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RecruitingNCT07325396Updated Sep 10, 2026

Neuromuscular Training in Professional Esports Players

An interventional study of Neuromuscular Training and Physical Activity Counseling in Esports and Esports Players, sponsored by Yeditepe University. Recruiting at 1 site in Turkey (Türkiye). Open to male participants aged 18 Years to 35 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-09-10.

Sponsored by Yeditepe University · Not applicable, Interventional, and Supportive care

From the registry’s dates

  • Started Jan 2026; still recruiting 9 months later.
Phase
Not applicable
Study type
Interventional
Enrollment
24
Allocation
Randomized
Ages
18 Years to 35 Years
Sex
Male
01

Study summary

Professional esports players engage in prolonged training sessions and experience high physical and mental stress due to intensive competition schedules. These demands can lead to increased fatigue, decreased performance, and health problems. This randomized controlled trial aims to investigate whether adding a structured neuromuscular exercise program to routine esports training reduces fatigue and stress biomarkers and improves performance-related outcomes in professional esports players.

Read the detailed description

Esports players often perform long hours of training that require sustained physical and cognitive effort, which may result in musculoskeletal problems, mental fatigue, and elevated stress levels. Most studies in the esports field rely on subjective evaluations and include non-professional populations. Objective assessment of fatigue and stress biomarkers in professional esports athletes is still lacking.

This prospective randomized controlled trial will include 24 professional esports players aged 18-35 who train at least 35 hours per week with their teams. Participants will be randomly assigned to either a neuromuscular training group or a control group. The intervention group will complete an 8-week neuromuscular exercise program three times per week in addition to their regular esports training routine. The control group will receive structured physical activity counseling based on ACSM 5A principles.

Primary outcomes include serum levels of cortisol, testosterone, testosterone/cortisol ratio, C-reactive protein (CRP), creatine kinase (CK), vitamin B12, and ferritin measured under standardized fasting conditions. Secondary outcomes include muscle strength (myometry), sleep quality (Pittsburgh Sleep Quality Index), physical activity level (IPAQ-SF), quality of life (SF-12), visual and auditory reaction time tests, lactate measures (Lactate Scout), and mood states (POMS). Outcomes will be assessed at baseline and after the 8-week intervention period.

The findings of this study are expected to provide evidence-based recommendations for integrating neuromuscular conditioning into professional esports training to enhance physical health, reduce fatigue and stress, and improve overall performance.

02

Conditions studied

  • Esports
  • Esports Players

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Keywords

  • esports
  • professional gamers
  • neuromuscular training
  • fatigue
  • stress
  • biomarkers
03

In context

Fatigue

2,229 studies on the registry are indexed under Fatigue; 426 are open to participants now.

This study's planned enrollment of 24 is below the median of 54 across 1,757 interventional studies indexed under Fatigue.

Browse Fatigue studies →

Lead sponsor

Yeditepe University is the lead sponsor of 131 studies on the registry; 29 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years to 35 Years
Sexes eligible
Male
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Age between 18-35 years
  • Currently competing as a contracted professional esports player
  • Playing one of the following games at a professional level:

League of Legends, Counter Strike 2, Overwatch, Valorant, Apex Legends, DOTA2, Rocket League, PUBG

  • Participating in ≥35 hours/week of training with their team
  • Voluntary agreement to participate and sign

Exclusion criteria

Exclusion Criteria:

  • History or presence of medical conditions affecting safety or performance: metabolic, cardiovascular, renal, neurological, or respiratory disorders

    • Playing esports only at amateur or beginner level
    • Answering "Yes" to any item in the Physical Activity Readiness Questionnaire (PAR-Q)

Removal Criteria:

  • Participating in \<35 hours/week esports training during the study
  • Missing ≥2 neuromuscular training sessions (intervention group)
  • Leaving their professional esports organization (roster removal, retirement, etc.)
  • Any illness or injury preventing continuation of esports participation
Terms in these criteria, in plain language(1)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

Informed consent

Before you join, the study team explains what taking part involves — its purpose, what happens, the risks and possible benefits — and answers your questions, so you can decide freely. Consent is usually recorded on a form (the informed consent form, ICF) signed by you or, where the law allows, by someone legally authorised to decide for you.

You can keep asking questions during the study, you are told of new information that matters, and you can choose to leave at any time.

05

Study design

Phase
Not applicable
Primary purpose
Supportive care
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
24 participants (estimated)

Study arms

  • Experimental
    Neuromuscular Training

    Professional esports players will perform a structured neuromuscular training program added to their routine esports practice, 3 sessions per week for 8 weeks. The program includes warm-up, aerobic, strengthening, core stabilization, functional and reaction drills with progressive weekly increases in duration or repetitions.

    Behavioral: Neuromuscular Training

  • Active comparator
    Physical Activity Counseling

    Professional esports players will receive structured physical activity counseling in addition to their routine esports practice. The counseling will follow ACSM 5A principles (Assess, Advise, Agree, Assist, Arrange) to support behavior change and increase physical activity participation weekly for 8 weeks.

    Behavioral: Physical Activity Counseling

Interventions

  • BehavioralNeuromuscular Training

    A progressive neuromuscular exercise program including dynamic warm-up, aerobic exercises, functional strengthening of lower and upper extremity muscles, core stabilization training, and reaction drills performed 3 times per week for 8 weeks. Duration and repetitions increase biweekly according to a structured progression protocol.

  • BehavioralPhysical Activity Counseling

    Structured physical activity counseling based on ACSM 5A principles (Assess, Advise, Agree, Assist, Arrange) delivered weekly for 8 weeks to promote sustainable physical activity behaviors and reduce sedentary time during esports training routines.

06

What researchers measure

Primary outcomes

  1. Serum cortisol level - Stress Biomarkers

    Serum cortisol level will be analyzed under fasting conditions using standardized laboratory protocols.

    Time frame: Baseline and 8 weeks

  2. Testosterone level - Stress Biomarkers

    Testosterone level will be analyzed under fasting conditions using standardized laboratory protocols.

    Time frame: Baseline and 8 weeks

  3. C-Reactive Protein Level (CRP) - Fatigue Biomarkers

    Serum CRP levels will be analyzed under fasting conditions using standardized laboratory protocols.

    Time frame: Baseline and 8 weeks

  4. Creatine Kinase (CK) Level - Fatigue Biomarkers

    Creatine kinase levels will be analyzed under fasting conditions using standardized laboratory protocols.

    Time frame: Baseline and 8 weeks.

  5. Vitamin B12 Level - Fatigue Biomarkers

    Serum vitamin B12 levels will be analyzed under fasting conditions using standardized laboratory protocols.

    Time frame: Baseline and 8 weeks.

  6. Ferritin Level - Fatigue Biomarkers

    Serum ferritin levels will be analyzed under fasting conditions using standardized laboratory protocols.

    Time frame: Baseline and 8 weeks.

Secondary outcomes

  1. Muscle Strength

    Hand, forearm, shoulder, and back muscle strength will be assessed using a handheld myometer; mean of three trials recorded in kilograms.

    Time frame: Baseline and 8 weeks

  2. Sleep Quality

    Assessment of subjective sleep quality, sleep duration, sleep disturbances, and overall sleep efficiency with Pittsburgh Sleep Quality Index. The Pittsburgh Sleep Quality Index (PSQI) consists of 19 items that generate seven component scores, each ranging from 0 to 3, yielding a global score between 0 and 21, with higher scores indicating poorer sleep quality; a total score greater than 5 reflects clinically significant sleep disturbance.

    Time frame: Baseline and 8 weeks

  3. Physical Activity Level

    Self-reported physical activity levels converted to MET-minutes per week. (IPAQ-Short Form). The International Physical Activity Questionnaire-Short Form (IPAQ-SF) provides total physical activity expressed in Metabolic Equivalent of Task (MET)-minutes/week, and scores are categorized as follows: \<600 MET-minutes/week indicates low activity, 600-3000 MET-minutes/week indicates moderate activity, and \>3000 MET-minutes/week indicates high physical activity level.

    Time frame: Baseline and 8 weeks

  4. Reaction Time

    Average visual reaction time over 5 trials recorded in milliseconds. Average response latency to an auditory stimulus over 5 trials.

    Time frame: Baseline and 8 weeks

  5. Blood Lactate Concentration

    Capillary blood lactate measured to assess metabolic response to neuromuscular training.

    Time frame: Baseline, 4 weeks and 8 weeks

  6. Mood State

    Assessment of tension, depression, anger, fatigue, and vigor subscales with Profile of Mood States (POMS). The Profile of Mood States (POMS) assesses mood across multiple dimensions and yields a Total Mood Disturbance (TMD) score by summing negative mood subscales and subtracting the vigor score; higher TMD scores indicate greater mood disturbance, whereas lower scores reflect better overall mood.

    Time frame: Baseline and 8 weeks

07

Study locations

1 of 1 sites recruiting
08

References and documents

Publications

  • Ambrozy T, Rydzik L, Obminski Z, Blach W, Serafin N, Blach B, Jaszczur-Nowicki J, Ozimek M. The Effect of High-Intensity Interval Training Periods on Morning Serum Testosterone and Cortisol Levels and Physical Fitness in Men Aged 35-40 Years. J Clin Med. 2021 May 15;10(10):2143. doi: 10.3390/jcm10102143. PubMed 34063524 ↗
  • Saglam M, Arikan H, Savci S, Inal-Ince D, Bosnak-Guclu M, Karabulut E, Tokgozoglu L. International physical activity questionnaire: reliability and validity of the Turkish version. Percept Mot Skills. 2010 Aug;111(1):278-84. doi: 10.2466/06.08.PMS.111.4.278-284. PubMed 21058606 ↗
  • Andre TL, Walsh SM, ValladAo S, Cox D. Physiological and Perceptual Response to a Live Collegiate Esports Tournament. Int J Exerc Sci. 2020 Sep 1;13(6):1418-1429. doi: 10.70252/KNEB6696. eCollection 2020. PubMed 33042382 ↗
  • Nagorsky E, Wiemeyer J. The structure of performance and training in esports. PLoS One. 2020 Aug 25;15(8):e0237584. doi: 10.1371/journal.pone.0237584. eCollection 2020. PubMed 32841263 ↗
  • Bonnar D, Castine B, Kakoschke N, Sharp G. Sleep and performance in Eathletes: for the win! Sleep Health. 2019 Dec;5(6):647-650. doi: 10.1016/j.sleh.2019.06.007. Epub 2019 Jul 15. PubMed 31320292 ↗
  • Emara AK, Ng MK, Cruickshank JA, Kampert MW, Piuzzi NS, Schaffer JL, King D. Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports. Curr Sports Med Rep. 2020 Dec;19(12):537-545. doi: 10.1249/JSR.0000000000000787. PubMed 33306517 ↗
  • DiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019. PubMed 30792883 ↗
  • Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual (ly) athletes: where eSports fit within the definition of "Sport". Quest, 69(1), 1-18.

Individual participant data

Plan to share: No — Individual participant data will not be shared due to privacy protection and confidentiality regulations for professional esports players.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Sep 10, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT07325396
Responsible party
Doğukan Tongar (Teaching Assistant, Yeditepe University) — Principal investigator
First posted
Jan 8, 2026
Start date
Jan 28, 2026
Primary completion
Dec 1, 2026 (estimated)
Completion
Dec 1, 2026 (estimated)
Last update
Sep 10, 2026

Study contacts

Doğukan Tongar, Master of Science
Contact
doguka.tongar@yeditepe.edu.tr
+90 0507 843 10 21
Ela TARAKCI
Contact
etarakci@iuc.edu.tr

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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