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Not yet recruitingNCT07584980Updated May 15, 2026

Evaluation of the Effectiveness of Two Different Teaching Methods in Nursing Students

An interventional study of SİMÜLATİON and COMPUTER GAMES in Satisfaction, Self-regulation, Injection Skills, sponsored by Kocaeli Sağlık ve Teknoloji Üniversitesi. Not yet recruiting at 1 site in Turkey (Türkiye). Open to participants aged 18 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-05-15.

Sponsored by Kocaeli Sağlık ve Teknoloji Üniversitesi · Not applicable, Interventional, and Other

From the registry’s dates

  • Primary completion was expected by Jun 2026, 4 months ago, but the record still lists the study as not yet recruiting.
Phase
Not applicable
Study type
Interventional
Enrollment
60
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

Aim:

The aim of this study is to evaluate the effects of computer-assisted games and high-fidelity simulation methods in developing intramuscular (IM) injection application skills among nursing students. The goal is to identify the differences in students' knowledge level, skills, self-directed learning levels, and satisfaction levels.

Method:

The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods used to enhance students' IM injection skills. The dependent variables are the students' knowledge, skills, self-directed learning, and satisfaction levels.

Data Collection Tools: Student Information Form, IM Injection Knowledge Form, IM Injection Application Checklist, Visual Analogue Scale, Self-Directed Learning Styles Scale

Implementation Phase:

Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. As a result, the students' knowledge and skill levels will be evaluated.

Expected Outcomes:

It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies.

Read the detailed description

Research Title:

Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students.

Research Objective:

The primary aim of this study is to evaluate the effects of two different teaching methods, namely computer-assisted games and high-fidelity simulation, on developing intramuscular (IM) injection application skills among nursing students. In this context, the goal is to identify the differences in students' knowledge levels, skills, self-directed learning levels, and satisfaction levels. Enhancing students' cognitive, affective, and psychomotor skills during nursing education is crucial, especially for the IM injection application, which is commonly used in the nursing profession.

Importance of the Research:

The IM injection application involves the process of injecting medication into specific muscles and holds a critical place in nursing practice. However, the existing literature indicates that there is insufficient adherence to current guidelines regarding IM injection practices, and medical errors in this area are common. This situation underscores the importance of effective learning methods during nursing education. Students often feel inadequate during clinical practice and experience high levels of anxiety, indicating a need for new teaching methods in education.

Method:

The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods employed to enhance students' IM injection skills: computer-assisted games and high-fidelity simulation. The dependent variables include students' knowledge level, skill, self-directed learning, and satisfaction levels regarding IM injection.

Data Collection Tools:

The following data collection tools will be used in the research:

Student Information Form: A form containing the socio-demographic data of the students.

IM Injection Knowledge Form: This will be developed to evaluate nursing students' knowledge regarding IM injection application. Expert opinions from 10 faculty members will be sought, and the final version will be prepared after their feedback.

IM Injection Application Checklist: This will be used to assess students' IM injection application skills, with expert opinions from 10 faculty members also being incorporated.

Visual Analogue Scale (VAS): This will be used to determine students' satisfaction with the teaching methods employed.

Self-Directed Learning Styles Scale: This will measure students' levels of self-directed learning skills.

Implementation Phase:

Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. Initially, both groups will complete the IM Injection Knowledge Form developed by the academic advisor, and only those scoring 70 points or higher will continue in the project.

Group 1: Students will practice IM injection on a high-fidelity simulation model until they feel competent, for a duration of one week.

Group 2: A link to a computer-assisted game will be shared, and usernames and passwords will be created for each student to play the game for one week.

As a result, the students' knowledge and skill levels will be evaluated. Additionally, both groups will complete the VAS and Self-Directed Learning Styles Scale to assess their satisfaction with the teaching methods used.

Ethical Considerations:

The research will be conducted after obtaining ethical approval from the Kocaeli Health and Technology University Non-Interventional Ethics Committee. Institutional permission will also be obtained for conducting the study. Participants' personal information will be kept confidential, and they will be provided with clear information about the purpose of the study. No questions that could threaten the physical or mental health of participants will be asked, and the confidentiality of participants' private information will be maintained. Minors and individuals with disabilities will not participate in the study.

Expected Outcomes:

It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies. The findings will provide significant data that can be used to improve the effectiveness of teaching methods in nursing education. Moreover, this research will contribute to identifying strategies to enhance students' learning processes.

The results of the study will offer recommendations for adopting innovative approaches in nursing education and improving practical skills. In this context, implementing effective teaching methods in nursing education will enhance students' professional competencies and contribute to patient safety.

02

Conditions studied

  • Satisfaction, Self-regulation, Injection Skills

Keywords

  • Intramuscular Injection; Teaching Methods; Computer-Assisted Games; High-Fidelity Simulation; Nursing Education
03

In context

Personal Satisfaction

541 studies on the registry are indexed under Personal Satisfaction; 93 are open to participants now.

This study's planned enrollment of 60 is below the median of 93 across 416 interventional studies indexed under Personal Satisfaction.

Browse Personal Satisfaction studies →

Lead sponsor

Kocaeli Sağlık ve Teknoloji Üniversitesi is the lead sponsor of 12 studies on the registry; 5 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Being a first-time participant in the Fundamentals of Nursing course, Having no communication issues related to vision or hearing, Attending classes during the period when the project will be conducted, Being willing to participate in the project.

Exclusion criteria

Exclusion Criteria:

Being a graduate of a Health Vocational High School, Scoring below 70 points on the IM Injection Knowledge Form.

-

05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
60 participants (estimated)

Study arms

  • Active comparator
    SİMÜLATİON

    Other: SİMÜLATİON

  • Active comparator
    COMPUTER GAMES

    Other: COMPUTER GAMES

Interventions

  • OtherSİMÜLATİON

    Intramuscular injection training with high-fidelity simulation model for Group A.

  • OtherCOMPUTER GAMES

    Intramuscular injection training with computer games for Group A.

06

What researchers measure

Primary outcomes

  1. intramuscular injection skill levels

    As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), students' Intramuscular Injection Checklist will be evaluated.

    Time frame: One week after the training

  2. self-directed learning skills

    As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games),Self-Directed Learning Styles will be evaluated.

    Time frame: One week after the training

  3. intramuscular injection training satisfaction will be evaluated

    As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), Visual analog scala will be evaluated.

    Time frame: One week after the training

07

Study locations

1 site
  • Kocaeli Healty and Technology University
    Kocaeli, Turkey (Türkiye)
08

References and documents

Individual participant data

Plan to share: Undecided

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on May 15, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT07584980
Lead sponsor
Kocaeli Sağlık ve Teknoloji Üniversitesi
Responsible party
Azzet Yüksel (ASSISTANT PROFESSOR, Kocaeli Sağlık ve Teknoloji Üniversitesi) — Principal investigator
First posted
May 13, 2026
Start date
May 25, 2026 (estimated)
Primary completion
Jun 30, 2026 (estimated)
Completion
Sep 1, 2026 (estimated)
Last update
May 15, 2026

Study contacts

AZZET YÜKSEL
Contact
azzet.yuksel@kocaelisaglik.edu.tr
05549973894

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is not yet recruiting, as verified in May 2026. You cannot join it, but the record below documents what was studied.

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