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CompletedNCT03613675Updated Oct 28, 2022

Acceptability of Video Games to Promote Asthma Education and Self-management in Children

An interventional study of Video games in Asthma, sponsored by St. Justine's Hospital. Completed at 1 site in Canada. Open to participants aged 8 Years to 12 Years. Per ClinicalTrials.gov, last updated 2022-10-28.

Sponsored by St. Justine's Hospital · Not applicable, Interventional, and Device feasibility

Phase
Not applicable
Study type
Interventional
Enrollment
5
Allocation
Not applicable
Ages
8 Years to 12 Years
Sex
All
01

Study summary

Asthma is a chronic lung disease affecting over 800,000 Canadian children. Knowing how to avoid asthma triggers, to take care of one's health, and to know when and why to do one's treatment can help prevent asthma crises, and have a better quality of life.

Games in health can make the management of asthma easier by helping the child better understand his condition, his triggers, and manage his asthma by himself. Games also offer a personalized experience, where players can receive feedback about their learning. However, few studies explored the use of games in childhood asthma.

This study will test 4 games for children with asthma. Through different characters and scenarios, the goals of the games are to help the child with asthma to better recognize and manage his asthma triggers and symptoms. The objectives of this study are:

  • Evaluate the acceptability of these games in children with asthma
  • Gather feedback on the games to guide future development
02

Conditions studied

  • Asthma

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Keywords

  • video games
03

In context

Asthma

3,921 studies on the registry are indexed under Asthma; 507 are open to participants now.

This study's enrollment of 5 is below the median of 83 across 2,752 interventional studies indexed under Asthma.

Browse Asthma studies →

Lead sponsor

St. Justine's Hospital is the lead sponsor of 155 studies on the registry; 27 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
8 Years to 12 Years
Sexes eligible
All
Accepts healthy volunteers
No

Eligibility criteria

Inclusion Criteria: Along with a parent, children

  • aged 8-12 years inclusively
  • with physician-diagnosed asthma
  • who are on a daily controller medication
  • who understand French or English.

Exclusion Criteria: children with

  • chronic respiratory conditions other than asthma
  • cardiovascular diseases
  • neuromuscular disorders
  • developmental delay.
05

Study design

Phase
Not applicable
Primary purpose
Device feasibility
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrollment
5 participants (actual)

Study arms

  • Experimental
    Video games

    All participants will be asked to play 4 video games.

    Device: Video games

Interventions

  • DeviceVideo games

    The 4 videos games consists of: * Asthmonaut, a desktop game in which the child navigates through different scenarios and interacts with nine characters to learn about asthma symptoms and management (30 minutes) * Lung Launcher, a mobile game in which the character encounters different asthma triggers (customizable to the child) and the child has to find the correct preventive method to address each trigger (4 minutes) * Asthma Heroes, a desktop game where the player interacts with several characters to learn about their symptoms, treatment and context, and collects objects to help them manage their asthma (30 minutes) * Bloïd, a mobile game where the player uses a pressure sensor as an input device to guide a spacecraft and destroy meteorites in its path (4 minutes).

06

What researchers measure

Primary outcomes

  1. Gaming experience, relevance for end-user, and areas of improvement of the games

    This is a qualitative outcome which includes the quality of the interface as assessed by the player, the gaming experience, its relevance for the end-user, and areas of improvement. This will be assessed through a questionnaire and a focus group.

    Time frame: Immediately after playing the games (same day)

Secondary outcomes

  1. Asthma knowledge

    This includes retention of key messages and whether the games respond to the families' knowledge gaps. Knowledge transfer will be assessed through a questionnaire administered to the child before and after the gaming experience. This questionnaire contains 16 true or false questions and 5 questions with short answers on asthma. The maximal score on this questionnaire is 25 (range 0-25).

    Time frame: Immediately after playing the games (same day)

07

Study locations

1 site
  • CHU Sainte-Justine
    Montreal, Quebec H3T1C5, Canada
08

References and documents

Individual participant data

Plan to share: No

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Oct 28, 2022, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT03613675
Lead sponsor
St. Justine's Hospital
Collaborators
Canadian Institutes of Health Research (CIHR), Concordia University, Montreal
Responsible party
Sze Man Tse (Assistant professor, pediatric respirologist, St. Justine's Hospital) — Principal investigator
First posted
Aug 3, 2018
Start date
Jan 15, 2019
Primary completion
Mar 10, 2019
Completion
Mar 10, 2019
Last update
Oct 28, 2022

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is completed, as verified in Oct 2022. You cannot join it, but the record below documents what was studied.

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