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Status unknownNCT03279497Updated Oct 26, 2017

Health Game Intervention to Promote the Physical Activity of Early Adolescents

An interventional study of Health game and Sport and fitness application in Physical Activity and Health Behavior, sponsored by University of Turku. Status unknown at 1 site in Finland. Open to participants aged 10 Years to 13 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2017-10-26.

Sponsored by University of Turku · Not applicable, Interventional, and Other

The sponsor has not verified this record recently (last verified Oct 2017), so the status shown — last known as Recruiting — may be out of date.
Phase
Not applicable
Study type
Interventional
Enrollment
180
Allocation
Randomized
Ages
10 Years to 13 Years
Sex
All
01

Study summary

The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.

Read the detailed description

The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early 10 to 13 years old adolescents. Participants allocated to the Health game intervention group will use a game called Movenator, during a four week intervention and participants allocated to the Sport and fitness-intervention group will use a commercially available Sport and fitness application for running, cycling and every-day training, during a four week intervention period.

02

Conditions studied

  • Physical Activity
  • Health Behavior
03

Who can participate

Ages eligible
10 Years to 13 Years
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  • Goes to school at 4th, 5th or 6th grade
  • Understands and can communicate either in Finnish
  • Has daily access to a smart phone (Android) during free time

Exclusion criteria

Exclusion Criteria:

  • Physical activity impairments
04

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Participant)
Enrollment
180 participants (estimated)

Study arms

  • Experimental
    Health game

    Health game intervention consists of 20 minutes guided training session with the mobile health game at school and 4 weeks free usage of the game via own smart phone during free time. Smart phones are tracking the actual physical activity (steps) of the participants via activity sensors and the tracked steps work as In-App Currency enabling the participants to play the game and proceed in it.

    Behavioral: Health game

  • Sham comparator
    Sport and fitness application

    Sport and fitness application intervention consists of 20 minutes guided training session with the app at school and 4 weeks free usage of the app via own smart phone during free time. Sport and fitness application, when turned on, tracks the physical activity (running, cycling and every-day training) of the participant.

    Behavioral: Sport and fitness application

Interventions

  • BehavioralHealth game

    Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time.

  • BehavioralSport and fitness application

    Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time.

05

What researchers measure

Primary outcomes

  1. Change in Physical activity behavior

    Physical activity behavior is tracked with Actigraph wGT3X-BT accelerometer during one week period

    Time frame: at baseline during one week period and at 4 weeks during one week period

Secondary outcomes

  1. Change in Physical activity self-efficacy

    Measured with Physical Activity Self-Efficacy Scale (PASES), a 8-item 5-point Likert-scale.

    Time frame: At baseline and at 4 weeks

  2. Actual use of the intervention

    Actual use of the intervention is tracked with log files

    Time frame: During the four week intervention

  3. Usability of the intervention

    Measured with System Usability Scale (SUS), a 10-item 5-point Likert-scale

    Time frame: At 4 weeks

06

Study locations

1 of 1 sites recruiting
  • Primary schools (n=2)
    Turku, Southwest Finland, Finland
    Recruiting
07

Registry details

Key details

Study ID
NCT03279497
Lead sponsor
University of Turku
Responsible party
Anni Pakarinen (Doctoral candidate, University of Turku) — Principal investigator
First posted
Sep 12, 2017
Start date
Oct 2017 (estimated)
Primary completion
Jan 2018 (estimated)
Completion
Jan 2018 (estimated)
Last update
Oct 26, 2017

Study contacts

Anni Pakarinen, MHSc
Contact
anni.pakarinen@utu.fi
+358451213567
Anni Pakarinen, MHSc
principal investigator · University of Turku

Oversight

FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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This study is status unknown, as verified in Oct 2017. You cannot join it, but the record below documents what was studied.

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