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Not yet recruitingNCT07779083Updated Aug 21, 2026

Virtual Reality (VR) Audiovisual Distraction to Reduce Pain and Anxiety for Prone Pain Procedures

An interventional study of Virtual Reality (VR) Audiovisual Distraction in Procedural Pain and Procedural Anxiety, sponsored by University of California, Davis. Not yet recruiting at 1 site in United States. Open to participants aged 18 Years and older. Per ClinicalTrials.gov, last updated 2026-08-21.

Sponsored by University of California, Davis · Not applicable, Interventional, and Treatment

Phase
Not applicable
Study type
Interventional
Enrollment
230
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

This study evaluates whether virtual reality (VR) audiovisual distraction can reduce pain, anxiety, and the need for pain and anxiety medications during prone pain procedures, compared to standard care alone. The trial design is a two-arm, parallel assignment, randomized controlled trial at a single site, the UC Davis Pain Medicine Clinic. Patients will be randomized in a 1:1 allocation to the intervention (commercially available virtual reality headset (Meta Quest 3) with audiovisual calming nature scene and an ergonomic cushion/support) vs control (standard medical care). The primary outcome will be a composite outcome analyzed using the Win Ratio method comparing opioid/sedative medication use, intra-procedural pain scores, and intra-procedural anxiety scores between groups. Approximately 230 people at UC Davis are expected to participate (Up to 20 patients for the preliminary run-in period to acclimatize research and clinical staff and 210 total for the randomized clinical trial). Each participant's involvement consists of one visit, estimated at 30 minutes.

02

Conditions studied

  • Procedural Pain
  • Procedural Anxiety

Keywords

  • Virtual Reality
  • Pain
  • Anxiety
  • Prone Pain Procedure
  • Audiovisual Distraction
03

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
No

Inclusion criteria

  • Patients aged 18 years old or older
  • Male and female gender
  • Referred to UC Davis Pain Medicine Clinic and require a prone pain procedure
  • English speaking and with the ability to understand oral and written instructions

Exclusion criteria

Exclusion Criteria:

  • Pregnant women
  • Prisoners
  • Patients who have high risk of motion sickness
  • Seizure disorder
  • Visual/hearing impairment
04

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
230 participants (estimated)

Study arms

  • Experimental
    Virtual Reality (VR) Audiovisual Distraction

    Participants received a commercially available virtual reality headset (Meta Quest 3) with audiovisual calming nature scene and an ergonomic cushion/support in addition to standard medical care based on the independent treating physician.

    Behavioral: Virtual Reality (VR) Audiovisual Distraction

  • No intervention
    Standard Care

    Standard medical care based on the independent treating physician, which includes standard care such as numbing and sedating medicines without audiovisual distraction.

Interventions

  • BehavioralVirtual Reality (VR) Audiovisual Distraction

    Using a VR headset with an ergonomic cushion/support which will display a calming audiovisual experience during the procedure. The VR headset is a commercially available Meta Quest 3.

05

What researchers measure

Primary outcomes

  1. Composite Outcome Using Win Ratio Method (Opioid/Sedative Use, Intra-procedural Pain Score, and Intra-procedural Anxiety Score)

    The primary outcome is a composite analyzed using the Win Ratio method. Each intervention patient will be compared with each control patient. Pairs are evaluated in priority order: opioid/sedative use, intra-procedural pain score, then intra-procedural anxiety score. A patient who received no opioids/sedatives wins over one who did; if tied, the lower pain score wins; if still tied, the lower anxiety score wins. If all three measures are identical, the pair is a tie. The Win Ratio is calculated as total intervention wins divided by total control wins. A Win Ratio \>1 indicates superiority of VR; a 95% confidence interval will be calculated. Pain and anxiety are measured using the Numeric Rating Scale (NRS), from 0 (none) to 10 (worst possible), with higher scores indicating worse outcomes.

    Time frame: During the procedure, approximately 30 minutes

Secondary outcomes

  1. Opioid and Sedative Medication Use

    Whether opioid and/or sedative medications were administered during the prone pain procedure.

    Time frame: During the procedure, approximately 30 minutes

  2. Intra-procedural Pain Score on the Numeric Rating Scale (NRS)

    Pain assessed using the Numeric Rating Scale (NRS). Scores range from 0 (no pain) to 10 (worst possible pain). Higher scores indicate a worse outcome.

    Time frame: During the procedure, approximately 30 minutes

  3. Intra-procedural Anxiety Score on the Numeric Rating Scale (NRS)

    Anxiety assessed using the Numeric Rating Scale (NRS). Scores range from 0 (no anxiety) to 10 (worst possible anxiety). Higher scores indicate a worse outcome.

    Time frame: During the procedure, approximately 30 minutes

  4. Pain Intensity on the Patient-Reported Outcomes Measurement Information System Pain Intensity Short Form-3a (PROMIS Pain Intensity SF-3a)

    PROMIS Pain Intensity Short Form-3a. Scores range from 3 to 15. Higher scores indicate a worse outcome.

    Time frame: Pre-procedure and post-procedure, approximately 30 minutes

  5. Anxiety on the State-Trait Anxiety Inventory 6-item (STAI-6)

    State-Trait Anxiety Inventory 6-item (STAI-6). Scores range from 4 to 24. Higher scores indicate a worse outcome.

    Time frame: Pre-procedure and post-procedure, approximately 30 minutes

  6. Patient Global Impression of Change (PGIC)

    Patient Global Impression of Change. Scores range from 1 to 7. Higher scores indicate a better outcome.

    Time frame: Post-procedure, approximately 30 minutes

  7. Patient Experience Satisfaction

    Patient Experience Satisfaction. Scores range from 0 to 10. Higher scores indicate a better outcome.

    Time frame: Post-procedure, approximately 30 minutes

  8. Virtual Reality Experience Feedback

    Virtual Reality experience feedback (immersion, comfort, side effects, usability, task load). No score range or directionality as it is a free response section.

    Time frame: Post-procedure, approximately 30 minutes

06

Study locations

1 site
  • UC Davis Pain Clinic
    Sacramento, California 95817, United States
    • Michael J. Jung, MD, MBA · Contact · mijjung@health.ucdavis.edu · 916-734-6824
    • Michael J. Jung, MD, MBA · Principal investigator
07

Registry details

Key details

Study ID
NCT07779083
Lead sponsor
University of California, Davis
Responsible party
Michael Jihnouk Jung (Associate Professor of Clinical Anesthesiology and Pain Medicine, University of California, Davis) — Principal investigator
First posted
Aug 21, 2026
Start date
Oct 2026 (estimated)
Primary completion
Dec 2028 (estimated)
Completion
Dec 2028 (estimated)
Last update
Aug 21, 2026

Study contacts

Michael J. Jung, MD, MBA
Contact
mijjung@health.ucdavis.edu
916-734-6824
Michael J. Jung, MD, MBA
principal investigator · University of California, Davis

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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