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CompletedNCT06638918Updated Jan 26, 2026

Assessing the Feasibility of a Virtual Reality Intervention for Phantom Pain Immediately Following Lower Limb Amputation

An observational study in Phantom Limb Pain, sponsored by University of Manitoba. Completed at 1 site in Canada. Open to participants aged 18 Years to 80 Years. Per ClinicalTrials.gov, last updated 2026-01-26.

Sponsored by University of Manitoba · Observational

Study type
Observational
Model
Case-only
Time perspective
Prospective
Enrollment
20
Ages
18 Years to 80 Years
Sex
All
01

Study summary

The goal of this observational study is to see whether a new virtual reality (VR) program meant to treat phantom limb pain (PLP) is feasible to people immediately following lower limb amputation. This study aims to answer three questions.

  1. Is this VR treatment acceptable to people immediately following lower limb amputation?
  2. Are the researchers able to recruit participants that represent the population in need of this treatment, and will these participants stay until the end of the study?
  3. Do participants who use the VR program more have less severe PLP than participants who use the VR program for fewer sessions?

Participants will:

  • Try the VR program in the hospital, their home, and in physiotherapist clinics daily for about seventeen sessions.
  • After each session, participants will fill out questionnaires asking about their level of pain, their nausea, and how acceptable they find the program. They will also complete measures asking about how they're feeling and what led to their amputation.
  • One month following their final VR session, researchers will phone the participants to ask them to rate how severe their PLP is.
Read the detailed description

There are many barriers that prevent people with lower limb amputations (LLA) from receiving effective nonpharmacological treatment for their phantom limb pain (PLP), such as long outpatient wait times and the sparse number of amputation rehabilitation specialists. Early administration of effective PLP treatments, such as graded motor imagery (GMI), may improve both treatment access and efficacy if it is administered through virtual reality (VR). However, no VR GMI treatments have been developed or tested in the acute postoperative period following LLA to prevent PLP. The current study will recruit 30 patients being treated for LLA at the Health Sciences Centre (HSC) in Winnipeg, Manitoba to assess the feasibility and pilot outcomes of a novel VR GMI program administered in the postoperative acute care setting, with the goal of preventing and or reducing PLP. First, the researchers predict the mean acceptability, tolerability, and length of engagement in the VR program will be high across administration contexts and each of the VR stages. Second, the researchers hypothesize the recruitment strategies employed will capture and retain a large, representative sample of individuals undergoing LLA at the HSC. Lastly, the researchers predict length of VR program engagement will demonstrate a preliminary effect on PLP incidence, intensity, and interference at one-month follow-up. Baseline characteristics such as anxiety, depression, and amputation etiology will also be explored as extraneous variables. This research will be the first to provide evidence for the feasibility of VR PLP treatment administered immediately following LLA. The results will inform future development of the VR program and optimize the study procedures for an upcoming randomized clinical trial.

02

Conditions studied

  • Phantom Limb Pain

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Keywords

  • virtual reality
  • phantom limb pain
  • lower limb amputation
  • graded motor imagery
  • feasibility
  • acute
03

In context

Phantom Limb

163 studies on the registry are indexed under Phantom Limb; 35 are open to participants now.

This study's enrollment of 20 is below the median of 67 across 25 observational studies indexed under Phantom Limb.

Browse Phantom Limb studies →

Lead sponsor

University of Manitoba is the lead sponsor of 555 studies on the registry; 89 are open to participants now.

Of its 12 completed or terminated interventional studies of FDA-regulated products, 5 (42%) have results posted.

Counted across the registry records on this site, refreshed daily.

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Who can participate

Ages eligible
18 Years to 80 Years
Sexes eligible
All
Accepts healthy volunteers
No
Sampling method
Non-probability sample

Study population

Participants will be recruited from population of individuals undergoing lower limb amputation at the Health Sciences Center (a public inpatient tertiary care hospital) in Winnipeg, Manitoba.

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • if they underwent or are about to undergo an LLA (hip, below-knee, above-knee, or foot) within the last two months
  • if they are currently receiving inpatient treatment at the Health Sciences Centre (HSC) in Winnipeg, Canada
  • if they can speak/read English fluently

Exclusion criteria

Exclusion Criteria:

  • any visual, hearing, or motor impairment that would affect engaging with a head-mounted VR headset or hand controls, as interpreted by the research team or nursing staff
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Study design

Observational model
Case-only
Time perspective
Prospective
Enrollment
20 participants (actual)
Patient registry
No

Groups and cohorts

  • Virtual Reality Group

    These participants will receive the virtual reality intervention for at least 20 minutes daily for approximately seventeen sessions, or as long as they are able.

    Device: Virtual Reality

Interventions

  • DeviceVirtual Reality

    The virtual reality (VR) intervention administers graded motor imagery (GMI) treatment for phantom limb pain. It consists of three stages: left right sorting task (a sorting task where participants sort images of left and right feet), explicit motor imagery (a series of guided imagery exercises administered via audio to facilitate focus on the phantom limb), and the limb simulation task (where participants perform a series of exercises with virtual legs to create the illusion of movement in their phantom limb). The limb simulation stage can also be conducted with leg trackers to generate a higher degree of illusion in the virtual legs.

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What researchers measure

Primary outcomes

  1. Acceptability

    The Theoretical Framework of Acceptability Questionnaire (TFAQ score \> 3 indicates acceptability). Range 1-5 on seven items.

    Time frame: Immediately after intervention is administered

  2. Tolerability of the virtual reality simulation

    Numerical Rating Scale for phantom limb pain, residual limb pain (i.e., physical pain at the amputation site), nausea (NRS \> 2 on any construct indicates an adverse event and lack of tolerability). Range 0-10 on each NRS.

    Time frame: Immediately before and after intervention administration

  3. Engagement

    Length of time in minutes spent in the virtual reality program per session (recommended: 20 minutes)

    Time frame: During intervention administration, up to seventeen days

Secondary outcomes

  1. Phantom Limb Pain Intensity

    Brief Pain Inventory (Pain Intensity Only). Range 0-40, higher scores = higher pain intensity.

    Time frame: One month follow-up

  2. Phantom Limb Pain Interference

    Patient-Reported Outcome Measurement System Pain Interference Scale-- 8a. Range 8-40, higher score = higher pain interference.

    Time frame: One month follow-up

  3. Embodiment

    Virtual Embodiment Questionnaire. Range 1-7 for 12 items, higher score = higher embodiment.

    Time frame: Administered after intervention administration is completed, up to seventeen days

  4. Presence

    iGroup Presence Questionnaire. Range -3 to +3 for each of 14 items, higher score = higher presence.

    Time frame: Administered after intervention administration is completed, up to seventeen days

Other outcomes

  1. Anxiety

    Generalized Anxiety Disorder 7. Range 0 to 21, higher score = higher anxiety.

    Time frame: Baseline

  2. Depression

    Patient Health Questionnaire 9. Range 0 to 27, higher score = higher depressive symptoms.

    Time frame: Baseline

07

Study locations

1 site
  • Health Sciences Center
    Winnipeg, Manitoba R3E 0Z2, Canada
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References and documents

Publications

  • El-Gabalawy R, Crooks M, Smith MSD, Hammond E, Gross P, Roznik M, Perrin D, Reynolds K, Logan G, Pankratz L, Johnson H, Girling L, Wiebe D. Treating Lower Phantom Limb Pain in the Postoperative Acute Care Setting Using Virtual Reality: Protocol for a 4-Phase Development and Feasibility Trial. JMIR Res Protoc. 2025 May 23;14:e68008. doi: 10.2196/68008. PubMed 40409745 ↗

Individual participant data

Plan to share: No — It is not typical to share the individual participant data from a feasibility study.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Jan 26, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT06638918
Collaborators
Health Sciences Centre, Winnipeg, Manitoba
Responsible party
Renée El-Gabalawy (Associate Professor & Clinical Psychologist, University of Manitoba) — Principal investigator
First posted
Oct 15, 2024
Start date
Jul 26, 2024
Primary completion
Oct 17, 2025
Completion
Jan 5, 2026
Last update
Jan 26, 2026

Study contacts

Renee El-Gabalawy, PhD
principal investigator · Associate Professor and Clinical Psychologist

Oversight

Data monitoring committee
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is completed, as verified in Jan 2026. You cannot join it, but the record below documents what was studied.

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