An interventional study of Health game and Sport and fitness application in Physical Activity and Health Behavior, sponsored by University of Turku. Status unknown at 1 site in Finland. Open to participants aged 10 Years to 13 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2017-10-26.
Sponsored by University of Turku · Not applicable, Interventional, and Other
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early 10 to 13 years old adolescents. Participants allocated to the Health game intervention group will use a game called Movenator, during a four week intervention and participants allocated to the Sport and fitness-intervention group will use a commercially available Sport and fitness application for running, cycling and every-day training, during a four week intervention period.
967 studies on the registry are indexed under Health Behavior; 165 are open to participants now.
This study's planned enrollment of 180 is above the median of 150 across 824 interventional studies indexed under Health Behavior.
Browse Health Behavior studies →University of Turku is the lead sponsor of 122 studies on the registry; 16 are open to participants now.
Compared within Health Behavior, this study's primary condition as ClinicalTrials.gg classifies it; the registry's first condition term is Motor Activity. The counts are of registry records indexed under each term, refreshed daily. How we classify →
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Exclusion Criteria:
Health game intervention consists of 20 minutes guided training session with the mobile health game at school and 4 weeks free usage of the game via own smart phone during free time. Smart phones are tracking the actual physical activity (steps) of the participants via activity sensors and the tracked steps work as In-App Currency enabling the participants to play the game and proceed in it.
Behavioral: Health game
Sport and fitness application intervention consists of 20 minutes guided training session with the app at school and 4 weeks free usage of the app via own smart phone during free time. Sport and fitness application, when turned on, tracks the physical activity (running, cycling and every-day training) of the participant.
Behavioral: Sport and fitness application
Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time.
Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time.
Change in Physical activity behavior
Physical activity behavior is tracked with Actigraph wGT3X-BT accelerometer during one week period
Time frame: at baseline during one week period and at 4 weeks during one week period
Change in Physical activity self-efficacy
Measured with Physical Activity Self-Efficacy Scale (PASES), a 8-item 5-point Likert-scale.
Time frame: At baseline and at 4 weeks
Actual use of the intervention
Actual use of the intervention is tracked with log files
Time frame: During the four week intervention
Usability of the intervention
Measured with System Usability Scale (SUS), a 10-item 5-point Likert-scale
Time frame: At 4 weeks
Start is estimated for Oct 2017; primary completion for Jan 2018, 3 months later.
Of 567 non-industry interventional studies with no phase under Health Behavior, half reached primary completion within 15 months of starting (the median), counting those still running; a quarter within 5 and three quarters within 33. This study's planned 3 months is below that.
Counting every sponsor, half of 585 studies reached it within 15 months; a quarter within 5 and three quarters within 32.
How these figures are worked out, and which studies are left out of them.
This study is status unknown, as verified in Oct 2017. You cannot join it, but the record below documents what was studied.
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