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CompletedNCT06077227Updated Nov 9, 2026

Immersive Healing: The Therapeutic Potential of Virtual Reality

An interventional study of virtual reality therapy and matched control group in Phantom Limb Pain (PLP), sponsored by Wake Forest University Health Sciences. Completed at 1 site in United States. Open to participants aged 18 Years and older. Per ClinicalTrials.gov, last updated 2026-11-09.

Sponsored by Wake Forest University Health Sciences · Not applicable, Interventional, and Treatment

Updated Nov 9, 2026Now CompletedPrimary completion moved+2 moreGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
80
Allocation
Non-randomized
Ages
18 Years and older
Sex
All
01

Study summary

Phantom limb pain (PLP) is a significant and pervasive issue among upper limb amputees, severely impacting their quality of life. The literature delineating prevalence of upper versus lower limb amputations is limited, but the prevalence of total amputations in the United States is estimated to reach 3 million individuals by 2050, with approximately 185,000 new cases annually. PLP affects 60-68% of these patients, leading to heightened levels of anxiety, depression, and reduced overall well-being.

Read the detailed description

Although studies exploring the efficacy of VR therapy for PLP have reported positive outcomes, several limitations, such as small sample sizes, lack of randomization, and inconsistent treatment protocols, have impeded widespread adoption of these innovative approaches. Additionally, the literature does not sufficiently delineate which aspects of the phantom limb experience may be addressed with VR therapy. To overcome these limitations and optimize treatment efficacy, it is crucial to gain a comprehensive understanding of the phantom limb experience, including both somatosensory and kinesthesia-related symptoms. Additionally, this study will address these limitations by employing a larger sample size, rigorous methodology, and a standardized treatment protocol.

02

Conditions studied

  • Phantom Limb Pain (PLP)

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Keywords

  • amputee
  • pain management
  • virtual reality (VR) therapy
03

In context

Phantom Limb

163 studies on the registry are indexed under Phantom Limb; 35 are open to participants now.

This study's enrollment of 80 is above the median of 30 across 125 interventional studies indexed under Phantom Limb.

Browse Phantom Limb studies →

Lead sponsor

Wake Forest University Health Sciences is the lead sponsor of 1,351 studies on the registry; 201 are open to participants now.

Of its 332 completed or terminated interventional studies of FDA-regulated products, 251 (76%) have results posted.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
No

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • History of major limb amputation
  • Age > 18 years old
  • Presence of phantom limb pain or negative phantom sensation(s)

Exclusion criteria

Exclusion Criteria:

  • Active mental illness, neurological disease, or cognitive impairment that would interfere with survey completion
  • Those without phantom limb pain or negative phantom limb sensations
  • Non-English speaking
05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Non-randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
80 participants (actual)

Study arms

  • Experimental
    Virtual Reality (VR) Intervention

    Individuals undergoing virtual reality therapy intervention

    Device: virtual reality therapy

  • Sham comparator
    Matched Control

    The matched controls will receive standard care without the VR intervention

    Other: matched control group

Interventions

  • Devicevirtual reality therapy

    6 2 times weekly sessions of 30-minute VR therapy in the office with pre- and post-intervention surveys

    Also known as: VR Intervention

  • Othermatched control group

    taking the same surveys as the VR intervention group on a weekly basis for 6 weeks

    Also known as: control group

06

What researchers measure

Primary outcomes

  1. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Time frame: Baseline

  2. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Time frame: Week 1

  3. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Time frame: Week 2

  4. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Time frame: Week 3

  5. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Time frame: Week 6

Secondary outcomes

  1. Change in Brief Pain Inventory (BPI) scores

    Worst Pain Score: 1 - 4 = Mild Pain. Worst Pain Score: 5 - 6 = Moderate Pain. Worst Pain Score: 7 - 10 = Severe Pain - Scores range from 0 to 10 with higher scores indicating greater pain interference.

    Time frame: Hour 24

  2. Change in Short-Form McGill Pain Questionnaire (SF-MPQ) scores

    A short form of the McGill Pain Questionnaire (SF-MPQ) has been developed. The main component of the SF-MPQ consists of 15 descriptors (11 sensory; 4 affective) which are rated on an intensity scale as 0 = none, 1 = mild, 2 = moderate or 3 = severe. Consists of 22 different descriptors of pain and each item is rated based on a 0-10 scale with 0 equal to no pain and 10 equal to the worst pain ever during the past week. The total score is calculated by summing 22 individual scores.

    Time frame: Week 6

  3. Phantom Limb Experience Survey score

    it is qualitative and there is no good or bad, this is just to define the population and better characterize phantom limb experience - assesses presence, onset, location, character, intensity, triggers, and treatment of phantom limb sensations and phantom limb pain. Includes questions on phantom limb posture, movement, size changes, and telescoping.

    Time frame: Baseline

  4. Change in Virtual Reality (VR) Therapy Survey scores

    There are several questions within this survey to assess attitude towards VR, which activities are favored and then the effect VR had on them. There is a mix of qualitative questions and quantitative. Quantitative questions are on Likert Scale 1-5. An interval change of +1 on Likert scale would be "good" for question on posture, control over limb. For how long the therapy effect lasts after session is over, it will vary from hours to days to weeks (which is why all descriptors are in there). Even if it lasted 1 hour this would be considered "good".

    Time frame: Week 6

  5. System Usability Scale

    Assesses subjective usability and satisfaction with the VR system - A perfect score of 100% signifies flawless usability and an exceptional user experience. The average SUS score is 68, and scores up to 70% are generally considered good; a good sus score indicates a decent level of usability.

    Time frame: Week 6

  6. Simulator Sickness Questionnaire

    negligible (\< 5), minimal (5 - 10), significant (10 - 15), and concerning (15 - 20) symptoms. A simulator resulting in total scores above 20 is considered "bad"

    Time frame: Week 6

  7. Change in EuroQol-5 Dimensions-5 Levels (EQ-5D-5L) scores

    Each dimension has 5 levels: no problems, slight problems, moderate problems, severe problems and extreme problems. The patient is asked to indicate his/her health state by ticking the box next to the most appropriate statement in each of the five dimensions.EQ-5D-5L index scores range from -0.59 to 1, where 1 is the best possible health state

    Time frame: Week 6

07

Study locations

1 site
  • OrthoCarolina Hand Center
    Charlotte, North Carolina 28207, United States
08

References and documents

Individual participant data

Plan to share: Yes — Individual Participant Data that underlie the results reported in this article, after deidentification

Supporting information: Study protocol, Statistical analysis plan, Analytic code

Time frame: Beginning 3 months and ending 5 years following article publication

Access criteria: Researchers who provide a methodologically sound proposal

No publications or documents are linked to this record.

09

Updates

1 registry update since Sep 25, 2026
Status
Recruiting→Completed
changed Nov 9, 2026
Primary completion
Oct 2026→Sep 4, 2026 (actual)
Nov 9, 2026
Study completion
Oct 2026→Sep 4, 2026 (actual)
Nov 9, 2026
Enrollment
20 (estimated)→80 (actual)
Nov 9, 2026
Show all 1 update
  1. Nov 9, 2026
    Recruiting→Completed
    Primary completion Oct 2026→Sep 4, 2026 (now actual)
    Study completion Oct 2026→Sep 4, 2026 (now actual)
    Enrollment 20 (estimated)→80 (actual)
    + 2 other changes: contact details and site details

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

10

Registry details

Key details

Study ID
NCT06077227
Responsible party
Sponsor
First posted
Oct 11, 2023
Start date
Dec 21, 2023
Primary completion
Sep 4, 2026
Completion
Sep 4, 2026
Last update
Nov 9, 2026

Study contacts

Glenn Gaston, MD
principal investigator · Atrium Health Musculoskeletal Institute

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
Yes
View the source record on ClinicalTrials.gov ↗

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