An interventional study of Hemiparesis Therapy with VR in Stroke, Hemiparesis and Upper Extremity Dysfunction, sponsored by Ohio State University. Completed at 1 site in United States. Open to participants aged 18 Years and older. Per ClinicalTrials.gov, last updated 2016-12-29.
Sponsored by Ohio State University · Not applicable, Interventional, and Treatment
Pilot study to assess the feasibility and initial efficacy of therapist-as-consultant, game-based CI therapy. Pre/post study design. Participant received a target of 30 hours game-based motor intervention, 100 hours constraint of the less affected upper extremity, and 5 hours therapist consultation (including completion of a behavioral contract at the first study visit). Duration of intervention was 10 consecutive weekdays, with pre-treatment and post-treatment testing performed within 1 week prior to and 1 week post-intervention by an independent tester.
519 studies on the registry are indexed under Paresis; 111 are open to participants now.
This study's enrollment of 32 is below the median of 36 across 448 interventional studies indexed under Paresis.
Browse Paresis studies →Ohio State University is the lead sponsor of 640 studies on the registry; 144 are open to participants now.
Of its 60 completed or terminated interventional studies of FDA-regulated products, 45 (75%) have results posted.
Counted across the registry records on this site, refreshed daily.
Exclusion Criteria:
Behavioral: Hemiparesis Therapy with VR
Behavioral: Hemiparesis Therapy with VR
An in-home therapist-as-consultant model of CI therapy in which motor practice with shaping and the Motor Activity Log with problem solving were delivered via a custom avatar-based video game called Recovery Rapids
Change in Motor Activity Log
Self-report measure of arm use for daily activities
Time frame: Week 0 and Week 3
Change in Wolf Motor Function Test
Objective measure of motor function in a laboratory setting
Time frame: Week 0 and Week 3
Kinematic Data
Kinematic data recorded during game play
Time frame: Week 0 and Week 3
Brief Kinesthesia test
Clinical Assessment of sensation
Time frame: Week 0 and Week 3
Patient Health Questionnaire
Measures Depression
Time frame: Week 0 and Week 3
Strok Specific Quality of Life Scale
Quality of life measurement
Time frame: Week 0 and Week 3
Weschler Adult Intelligence Scale Symbol Seach
Cognitive processing speed assessment
Time frame: Week 0 and Week 3
Montreal Cognitive Assessment
Baseline cognitive screen
Time frame: Week 0 and Week 3
Survey
Survey on satisfaction with the intervention
Time frame: Week 0 and Week 3
Mitt Compliance
Hours of use
Time frame: Week 0 and Week 3
Total game-play time
Time frame: Week 0 and Week 3
Gestures
Number of gestures of each type registered in game
Time frame: Week 0 and Week 3
Bilateral activity monitors
Objective measure of arm use
Time frame: Week 0 and Week 3
Action Research Arm Test (ARAT)
Asses Changes in Limb Function
Time frame: Week 0 and Week 3
Plan to share: Yes — Will be shared upon publication acceptance.
This study is completed, as verified in Dec 2016. You cannot join it, but the record below documents what was studied.
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Ohio State University