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RecruitingNCT07802392COGNITIOUpdated Sep 3, 2026

Immersive Nature-Based Wellbeing Program in Older Adults With Cognitive Impairment

An interventional study of Immersive virtual reality program in Cognitive Dysfunction, sponsored by Consorci Sanitari de Terrassa. Recruiting at 1 site in Spain. Open to participants aged 65 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-09-03.

Sponsored by Consorci Sanitari de Terrassa · Not applicable, Interventional, and Prevention

Phase
Not applicable
Study type
Interventional
Enrollment
230
Allocation
Not applicable
Ages
65 Years and older
Sex
All
01

Study summary

This study aims to evaluate an immersive virtual reality program designed to support cognitive and emotional well-being in older adults with mild to moderate cognitive impairment. The program uses nature-based environments combined with mindfulness, cognitive stimulation, and breathing techniques. The goal is to determine whether immersive virtual reality can be a safe and effective tool to improve well-being and support active and healthy aging.

The study will be conducted in two phases. In the first phase, virtual environments will be tested in healthy participants using behavioral and physiological measures. In the second phase, 200 older adults with cognitive impairment from day care centers and residential facilities will participate in a group-based immersive virtual reality intervention consisting of 10 sessions.

Researchers will assess changes in cognitive function, emotional wellbeing, daily functioning, and quality of life before and after the intervention.

Read the detailed description

This study evaluates the effectiveness of an immersive virtual reality program based on nature environments to improve cognitive function, emotional well-being, functional ability, and quality of life in older adults with mild to moderate cognitive impairment.

Cognitive impairment is common in older adults and can negatively affect independence, emotional well-being, and quality of life. Non-pharmacological interventions using emerging technologies, such as immersive virtual reality, offer new opportunities to support cognitive and emotional health. Nature-based virtual environments may help reduce stress, improve mood, and increase engagement, even in individuals with limited mobility or access to natural settings.

The study takes place across services affiliated with Suara Cooperativa. In Phase 1, researchers test and validate immersive virtual environments in healthy participants. Participants attend individual sessions where they view nature-based virtual scenarios. Researchers collect behavioral, subjective, and physiological data, including electroencephalography, heart rate, electrodermal activity, and respiration, to assess safety, usability, and emotional responses to the virtual environments.

In Phase 2, researchers conduct a quasi-experimental pre-post study without a control group. The study includes 200 participants (100 with mild cognitive impairment and 100 with moderate cognitive impairment) recruited from day care centers and residential facilities managed by Suara Cooperativa.

Participants take part in a structured group-based intervention consisting of 10 immersive virtual reality sessions. The program combines exposure to nature-based virtual environments with mindfulness practices, cognitive stimulation activities, and breathing techniques to promote emotional regulation and cognitive engagement. The intervention is accessible, engaging, and adapted to the needs of older adults with cognitive impairment.

Primary outcome measures include cognitive function, emotional well-being, functional capacity in activities of daily living, and quality of life. Researchers also assess participant engagement and acceptability of the intervention as secondary measures.

Researchers analyze data using descriptive and inferential statistical methods to assess changes between pre- and post-intervention measures. They also evaluate adherence to the intervention and participant satisfaction.

This study aims to generate evidence on the potential of immersive virtual reality as an innovative, safe, and accessible non-pharmacological intervention to support cognitive health, emotional well-being, and autonomy in older adults, contributing to active and healthy aging.

02

Conditions studied

  • Cognitive Dysfunction

Keywords

  • Immersive Virtual Reality
  • Cognitive Impairment
  • Older Adults
  • Well-being
  • Quality of Life
  • Blue and Green Spaces
  • Cognitive Stimulation
03

Who can participate

Ages eligible
65 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  • Age ≥ 65 years
  • Diagnosis of mild or moderate cognitive impairment
  • Ability to understand study procedures and follow instructions
  • Ability to provide informed consent (or consent provided by a legal representative)
  • Attendance at participating day care centers or residential facilities (Phase 2)
  • For Phase 1: healthy adults without cognitive impairment

Exclusion criteria

Exclusion Criteria:

  • Severe cognitive impairment or diagnosis of advanced dementia
  • Severe visual, auditory, or motor impairments that prevent use of virtual reality
  • Neurological or psychiatric conditions that may interfere with participation
  • History of epilepsy or conditions contraindicating virtual reality exposure
  • Severe behavioral disturbances or agitation
  • Participation in other clinical studies that may interfere with results
04

Study design

Phase
Not applicable
Primary purpose
Prevention
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrollment
230 participants (estimated)

Study arms

  • Experimental
    Immersive virtual reality intervention

    Participants receive a group-based immersive virtual reality intervention consisting of 10 sessions using nature-based environments combined with mindfulness, cognitive stimulation, and breathing techniques.

    Device: Immersive virtual reality program

Interventions

  • DeviceImmersive virtual reality program

    Participants receive an immersive virtual reality intervention using nature-based environments. The program consists of 10 group sessions that combine mindfulness, cognitive stimulation, and breathing techniques to promote cognitive and emotional well-being.

05

What researchers measure

Primary outcomes

  1. Change in cognitive function (verbal fluency and Digit Span tests)

    Cognitive function is assessed using verbal fluency tasks and Digit Span tests (forward and backward). Verbal fluency evaluates language and executive function by measuring the number of words generated under specific conditions. Digit Span forward assesses attention, while Digit Span backward assesses working memory. Higher scores indicate better cognitive performance.

    Time frame: Baseline (pre-intervention) and immediately post-intervention (1 week)

Secondary outcomes

  1. Change in anxiety symptoms (Generalized Anxiety Disorder 7-item scale [GAD-7])

    Anxiety symptoms are assessed using the GAD-7 questionnaire, a validated self-report scale measuring severity of generalized anxiety symptoms. Higher scores indicate greater anxiety.

    Time frame: Baseline (pre-intervention) and immediately post-intervention (1 week)

  2. Short-form Yesavage Geriatric Depression Scale (GDS-SF)

    Depressive symptoms are assessed using the GDS-SF, a validated screening tool for depression in older adults. Higher scores indicate greater depressive symptomatology.

    Time frame: Baseline (pre-intervention) and immediately post-intervention (1 week)

  3. Change in positive and negative affect (Positive and Negative Affect Schedule-10 [PANAS-10])

    Affective state is assessed using the PANAS-10, which measures positive and negative affect. Higher scores reflect higher levels of the corresponding affect.

    Time frame: Baseline (pre-intervention) and immediately post-intervention (1 week)

  4. Change in loneliness (UCLA Loneliness Scale, UCLA-10)

    Loneliness is assessed using the UCLA-10 scale, a validated self-report measure of perceived social isolation. Higher scores indicate greater loneliness.

    Time frame: Baseline (pre-intervention) and immediately post-intervention (1 week)

  5. Change in quality of life (EuroQol 5-Dimension 5-Level questionnaire [EQ-5D-5L])

    Quality of life is assessed using the EuroQol-5D-5L questionnaire, which evaluates health status across five dimensions. Higher index values indicate better perceived health-related quality of life.

    Time frame: Baseline (pre-intervention) and immediately post-intervention (1 week)

  6. Change in functional ability (Bayer Activities of Daily Living Scale [BAYER-ADL])

    Functional ability is assessed using the Bayer Activities of Daily Living Scale, which measures impairments in instrumental activities of daily living. Higher scores indicate greater functional impairment.

    Time frame: Baseline (pre-intervention) and immediately post-intervention (1 week)

Other outcomes

  1. Perceived immersion during virtual reality sessions (Self-Assessment Manikin, SAM)

    Immersion is assessed using the Self-Assessment Manikin (SAM), a non-verbal pictorial tool that captures participants' subjective experience during exposure to immersive virtual environments.

    Time frame: At the end of virtual reality sessions 4, 7, and 10, during the 1-week intervention period.

  2. Participant satisfaction with immersive virtual reality sessions

    Satisfaction is assessed using an ad hoc questionnaire evaluating participants' experience, acceptability, and perceived usefulness of the intervention.

    Time frame: At the end of virtual reality sessions 4, 7, and 10, during the 1-week intervention period.

  3. Intervention adherence based on session attendance and completion rates

    Adherence is measured by attendance rate and completion of the scheduled sessions.

    Time frame: At the end of each intervention day: Day 1 (after session 4), Day 2 (after session 7), and Day 3 (after session 10).

06

Study locations

1 of 1 sites recruiting
  • Consorci Sanitari de Terrassa
    Terrassa, Barcelona 08227, Spain
    Recruiting
07

Registry details

Key details

Study ID
NCT07802392
Lead sponsor
Consorci Sanitari de Terrassa
Collaborators
Suara Serveis SCCL
Responsible party
Maite Garolera (Chief of the Neuropsychological Unit and Director of the Brain, Cognition, and Behavior Research Group, Consorci Sanitari de Terrassa) — Principal investigator
First posted
Sep 3, 2026
Start date
Mar 31, 2026
Primary completion
Nov 2026 (estimated)
Completion
Dec 2026 (estimated)
Last update
Sep 3, 2026

Study contacts

Maite Garolera, PhD
Contact
mgarolera@cst.cat
+34937310007 ext. 1558

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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