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CompletedNCT07335666VR-WOUNDUpdated Sep 2, 2026

Virtual Reality Versus Game Card Distraction During Pediatric Wound Care

An interventional study of Distraction Game Cards and Virtual Reality Distraction in Pediatric Wounds, Procedural Pain and Procedure-Related Anxiety, sponsored by Agri Ibrahim Cecen University. Completed at 1 site in Turkey (Türkiye). Open to participants aged 5 Years to 10 Years. Per ClinicalTrials.gov, last updated 2026-09-02.

Sponsored by Agri Ibrahim Cecen University · Not applicable, Interventional, and Supportive care

From the registry’s dates

  • Registered 2 years 9 months after the study started (first participant enrolled Apr 2023, registered Jan 2026).
Phase
Not applicable
Study type
Interventional
Enrollment
90
Allocation
Randomized
Ages
5 Years to 10 Years
Sex
All
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Study summary

This completed randomized study compared two distraction approaches with standard care during pediatric open wound care. Ninety children aged 5-10 years were assigned to standard care alone, standard care plus distraction game cards, or standard care plus immersive audiovisual virtual reality. Fear, state anxiety, pain, heart rate, and peripheral oxygen saturation were assessed immediately before and shortly after wound care. The purpose was to compare psychological and physiological responses among the three groups and to assess whether virtual reality provided additional benefit compared with game cards.

Read the detailed description

Open wound care procedures may cause fear, anxiety, pain, and physiological stress in children. This study was conducted in the pediatric emergency department of Ağrı Training and Research Hospital, Turkey, between April and May 2023.

Children aged 5-10 years who required open wound care were randomly allocated in a 1:1:1 ratio to standard care alone, standard care plus distraction game cards, or standard care plus immersive virtual reality. Standard care included wound cleansing, debridement, suturing when clinically indicated, and dressing.

In the game card group, a trained researcher used laminated illustrated cards with visual-search and pattern-recognition tasks and provided structured prompts throughout the procedure. In the virtual reality group, children viewed a preset sequence of passive, non-interactive, age-appropriate 360-degree three-dimensional audiovisual videos using a smartphone-based virtual reality headset throughout the procedure.

Fear, state anxiety, pain, heart rate, and peripheral oxygen saturation were measured immediately before wound care and within 5 minutes after completion. The study compared psychological and physiological responses among the three groups.

02

Conditions studied

  • Pediatric Wounds
  • Procedural Pain
  • Procedure-Related Anxiety
  • Procedural Fear

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Keywords

  • Virtual Reality
  • Distraction Techniques
  • Game Card Distraction
  • Immersive Distraction
  • Pediatric Wound Care
  • Child-Centered Care
  • Non-Pharmacological Intervention
  • Procedural Pain Management
  • Procedural Anxiety
03

In context

Pain, Procedural

237 studies on the registry are indexed under Pain, Procedural; 64 are open to participants now.

This study's enrollment of 90 is close to the median of 83 across 223 interventional studies indexed under Pain, Procedural.

Browse Pain, Procedural studies →

Lead sponsor

Agri Ibrahim Cecen University is the lead sponsor of 39 studies on the registry; 8 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
5 Years to 10 Years
Sexes eligible
All
Accepts healthy volunteers
No

Inclusion criteria

  • Aged 5-10 years
  • Presented with an open wound requiring cleansing, dressing, debridement, and/or suturing
  • Hemodynamically stable at baseline, with peripheral oxygen saturation of at least 95 percentage and heart rate within age-appropriate limits
  • Able to communicate sufficiently to complete the study assessments
  • Written informed consent provided by a parent or legal guardian
  • Verbal assent provided by the child

Exclusion criteria

Exclusion Criteria:

  • Neurodevelopmental or communication disorder that could interfere with study assessments
  • Significant visual or hearing impairment
  • Head or facial wound preventing use of the virtual reality headset
  • History of motion sickness or a previous adverse reaction to virtual reality
  • Receipt of sedatives or systemic opioid analgesics within 6 hours before the procedure
  • Requirement for procedural sedation during wound care
  • Any clinical condition judged by the attending physician to make participation inappropriate
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Study design

Phase
Not applicable
Primary purpose
Supportive care
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Outcomes assessor)
Enrollment
90 participants (actual)

Study arms

  • No intervention
    Standard Care Control Group

    Participants received standard pediatric wound care according to institutional protocols, including wound cleansing, debridement, suturing when clinically indicated, and dressing, without a structured distraction intervention.

  • Experimental
    Distraction Game Card Group

    Participants received standard wound care plus distraction using laminated illustrated game cards with visual-search and pattern-recognition tasks. A trained researcher provided structured prompts throughout wound care.

    Behavioral: Distraction Game Cards

  • Experimental
    Virtual Reality Distraction Group

    Participants received standard wound care plus passive immersive audiovisual virtual reality delivered using a smartphone-based headset throughout the procedure.

    Behavioral: Virtual Reality Distraction

Interventions

  • BehavioralDistraction Game Cards

    The distraction activity began immediately before wound care and continued throughout the procedure. A trained researcher used structured prompts approximately every 15-30 seconds to maintain engagement.

  • BehavioralVirtual Reality Distraction

    A smartphone-based VR BOX 3.0 headset displayed a preset sequence of age-appropriate 360-degree three-dimensional videos with background music and ambient sounds. No hand controllers, gaze-based selection, or other interactive controls were used. The intervention began immediately before wound care and continued throughout the procedure.

06

What researchers measure

Primary outcomes

  1. Children's Fear Scale Score

    Fear was measured using the Children's Fear Scale. Scores range from 0 (no fear) to 4 (extreme fear), with higher scores indicating greater fear.

    Time frame: Immediately before wound care and within 5 minutes after completion of wound care

  2. State-Trait Anxiety Inventory for Children-State Subscale Score

    State anxiety was measured using the State-Trait Anxiety Inventory for Children-State subscale. Scores range from 20 to 60, with higher scores indicating greater state anxiety.

    Time frame: Immediately before wound care and within 5 minutes after completion of wound care

  3. Wong-Baker FACES Pain Rating Scale Score

    Pain intensity was measured using the Wong-Baker FACES Pain Rating Scale. Scores range from 0 (no pain) to 10 (worst possible pain), with higher scores indicating greater pain.

    Time frame: Immediately before wound care and within 5 minutes after completion of wound care

Secondary outcomes

  1. Heart Rate

    Heart rate was measured in beats per minute using a fingertip pulse oximeter after a stable 30-second recording.

    Time frame: Immediately before wound care and within 5 minutes after completion of wound care

  2. Peripheral Oxygen Saturation (SpO₂)

    Peripheral oxygen saturation was measured as a percentage using a fingertip pulse oximeter after a stable 30-second recording.

    Time frame: Immediately before wound care and within 5 minutes after completion of wound care

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Study locations

1 site
  • Ağrı Training and Research Hospital
    Center, AĞRI 04100, Turkey (Türkiye)
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References and documents

Publications

  • Kaya M, Karaman Ozlu Z. The effect of virtual reality on pain, anxiety, and fear during burn dressing in children: A randomized controlled study. Burns. 2023 Jun;49(4):788-796. doi: 10.1016/j.burns.2022.06.001. Epub 2022 Jun 9. PubMed 35753857 ↗
  • Olbrecht VA, O'Conor KT, Williams SE, Boehmer CO, Marchant GW, Glynn SM, Geisler KJ, Pickerill HM, Ding L, Yang G, King CD. Transient Reductions in Postoperative Pain and Anxiety with the Use of Virtual Reality in Children. Pain Med. 2021 Nov 26;22(11):2426-2435. doi: 10.1093/pm/pnab209. PubMed 34175959 ↗
  • Thybo KH, Friis SM, Aagaard G, Jensen CS, Dyekjaer CD, Jorgensen CH, Walther-Larsen S. A randomized controlled trial on virtual reality distraction during venous cannulation in young children. Acta Anaesthesiol Scand. 2022 Oct;66(9):1077-1082. doi: 10.1111/aas.14120. Epub 2022 Aug 11. PubMed 35898121 ↗
  • Sanchez-Caballero E, Ortega-Donaire L, Sanz-Martos S. Immersive Virtual Reality for Pain and Anxiety Management Associated with Medical Procedures in Children and Adolescents: A Systematic Review. Children (Basel). 2024 Aug 13;11(8):975. doi: 10.3390/children11080975. PubMed 39201910 ↗
  • Addab S, Hamdy R, Thorstad K, Le May S, Tsimicalis A. Use of virtual reality in managing paediatric procedural pain and anxiety: An integrative literature review. J Clin Nurs. 2022 Nov;31(21-22):3032-3059. doi: 10.1111/jocn.16217. Epub 2022 Jan 23. PubMed 35068011 ↗

Individual participant data

Plan to share: No — Individual participant data will not be shared because the parental consent process did not authorize sharing outside the research team and the small, single-center pediatric sample presents a risk of participant re-identification. Aggregate results will be reported in publications.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Sep 2, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT07335666
Lead sponsor
Agri Ibrahim Cecen University
Responsible party
Volkan Gokmen (Principal Investigator, Agri Ibrahim Cecen University) — Principal investigator
First posted
Jan 13, 2026
Start date
Apr 1, 2023
Primary completion
May 30, 2023
Completion
May 30, 2023
Last update
Sep 2, 2026

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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