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Not yet recruitingNCT07884851Updated Oct 26, 2026

Testing the Timing and Application of Virtual Reality Distraction During Knee Injections in a VA Pain Clinic

An interventional study of Immersive Virtual Reality in Pain Management, Injection Pain Prevention and Virtual Reality, sponsored by Atlanta VA Medical Center. Not yet recruiting. Open to participants aged 18 Years and older. Per ClinicalTrials.gov, last updated 2026-10-26.

Sponsored by Atlanta VA Medical Center · Not applicable, Interventional, and Device feasibility

Updated Oct 21, 2026Newly registeredGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
45
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

The goal of this clinical trial is to learn whether virtual reality (VR) can be added to routine knee injection appointments at a VA outpatient pain clinic without slowing down or disrupting clinic operations. The study will enroll 45 adult veterans who are scheduled for a knee injection at the Atlanta VA Arcadia pain clinic.

The main questions it aims to answer are

  • Can a VR headset be set up and used during a knee injection with minimal time disruptions?
  • How many patients agree to take part, how many need to stop using the headset early, and how satisfied are patients and clinicians with the experience?

Researchers will compare patients who wear a VR headset during their injection to patients who receive the usual injection without VR. This will show whether VR may change anxiety, time spent thinking about pain, satisfaction, and memory of the procedure.

Participants will:

  • Be assigned by chance to one of two groups. Two out of every three participants will use VR, and one out of every three will receive usual care only.
  • If in the VR group, wear a headset showing a virtual environment with little motion. A research team member will place the headset before the needle goes in and remove it after the injection is finished.
  • Receive their scheduled knee injection as usual from their clinician.
  • Complete a short survey right after the procedure.

Taking part happens during one clinic visit and takes about 30 minutes. The knee injection itself is standard care and is not changed by the study.

Read the detailed description

Background: Intra-articular knee injections are among the most common outpatient procedures for managing chronic knee pain, including knee osteoarthritis, a condition that disproportionately affects veterans. These procedures are often associated with periprocedural pain and anxiety, which are commonly managed with pharmacologic options such as opioids or benzodiazepines that carry risks including respiratory depression and dependence. Immersive VR is a non-pharmacologic approach with a growing evidence base for reducing procedural pain across many clinical settings. However, no published studies have evaluated VR during knee injections, and little is known about how VR can be integrated into the operational demands of a busy outpatient pain clinic.

Design: This is a single-site, two-arm, parallel-group, open-label randomized pilot feasibility trial at the Atlanta VA Healthcare System Arcadia outpatient pain clinic. Following informed consent, participants are randomized 2:1 to VR plus standard of care or standard of care alone using sequentially numbered, sealed, opaque envelopes prepared in advance. No stratification is used. The 2:1 allocation was chosen to maximize VR exposure and safety data.

Intervention: In the VR arm, a trained research team member places a commercially available immersive VR headset (SustainVR) after consent and patient positioning but before needle insertion, and provides a brief orientation to the device. The headset remains on through needle insertion and the full injection and is removed after needle withdrawal. SustainVR is a consumer wellness device used here as a non-pharmacologic adjunct, not a replacement for any part of standard care. All injections and medications are delivered per standard clinical practice.

Feasibility benchmarks: Feasibility will be defined a priori as an enrollment rate of at least 60%, a VR discontinuation rate below 10%, VR setup adding 5 minutes or less to total procedure duration, and willingness to use VR again reported by at least 60% of VR arm participants.

Analysis: Feasibility and workflow outcomes will be summarized descriptively. Patient- and provider-reported comparisons between arms are exploratory and intended to estimate effect sizes and variability for a future fully powered trial.

Safety: VR-related adverse events are monitored in real time by the research coordinator and treating physician. The study will be paused for review if VR-related adverse events occur in more than 20% of VR arm participants.

02

Conditions studied

  • Pain Management
  • Injection Pain Prevention
  • Virtual Reality
  • Feasibility Studies
  • Distraction
  • Immersive Virtual Reality

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Keywords

  • virtual reality
  • injection
  • veterans
  • workflow
  • pain management
  • acute procedural pain
03

In context

Agnosia

1,269 studies on the registry are indexed under Agnosia; 524 are open to participants now.

This study's planned enrollment of 45 is below the median of 75 across 1,089 interventional studies indexed under Agnosia.

Browse Agnosia studies →

Lead sponsor

Atlanta VA Medical Center is the lead sponsor of 16 studies on the registry; 2 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
No

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Adults aged 18 years or older
  • Presenting to the Atlanta VA Health Care System Arcadia outpatient pain clinic for a scheduled intra-articular knee injection
  • Able to provide written informed consent

Exclusion criteria

Exclusion Criteria:

  • Inability to read, write, and comprehend English
  • Inability to complete study measures or questionnaires
  • Any physical or mental health condition that, in the opinion of the principal investigator or research staff, precludes or may negatively impact the ability to participate
  • History of severe claustrophobia
  • Pregnancy
  • Any medical condition that may prevent the use of virtual reality, including current or prior diagnosis of epilepsy or seizure disorder, hypersensitivity to flashing light or motion, migraines, any medical condition predisposing to nausea or dizziness (e.g., vertigo, inner ear conditions, motion sickness susceptibility), dementia, absence of stereoscopic vision, or severe hearing impairment
  • Injury to the eyes, face, or neck that prevents comfortable use of a VR headset
  • Open facial skin lesions, rashes, or draining wounds in headset contact areas
05

Study design

Phase
Not applicable
Primary purpose
Device feasibility
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
45 participants (estimated)

Study arms

  • No intervention
    Standard of Care

    Participants receive their scheduled intra-articular knee injection per standard clinical practice with no additional intervention. Participants complete a post-procedure survey, and the treating provider completes a provider survey.

  • Experimental
    VR Plus Standard of Care

    Participants receive their scheduled intra-articular knee injection per standard clinical practice, with the addition of an immersive virtual reality headset (SustainVR). After consent and patient positioning, a trained research team member places the headset and provides a brief orientation to the device and virtual environment. The headset remains on before and throughout needle insertion and the full injection and is removed after needle withdrawal. The headset is removed immediately if the participant requests it, if an adverse reaction is observed, or if the treating physician determines it interferes with the procedure. Participants complete a post-procedure survey, and the treating provider completes a provider survey.

    Device: Immersive Virtual Reality

Interventions

  • DeviceImmersive Virtual Reality

    Commercially available, non-invasive, head-mounted immersive virtual reality system used as a non-pharmacologic distraction adjunct during a standard of care intra-articular knee injection. The virtual environment contains low levels of motion to reduce the risk of cybersickness. A trained research team member places the headset after patient positioning and before needle insertion, provides a brief orientation, and removes it after needle withdrawal. Delivered once, during a single clinic visit. The device does not replace any component of standard clinical care.

    Also known as: SustainVR, VR

06

What researchers measure

Primary outcomes

  1. Enrollment Rate

    Proportion of eligible patients approached who provide written informed consent, calculated as the number consented divided by the number eligible and approached. Pre-specified feasibility benchmark: enrollment rate of 60% or greater.

    Time frame: Throughout the enrollment period (approximately 8 weeks)

  2. Virtual Reality Setup Time

    Time in minutes from VR headset placement to participant engagement with the VR environment, recorded by stopwatch on the workflow timing log by the research coordinator. Assessed in the VR + standard of care arm only.

    Time frame: Day 1, from headset placement (after the pre-procedure timeout) to VR engagement, before needle insertion

  3. Virtual Reality Discontinuation Rate

    Proportion of VR + standard of care participants requiring headset removal before needle withdrawal and dressing application, with documented reason (participant request, observed distress or adverse reaction, or treating physician determination that the headset interferes with the procedure). Pre-specified feasibility benchmark: discontinuation rate below 10%.

    Time frame: Day 1, from headset placement through needle withdrawal

  4. Total Procedure Duration

    Time in minutes from signing of the clinical consent for the knee injection to needle withdrawal and dressing application, recorded by stopwatch on the workflow timing log. Durations will be compared between arms to estimate time added by VR. Pre-specified feasibility benchmark: VR adds 5 minutes or less to total procedure duration.

    Time frame: Day 1, from signing of procedure consent to dressing application

  5. Patient Satisfaction With the Procedure

    Participant-rated overall satisfaction with the knee injection procedure on a 0-10 Numerical Rating Scale (0 = not satisfied, 10 = completely satisfied). Higher scores indicate greater satisfaction. Reported by arm.

    Time frame: Day 1, immediately following the procedure

  6. Provider-Reported Workflow Disruption

    Proportion of procedures in which the treating provider reports that the VR headset required modification to standard procedure steps (yes/no), with optional free-text description.

    Time frame: Day 1, immediately following the procedure

  7. Provider-Reported Patient Comfort

    Treating provider's rating of how comfortable the patient appeared during the procedure on a 0-10 Numerical Rating Scale (0 = not comfortable at all, 10 = extremely comfortable). Higher scores indicate greater perceived comfort. Reported by arm.

    Time frame: Day 1, immediately following the procedure

  8. Willingness to Use Virtual Reality Again

    Proportion of VR + standard of care participants answering "yes" to whether they would enjoy using VR in this procedure again. Pre-specified feasibility benchmark: 60% or greater.

    Time frame: Day 1, immediately following the procedure

Secondary outcomes

  1. Procedural Pain Ratings

    Three participant-rated items on 0-10 Numerical Rating Scales, each reported separately: (1) worst pain during the injection (0 = no pain at all, 10 = excruciating pain); (2) pain unpleasantness during the injection (0 = not unpleasant at all, 10 = excruciatingly unpleasant); (3) time spent thinking about pain during the injection (0 = none of the time, 10 = all of the time). Higher scores indicate worse outcomes on all three items. Reported by arm.

    Time frame: Day 1, immediately following the procedure

  2. Anxiety During the Procedure, Adjusted for Baseline

    Participant-rated anxiety on a 0-10 Numerical Rating Scale (0 = not anxious or nervous at all, 10 = extremely anxious/nervous), measured at baseline (feeling prior to the injection) and post-procedure (feeling during the injection). Higher scores indicate greater anxiety. Procedural anxiety will be compared between arms with adjustment for baseline anxiety.

    Time frame: Baseline (Day 1, after consent and before randomization) and Day 1 immediately following the procedure

  3. Change in Cybersickness Symptoms From Baseline

    Four participant-rated symptoms on 0-10 Numerical Rating Scales, each reported separately: nausea (0 = no nausea at all, 10 = vomit), dizziness/spinning sensations (0 = no dizziness at all, 10 = extreme dizziness), headache (0 = no headache at all, 10 = extreme headache), and eye strain (0 = no eye strain at all, 10 = extreme eye strain). Each is rated at baseline and post-procedure. Higher scores indicate worse symptoms. Change for each symptom is calculated as post-procedure minus baseline. Reported by arm.

    Time frame: Baseline (Day 1, before randomization) and Day 1 immediately following the procedure

  4. Perceived Procedure Experience

    Three participant-rated items on 0-10 Numerical Rating Scales, each reported separately: (1) enjoyment during the injection (0 = no fun at all, 10 = extremely fun); (2) perceived speed of the procedure (0 = very slow, 5 = standard, 10 = very fast); (3) vividness of memory of the procedure (0 = no memory, 10 = indistinguishable or extremely vivid). Higher scores indicate more enjoyment, faster perceived speed, and more vivid memory, respectively. Reported by arm.

    Time frame: Day 1, immediately following the procedure

  5. Perceived Distraction by the Virtual Environment

    Participant rating of how distracted they felt from the knee injection by the virtual world on a 0-10 Numerical Rating Scale (0 = not distracted at all, 10 = extremely distracted). Higher scores indicate greater distraction. VR + standard of care arm only.

    Time frame: Day 1, immediately following the procedure

07

Study locations

No study locations are listed for this record.

08

References and documents

Publications

  • Nemesanszky E. [The significance of myocardium-specific isoenzymes in the diagnosis of myocardial infarct]. Orv Hetil. 1982 Aug 15;123(33):2037-43. No abstract available. Hungarian. PubMed 7145389 ↗
  • Krishnamurthy A, Lang AE, Pangarkar S, Edison J, Cody J, Sall J. Synopsis of the 2020 US Department of Veterans Affairs/US Department of Defense Clinical Practice Guideline: The Non-Surgical Management of Hip and Knee Osteoarthritis. Mayo Clin Proc. 2021 Sep;96(9):2435-2447. doi: 10.1016/j.mayocp.2021.03.017. PubMed 34481599 ↗
  • Hoffman HG, Chambers GT, Meyer WJ 3rd, Arceneaux LL, Russell WJ, Seibel EJ, Richards TL, Sharar SR, Patterson DR. Virtual reality as an adjunctive non-pharmacologic analgesic for acute burn pain during medical procedures. Ann Behav Med. 2011 Apr;41(2):183-91. doi: 10.1007/s12160-010-9248-7. PubMed 21264690 ↗
  • Lier EJ, de Vries M, Steggink EM, Ten Broek RPG, van Goor H. Effect modifiers of virtual reality in pain management: a systematic review and meta-regression analysis. Pain. 2023 Aug 1;164(8):1658-1665. doi: 10.1097/j.pain.0000000000002883. Epub 2023 Mar 22. PubMed 36943251 ↗
  • Teh JJ, Pascoe DJ, Hafeji S, Parchure R, Koczoski A, Rimmer MP, Khan KS, Al Wattar BH. Efficacy of virtual reality for pain relief in medical procedures: a systematic review and meta-analysis. BMC Med. 2024 Feb 14;22(1):64. doi: 10.1186/s12916-024-03266-6. PubMed 38355563 ↗

Individual participant data

Plan to share: No — Individual participant data will not be shared. Data will be analyzed and reported in aggregate only. Data are stored on a secured VA research drive and are subject to VA privacy and records management requirements. Aggregate results will be shared through peer-reviewed publication and scientific presentations.

09

Updates

2 registry updates since Sep 25, 2026
Registered
First appeared on the registry. No changes since
Oct 21, 2026
Show all 2 updates
  1. Oct 26, 2026
    Minor edits only
    + 2 other changes: verification date and responsible party
  2. Oct 21, 2026
    First appeared on the registry

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

10

Registry details

Key details

Study ID
NCT07884851
Lead sponsor
Atlanta VA Medical Center
Responsible party
Mercy Udoji, MD (Principal Investigator, Atlanta VA Medical Center) — Principal investigator
First posted
Oct 21, 2026
Start date
Oct 2026 (estimated)
Primary completion
Dec 2026 (estimated)
Completion
Jan 2027 (estimated)
Last update
Oct 26, 2026

Study contacts

Mercy Udoji, MD
Contact
Mercy.Udoji@va.gov
404-297-1540‬
Asher L Seibel, AEMT
Contact
alseibe@emory.edu
206-698-5082
Mercy L Udoji, MD
principal investigator · Atlanta VA Medical Center, Department of Anesthesiology

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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