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Not yet recruitingNCT07482852VR-MOVEUpdated Mar 19, 2026

A Randomized Controlled Trial of a VR Social Music-Movement Exergame for Depression and Anxiety in Young Adults

An interventional study of VR social musical exergame and VR solo musical exergame in Depression and Anxiety, sponsored by Hunan University of Traditional Chinese Medicine. Not yet recruiting. Open to participants aged 18 Years to 25 Years. Per ClinicalTrials.gov, last updated 2026-03-19.

Sponsored by Hunan University of Traditional Chinese Medicine · Not applicable, Interventional, and Treatment

Phase
Not applicable
Study type
Interventional
Enrollment
130
Allocation
Randomized
Ages
18 Years to 25 Years
Sex
All
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Study summary

This randomized controlled trial aims to evaluate the effectiveness of a virtual reality (VR) music-movement exergaming intervention for improving social connectedness and psychological well-being among young adults. Participants will be randomly assigned to one of three groups: (1) a VR social music-movement exergame group, (2) a VR solo exergame group without social interaction, and (3) a waitlist control group. The intervention integrates rhythmic movement, music-based interaction, and immersive VR environments to promote engagement and social connection. Primary outcomes include changes in depressive symptoms, anxiety, and social connectedness. Secondary outcomes include psychological need satisfaction and physical fitness indicators. Assessments will be conducted at baseline, post-intervention, and follow-up. The study will provide evidence on the potential benefits of immersive VR-based exergaming interventions for mental health and social well-being in young adults.

Read the detailed description

This study is a randomized controlled trial designed to examine the effects of a virtual reality (VR) music-movement exergaming intervention on social connectedness and psychological well-being in young adults. Participants aged 18-25 years will be recruited and randomly assigned to one of three groups: (1) a VR social music-movement exergame group that allows interaction with peers in a shared virtual environment, (2) a VR solo exergame group with identical physical activity and music elements but without social interaction, and (3) a waitlist control group receiving a digital health handbook.

The intervention integrates rhythmic body movement, music-based interaction, and immersive VR environments to enhance engagement and psychological need satisfaction. The theoretical framework of the study is informed by Self-Determination Theory, focusing on the roles of autonomy, competence, and relatedness in promoting mental well-being.

Primary outcomes include depressive symptoms, anxiety levels, and perceived social connectedness. Secondary outcomes include psychological need satisfaction and physical fitness indicators. Outcome measures will be assessed at baseline (T0), post-intervention (T1), and one-month follow-up (T2).

The results of this trial are expected to provide evidence regarding the effectiveness of VR-based exergaming interventions for promoting mental health and social well-being in young adults.

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Conditions studied

  • Depression
  • Anxiety

Keywords

  • Virtual Reality
  • Exergaming
  • Social Connectedness
  • Music-based Intervention
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In context

Depression

8,057 studies on the registry are indexed under Depression; 1,643 are open to participants now.

This study's planned enrollment of 130 is above the median of 84 across 6,718 interventional studies indexed under Depression.

Browse Depression studies →

Lead sponsor

Hunan University of Traditional Chinese Medicine is the lead sponsor of 3 studies on the registry; 1 is open to participants now.

Counted across the registry records on this site, refreshed daily.

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Who can participate

Ages eligible
18 Years to 25 Years
Sexes eligible
All
Accepts healthy volunteers
No

Inclusion criteria

  • Aged 18 to 25 years
  • Meeting criteria for mild to moderate depression (BDI-II score 14-28) or anxiety (BAI score 8-25)
  • Able to understand the study procedures and provide informed consent
  • Willing to participate in the VR intervention and complete all assessments

Exclusion criteria

Exclusion Criteria:

  • Diagnosis of severe mental illness (e.g., psychosis or severe psychiatric disorders)

    • Severe motion sickness or intolerance to virtual reality
    • Currently receiving structured psychotherapy or psychological intervention
    • Any medical condition that would prevent safe participation in moderate physical activity
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Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
130 participants (estimated)

Study arms

  • Experimental
    VR Social Music-Movement Exergame

    Participants assigned to this arm will engage in a virtual reality (VR) music-movement exergaming program that integrates rhythmic movement and social interaction in a shared virtual environment. The intervention is designed to promote physical activity, enhance social connectedness, and improve psychological well-being.

    Behavioral: VR social musical exergame

  • Experimental
    VR Solo Music-Movement Exergame

    Participants assigned to this arm will engage in a virtual reality (VR) music-movement exergaming program individually without social interaction. This condition isolates the effect of the exergaming activity itself without the social component.

    Behavioral: VR solo musical exergame

  • Active comparator
    Waitlist Control

    Participants assigned to the control group will not receive the intervention during the study period and will be placed on a waitlist to receive the intervention after the trial is completed.

    Other: Waitlist control

Interventions

  • BehavioralVR social musical exergame

    Participants engage in a virtual reality (VR) social musical exergame twice per week for 6 weeks (45 minutes per session). The game integrates rhythmic movement with music and allows participants to interact with others in a shared virtual environment. The intervention is designed to promote physical activity, social interaction, and psychological engagement.

  • BehavioralVR solo musical exergame

    Participants engage in a VR musical exergame with the same frequency, duration, and exercise intensity as the experimental group, but without social interaction features. The intervention focuses on individual gameplay without multiplayer interaction.

  • OtherWaitlist control

    Participants assigned to the waitlist control group receive general mental health guidance and continue their usual activities during the 6-week study period. After the study period, they will be offered access to the VR intervention.

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What researchers measure

Primary outcomes

  1. Change in depression symptoms measured by the Beck Depression Inventory-II (BDI-II)

    Depression symptom severity will be assessed using the Beck Depression Inventory-II (BDI-II), a 21-item self-report questionnaire widely used to measure depressive symptoms. The outcome measure is the change in BDI-II scores from baseline to post-intervention.

    Time frame: Baseline (Week 0) to Post-intervention (Week 6)

  2. Change in anxiety symptoms measured by the Beck Anxiety Inventory (BAI)

    Anxiety symptom severity will be assessed using the Beck Anxiety Inventory (BAI), a 21-item self-report questionnaire designed to measure anxiety symptoms. The outcome measure is the change in BAI scores from baseline to post-intervention.

    Time frame: Baseline (Week 0) to Post-intervention (Week 6)

Secondary outcomes

  1. Basic psychological need satisfaction measured by the Basic Psychological Need Satisfaction Scale (BPNS)

    Basic psychological need satisfaction will be assessed using the Basic Psychological Need Satisfaction Scale (BPNS), which measures the extent to which participants experience autonomy, competence, and relatedness during the intervention.

    Time frame: Baseline (Week 0), Post-intervention (Week 6), and Follow-up (Week 10)

  2. Loneliness measured by the UCLA Loneliness Scale

    Loneliness will be assessed using the UCLA Loneliness Scale, a validated self-report instrument measuring perceived social isolation and subjective feelings of loneliness.

    Time frame: Baseline (Week 0), Post-intervention (Week 6), and Follow-up (Week 10)

  3. Cardiorespiratory fitness estimated using the YMCA 3-Minute Step Test

    Cardiorespiratory fitness will be estimated using the YMCA 3-Minute Step Test, a field-based assessment used to estimate cardiovascular fitness based on heart rate recovery following standardized stepping exercise.

    Time frame: Baseline (Week 0), Post-intervention (Week 6), and Follow-up (Week 10)

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Study locations

No study locations are listed for this record.

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References and documents

Publications

  • Wan G, Zhang Y, Li M. Virtual Reality-Based Social Musical Exergame Guided by Self-Determination Theory for Young Adults With Depression and Anxiety: Protocol for a Randomized Controlled Trial. JMIR Res Protoc. 2026 May 1;15:e83737. doi: 10.2196/83737. PubMed 42066290 ↗

Individual participant data

Plan to share: Undecided

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Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Mar 19, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT07482852
Lead sponsor
Hunan University of Traditional Chinese Medicine
Responsible party
Guangzheng Wan (Hunan Traditional Chinese Medical College, Hunan University of Traditional Chinese Medicine) — Principal investigator
First posted
Mar 19, 2026
Start date
Apr 1, 2026 (estimated)
Primary completion
Mar 1, 2028 (estimated)
Completion
May 1, 2028 (estimated)
Last update
Mar 19, 2026

Study contacts

GuangZheng Wan, MS
Contact
wancso@qq.com
+86 19174157124
GuangZheng Wan, MS
principal investigator · Hunan University of Chinese Medicine

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is not yet recruiting, as verified in Mar 2026. You cannot join it, but the record below documents what was studied.

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