CClinicalTrials.gg
TerminatedNCT07584408Updated May 13, 2026

Feasibility of the Glenrose Grocery Game for Cognitive and Functional Outcomes in Older Inpatients

An interventional study of Experimental: Glenrose Grocery Game sessions and Standard cognitive rehabilitation in Compensation Strategies and Serious Games, sponsored by University of Alberta. Terminated at 1 site in Canada. Open to participants aged 50 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-05-13.

Sponsored by University of Alberta · Not applicable, Interventional, and Treatment

Why this study was terminated
Recruitment was impacted by the COVID-19 pandemic and had to be paused for several months due to restrictions on hospital access.

From the registry’s dates

  • Registered 6 years 2 months after the study started (first participant enrolled Jun 2019, registered Aug 2025).
Phase
Not applicable
Study type
Interventional
Enrollment
15
Allocation
Randomized
Ages
50 Years and older
Sex
All
01

Study summary

Older adults could benefit from computer serious games as a strategy for improving not only their cognitive functions but also their functioning and performance in daily activities, which are often compromised with age. A computer serious game is one designed for a primary purpose other than pure entertainment. Few computer games had been developed to emulate instrumental activities of daily living (IADLs), such as money management (e.g., shopping or paying bills). To fill this gap, occupational therapists at the Glenrose Rehabilitation Hospital (GRH) developed the Glenrose Grocery Game (GGG).

At the time, the game had not yet been tested. Thus, the purpose of this feasibility study was to explore whether playing the GGG as part of the rehabilitation program at the GRH had an effect on specific mental functions (memory and attention), occupational performance in money management tasks, and satisfaction with occupational performance in older adults.

In this study, we compared the outcomes of 7 participants who played the GGG (intervention group) with those of 8 different participants who received the GRH standard of care (control group). Data analysis is being conducted. The results of the study:

Provided clinicians with evidence for implementing the GGG in interventions, which in turn may benefit inpatient clients at the GRH;

Informed stakeholders' decisions about clients' safe discharge and transition to home and community; and

Supported researchers in designing a larger and more robust study.

Read the detailed description

Occupational therapists at the Glenrose Rehabilitation Hospital (GRH) developed the Glenrose Grocery Game (GGG)-a serious game designed to simulate shopping, meal planning, and budgeting in a virtual environment. However, the GGG had not yet been tested for its impact on cognitive and occupational outcomes.

The purpose of this feasibility study was to explore the implementation and effects of the GGG as part of the rehabilitation program at GRH, assessing its impact on specific mental functions, occupational performance, and satisfaction with performance in older adults. The study also aimed to estimate the parameters needed to design a future randomized controlled trial (RCT).

Research Questions

Was the designed protocol feasible for conducting a future definitive RCT?

Did playing the GGG as part of the rehabilitation program at GRH affect mental functions, occupational performance, and satisfaction in older adults, compared to standard care?

How engaged were older adults while playing the GGG?

Methods Design A pretest-posttest control group design was used. The experimental group received sessions with the GGG, while the control group received standard care (i.e., compensatory strategies). The study followed the CONSORT guidelines for randomized pilot studies (Eldridge et al., 2016).

Participants

Inclusion Criteria:

Adults aged 50 or older

With or without cognitive impairment (MOCA ≥19)

Functional vision and hearing (with or without aids)

Functional upper extremity use

Required no more than one-person assist for mobility

Exclusion Criteria:

Diagnosed with influenza or a virus affecting cognitive performance

Unable to count, speak, or follow simple English instructions

Sample Size Based on power analysis (α = 0.05, power = 0.8, effect size = 1.2), a minimum of 32 participants was required. We aimed to recruit 16 participants per group to account for a 25% dropout rate.

Sampling and Allocation Stratified permuted block randomization was used, with stratification based on MOCA scores. Participants with MOCA scores between 19-24 were categorized as having moderate cognitive impairment; those with scores of 25-30 were considered to have mild/no impairment. Allocation was blinded to research staff administering and evaluating the intervention.

Recruitment Protocol OTs at GRH inpatient units identified eligible participants. Informed consent (or assent via substitute decision-makers) was obtained. Allocation and coding were conducted by the PI (AMRR), and group assignment remained blinded to those delivering and evaluating the intervention.

Independent Variable

GGG Intervention: Participants played the GGG, completing meal planning and grocery shopping tasks in a gamified format. Sessions (8 × 30 minutes over 4 weeks) were delivered by trained RAs using tablets or computers.

Standard Care: Included cognitive assessment, education, and compensatory strategies (e.g., journaling, memory logs). Interventions were tailored to comprehension level and included caregiver involvement when needed.

Dependent Variables

Specific Mental Functions:

Trail Making Test (TMT) Parts A and B

Walking and Remembering Test (WART)

Montreal Cognitive Assessment (MOCA)

Occupational Performance:

Objective: PASS Task H8 (Money Management: Shopping)

Subjective: Canadian Occupational Performance Measure (COPM)

Engagement:

8-point Likert engagement scale developed in a prior study (Ríos Rincón et al., 2017)

All tools have strong metric properties and are suitable for use with older adults.

Data Collection The experimental group received GGG sessions in a dedicated room at GRH. Engagement was assessed post-session. All participants completed pretest and posttest assessments, taking \~80 minutes total. Blinded evaluators (RA 2) conducted assessments; a second rater (RA 3) scored at least 25% of measures to ensure reliability.

Data Analysis Data are currently being analyzed using SPSS under intention-to-treat principles. Descriptive statistics are being used to characterize the groups at pretest. Due to the small sample size, non-parametric tests (Wilcoxon signed-rank and Mann-Whitney U) are being used for within- and between-group comparisons for MOCA, TMT, WART, PASS, and COPM scores. Clinical significance in COPM scores is being evaluated using the two-point threshold (Law et al., 1998). Engagement data are being analyzed descriptively.

Potential Impact Findings from this study will provide clinicians with preliminary evidence regarding the GGG's impact on cognition, occupational performance, and engagement in older adults. If results are favorable, they will support the implementation of the GGG as a rehabilitation tool at GRH, benefiting inpatient clients. Insights will also help guide discharge planning and caregiver support and inform the design of a future, larger-scale RCT.

02

Conditions studied

  • Compensation Strategies
  • Serious Games

Keywords

  • serious games
  • compensatory strategies
  • mild cognitive impairment
  • in-patient
  • older adults
03

In context

Cognitive Dysfunction

3,843 studies on the registry are indexed under Cognitive Dysfunction; 1,100 are open to participants now.

This study's enrollment of 15 is below the median of 65 across 2,808 interventional studies indexed under Cognitive Dysfunction.

Browse Cognitive Dysfunction studies →

Lead sponsor

University of Alberta is the lead sponsor of 800 studies on the registry; 168 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
50 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  • Older adults aged 50 years and older
  • With and without some level of cognitive impairment (Montreal Cognitive Assessment (MOCA) ≥19) (Nasreddine, Phillips, \& Chertkow, 2011).
  • Have a level of awareness to be able to interact with the game platform.
  • Have functional vision and hearing with or without aides (glasses/hearing aides) to be able to interact with the game platform.
  • Have functional upper extremity function to be able to interact with the game.
  • Maximum mobility limitation of 1 person assist with mobility aid

Exclusion criteria

Exclusion Criteria:

  • Older adults who have Infuenza or another virus virus that affect their performance
  • Unable to count, speak (name objects and say numbers) or comprehend simple instructions in English
05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
15 participants (actual)

Study arms

  • Active comparator
    Standard of care for cognitive impairment

    Compensatory strategy consists in recommendations made by Occupational Therapists to the client and caregivers for his/her safety while performing instrumental activities of daily living.

    Other: Standard cognitive rehabilitation

  • Experimental
    Experimental: Glenrose Grocery Game sessions

    Participants played the GGG, completing meal planning and grocery shopping tasks in a gamified format. Sessions (8 × 30 minutes over 4 weeks) were delivered by trained RAs using tablets or computers.

    Other: Experimental: Glenrose Grocery Game sessions

Interventions

  • OtherExperimental: Glenrose Grocery Game sessions

    Participants played the the Glenrose Grocery Game (a serious game), completing meal planning and grocery shopping tasks in a gamified format. Sessions (8 × 30 minutes over 4 weeks) were delivered by trained RAs using tablets or computers.

  • OtherStandard cognitive rehabilitation

    Compensatory strategies

06

What researchers measure

Primary outcomes

  1. Montreal Cognitive Assessment (MOCA)

    The MOCA is a widely used screening tool for detecting mild cognitive impairment. It assesses several cognitive domains, including memory, attention, language, visuospatial skills, and executive function. A score of 26 or above is considered normal.

    Time frame: From enrollment to the end of treatment at 4 weeks

  2. Trail Making Test (TMT) Parts A and B

    The TMT assesses visual attention, processing speed, mental flexibility, and executive function. Part A involves connecting numbered circles in sequence, while Part B alternates between numbers and letters (e.g., 1-A-2-B), requiring set-shifting ability.

    Time frame: From enrollment to the end of treatment at 4 weeks

  3. Walking and Remembering Test (WART)

    The WART is a dual-task assessment that evaluates divided attention and working memory. Participants walk a defined path while recalling and repeating a sequence of numbers, simulating real-world multitasking challenges.

    Time frame: From enrollment to the end of treatment at 4 weeks

Secondary outcomes

  1. Engagement scale

    This is an 8-item scale for engagement

    Time frame: After each session with the game from enrollment to the end of treatment at 4 weeks

  2. Objective Measure - PASS Task H8 (Money Management: Shopping)

    This task from the Performance Assessment of Self-Care Skills (PASS) evaluates a person's ability to complete a simulated shopping task, focusing on problem-solving, planning, and safety in money management.

    Time frame: From enrollment to the end of treatment at 4 weeks

  3. Canadian Occupational Performance Measure (COPM)

    The COPM is a client-centered tool that captures self-perceived performance and satisfaction with daily activities. Clients identify priority tasks, then rate their performance and satisfaction on a 10-point scale.

    Time frame: From enrollment to the end of treatment at 4 weeks

07

Study locations

1 site
  • Glenrose Rehabilitation Hospital
    Edmonton, Alberta T6G 2G4, Canada
08

References and documents

Individual participant data

Plan to share: No

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on May 13, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT07584408
Lead sponsor
University of Alberta
Collaborators
Glenrose Foundation
Responsible party
Sponsor
First posted
May 13, 2026
Start date
Jun 6, 2019
Primary completion
Mar 12, 2020
Completion
Mar 12, 2020
Last update
May 13, 2026

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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