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RecruitingNCT06264258DVx-T1DUpdated Feb 12, 2025

Game-based Pediatric Diabetes Education

An interventional study of DVx-T1D™ app in Diabetes Mellitus, Type 1 and Behavior, Health, sponsored by Carnegie Mellon University. Recruiting at 1 site in United States. Open to participants aged 6 Years to 12 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2025-02-12.

Sponsored by Carnegie Mellon University · Not applicable, Interventional, and Supportive care

Phase
Not applicable
Study type
Interventional
Enrollment
80
Allocation
Randomized
Ages
6 Years to 12 Years
Sex
All
01

Study summary

The goal of this study is to evaluate the impact of a mobile app video game called Digital Vaccine for Type 1 Diabetes (DVx-T1D)™, proposed as a low-risk, non-invasive, digital therapeutic candidate for behavior change in children 6 to 12 years of age with Type 1 Diabetes (T1D).

The investigators hypothesize that adoption of DVx-T1D™ by T1D patients will positively influence healthy dietary and physical activity behaviors by providing nutrition and lifestyle education through a playful, Artificial Intelligence (AI)-based, cartoon-style medium of mobile gaming, and result in improvements in their T1D control. The investigators propose to conduct a longitudinal randomized controlled trial (RCT) over a 3-month period with a study population of 80 T1D participants (40 each in two arms of the trial) of 6-12 years old. The investigators will quantify the impact of the mobile game app plus standard care vs. standard care (with no exposure to the app) on T1D control (assessed by glycosylated hemoglobin or HbA1c measured during clinic visits and continuous glucose monitoring (CGM) parameters measured at home), physical activity levels and food choices of children (measured using food logs and surveys). Game telemetry, food logs, clinical, anthropometric, demographic, and survey data will be collected to obtain adequately powered, theory-driven evidence of the value of game-based approaches delivered via mobile apps.

Read the detailed description

Youth with T1D who comply with inclusion criteria and provide consent will be randomized to either the treatment arm (will be given a tablet with the game) or the control arm (no tablet will be given, no exposure to the game). Participants in both arms will continue receiving standard of care treatment. Participants will be asked to maintain food and activity logs and answer questionnaires about lifestyle.

Participants will be evaluated at baseline and at 3 months with interim contact in between. Devices will be downloaded to collect app usage data (game telemetry). Exposure time will be tracked by the application. Survey to elicit barriers and challenges encountered during the study will also be conducted.

02

Conditions studied

  • Diabetes Mellitus, Type 1
  • Behavior, Health

Keywords

  • app
  • game
  • children
  • pediatrics
03

Who can participate

Ages eligible
6 Years to 12 Years
Sexes eligible
All
Accepts healthy volunteers
Yes

Eligibility criteria

For youth:

  • Be between the age of 6 to 12 years.
  • Have been diagnosed with type 1 diabetes for at least 1 year.
  • Be currently taking insulin through multiple daily injections or an insulin pump.
  • Check blood sugar with a meter at least 4 times per day or use a continuous glucose monitor.
  • Be willing to comply with all study visits and procedures.

For Parent:

  • Biological or adopted parent with custody and medical decision making of the patients
  • Living with identified patients
  • Over 18 years old
  • Resident of Allegheny County

Exclusion Criteria:

-Children with type 2 diabetes, cystic fibrosis related diabetes, or secondary diabetes.

04

Study design

Phase
Not applicable
Primary purpose
Supportive care
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
80 participants (estimated)

Study arms

  • Experimental
    DVx-T1D+Standard Care

    Participants will continue receiving the clinic's standard of care. Anthropometrics, clinical and laboratory data will be collected at three time points, baseline, 6 weeks and 3 months. Participants will be asked to maintain food, glucose, and activity logs. In addition, participants in this arm will be provided a tablet that has the gaming applications already loaded and receive training on the application. Exposure time will be tracked by the application.

    Behavioral: DVx-T1D™ app

  • No intervention
    Standard Care

    Participants will receive the clinic's standard of care. Anthropometrics, clinical and laboratory data will be collected at three time points, baseline, 6 weeks and 3 months. Participants will be asked to maintain food, glucose, and activity logs.

Interventions

  • BehavioralDVx-T1D™ app

    The intervention group will be introduced to the DVx-T1D™ app and the participants will go home with the tablets that has the game installed. Participants will be asked to play the game for 20 mins or more daily. The aim of the app is to impart good behavioral changes in children with T1D in terms of diabetes education, on how to treat a low or a high blood sugar event and make healthy eating choices.

05

What researchers measure

Primary outcomes

  1. Change in HbA1c values and and insulin dose adjusted HbA1c before and after the intervention

    Change in HbA1C level and insulin dose adjusted HbA1c from baseline to 3 months.

    Time frame: Three months

  2. Change in glucose average and variability

    Change in glucose average and variability as assessed by mean glucose and standard deviation (SD) as well as other continuous glucose monitor (CGM) parameters for those using this device.

    Time frame: Three months

Secondary outcomes

  1. Changes in the quality of food consumption

    Changes in the quality of food consumption by comparing patients' food logs before and after the intervention, reported food choices and physical activity levels in the logs and surveys, and T1D specific diet and physical activity knowledge (for both participants and their parents).

    Time frame: Three months

  2. Change in game play patterns over time

    Game play patterns learned from telemetry data over the 3 months of the experiment will be tracked and used to relate to the outcomes.

    Time frame: Three months

06

Study locations

1 of 1 sites recruiting
  • UPMC Children's Hospital of Pittsburgh
    Pittsburgh, Pennsylvania 15224, United States
    Recruiting
07

Registry details

Key details

Study ID
NCT06264258
Lead sponsor
Carnegie Mellon University
Collaborators
University of Pittsburgh
Responsible party
Rema Padman (Trustees Professor of Management Science & Healthcare Informatics, Carnegie Mellon University) — Principal investigator
First posted
Feb 16, 2024
Start date
May 22, 2024
Primary completion
Dec 31, 2025 (estimated)
Completion
Jun 30, 2026 (estimated)
Last update
Feb 12, 2025

Study contacts

Rema Padman, PhD
Contact
rpadman@andrew.cmu.edu
412-268-2180
Neha Sudhir
Contact
sudhirn2@upmc.edu
412-692-5170

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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