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CompletedNCT05525390Updated Sep 22, 2025

Extended Reality Behavioral Activation: An Intervention for Major Depressive Disorder

An interventional study of Extended Reality-Enhanced Behavioral Activation and Traditional Behavioral Activation in Major Depressive Disorder, MDD and Depression, sponsored by Stanford University. Completed at 1 site in United States. Open to participants aged 18 Years and older. Per ClinicalTrials.gov, last updated 2025-09-22.

Sponsored by Stanford University · Not applicable, Interventional, and Treatment

Phase
Not applicable
Study type
Interventional
Enrollment
26
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

The primary aims of this study are to assess the feasibility, acceptability, and tolerability of using an immersive extended reality (XR) headset to engage in behavioral activation (BA) for individuals diagnosed with major depressive disorder (MDD). The secondary aim of this study is to explore the efficacy of using XR to enhance BA therapy in a clinical MDD population.

Read the detailed description

This is a treatment development trial. Participants will be randomized to receive either XR-enhanced behavioral activation or traditional behavioral activation. All groups will follow a brief-BA protocol developed for primary care settings over a four-session, three-week treatment period.

02

Conditions studied

  • Major Depressive Disorder
  • MDD
  • Depression

Keywords

  • Extended Reality
  • Virtual Reality
  • Behavioral Activation
  • Depression
03

In context

Depressive Disorder, Major

2,741 studies on the registry are indexed under Depressive Disorder, Major; 559 are open to participants now.

This study's enrollment of 26 is below the median of 80 across 2,283 interventional studies indexed under Depressive Disorder, Major.

Browse Depressive Disorder, Major studies →

Lead sponsor

Stanford University is the lead sponsor of 2,117 studies on the registry; 425 are open to participants now.

Of its 259 completed or terminated interventional studies of FDA-regulated products, 197 (76%) have results posted.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
No

Inclusion criteria

  • Patient must meet DSM V criteria for MDD
  • Patient must be at least 18 years of age
  • Patient must be English speaking

Exclusion criteria

Exclusion Criteria:

  • Substance Use Disorders in past year
  • Any psychosis or bipolar disorder
  • Any seizure in the last 6 months or untreated epilepsy
  • Current nonsuicidal self-injury or parasuicidal behavior
  • Current suicidal urges and intent
  • Changing psychotherapy treatment within four months of study entry
  • Changing psychotropic medication(s) within two months of study entry
05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
26 participants (actual)

Study arms

  • Active comparator
    Traditional Behavioral Activation

    Participants randomized to this arm will perform all of their behavioral activation in real life. Participants will meet with the clinician once a week for three weeks (4 sessions). In between weekly therapy sessions, participants will pick four pleasurable or mastery activities to perform in real life. Participants will complete the PHQ-9 and their activity monitoring and scheduling on separate worksheets.

    Behavioral: Traditional Behavioral Activation

  • Experimental
    XR-Enhanced Behavioral Activation

    Participants randomized to this arm will perform all of their behavioral activation in extended reality (XR). Participants will meet with the clinician once a week for three weeks (4 sessions). In between weekly therapy sessions, participants will pick at least four pleasurable activities to enjoy in extended reality. Participants will complete their post-XR surveys and add and schedule activities on separate worksheets.

    Behavioral: Extended Reality-Enhanced Behavioral Activation

Interventions

  • BehavioralExtended Reality-Enhanced Behavioral Activation

    Participants will choose at least four "activities" to complete in Oculus extended reality over the course of the week. These activities are chosen from the Oculus and may include video 360, social interactions, gaming, etc.

  • BehavioralTraditional Behavioral Activation

    Participants will choose at least four pleasurable and/or mastery activities to complete over the course of the week in real life.

06

What researchers measure

Primary outcomes

  1. Change in Depression Scores on the PHQ-9 From Baseline to Session 4, Compared Across Both Study Arms

    How participants' depression scores on the Patient Health Questionnaire (PHQ-9) change over time using XR-BA compared to BA in real life. The PHQ-9 is a 9-question screener with a score range of 0-29, with 29 indicating the most severe depression and 0 indicating a lack of depression symptoms. The greater the change over time, the greater the symptom reduction.

    Time frame: Assessed at baseline and beginning of sessions 1, 2, 3 and 4 (days 1, 8, 15, 22).

Secondary outcomes

  1. Participant's Desire to Continue Using Extended Reality (XR) After the Study Ends

    This outcome was measured using the "Intention to use Technology " questions of the Technology Acceptance Model questionnaire. These are questions 11, 12, and 13 and allow participants the option of circling Strongly Disagree (0), Disagree (1), Neutral (2), Agree (3), or Strongly Agree (4). With 3 questions, the total range was 0-12 (higher scores indicate greater acceptance).

    Time frame: Assessed after session 4, at the end of week 3.

  2. Number of Participants Who Dropped Out of Each Study Arm

    Participant treatment dropout was compared across each study arm. This was reported as the count of participants who discontinued the study for any reason.

    Time frame: 3-weeks

  3. Participant's Satisfaction With the XR-Enhanced BA Treatment

    This outcome was measured using the "Attitudes Toward Use " questions of the Technology Acceptance Model questionnaire. These are questions 7, 8, 9, and 10 and allow participants the option of circling Strongly Disagree (0), Disagree (1), Neutral (2), Agree (3), or Strongly Agree (4). With 4 questions, the total range was 0-16 (higher scores indicate greater acceptance).

    Time frame: Assessed after session 4, at the end of week 3.

  4. Participant's Use of the XR Headset

    This was measured by noting the amount of times the XR headset is used during the 3-week study period.

    Time frame: Assessed after session 4, at the end of week 3.

  5. Participant's Acceptance of XR-Enhanced BA Treatment

    This was measured using the overall Technology Acceptance Model questionnaire, which encompasses 13 questions and allows participants the option of circling Strongly Disagree (0), Disagree (1), Neutral (2), Agree (3), or Strongly Agree (4), yielding a range of 0-52 (higher scores indicate greater acceptance).

    Time frame: Assessed after session 4, at the end of week 3.

  6. How Well Can Participants Tolerate the XR-Enhanced BA Treatment?

    This was determined by the Simulator Sickness Questionnaire, which names 16 adverse symptoms and asks participants to circle as compared to baseline: No more than usual (0), Slightly more than usual (1), Moderately more than usual (2), or Severely more than usual (3), yielding a range of 0-48 (lower scores indicate greater tolerability).

    Time frame: Assessed after session 4, at the end of week 3.

  7. How Present Did Individuals in the XR-Enhanced BA Treatment Feel in the Headset?

    This was measured using the Presence Questionnaire, which asks three questions and asks the participants to circle either Not at all (0), Slightly (1), Moderately (2), Strongly (3), or Very Strongly (4), yielding a range of 0-12 (higher scores indicate greater presence).

    Time frame: Assessed after session 4, at the end of week 3.

07

Study locations

1 site
  • Stanford University
    Stanford, California 94304, United States
08

References and documents

Publications

  • Paul M, Bullock K, Bailenson J, Burns D. Examining the Efficacy of Extended Reality-Enhanced Behavioral Activation for Adults With Major Depressive Disorder: Randomized Controlled Trial. JMIR Ment Health. 2024 Apr 15;11:e52326. doi: 10.2196/52326. PubMed 38437873 ↗

Related links

Individual participant data

Plan to share: No — No current plan to share data.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Sep 22, 2025, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT05525390
Lead sponsor
Stanford University
Responsible party
Margot Paul, PsyD (Postdoctoral Fellow, Stanford University) — Principal investigator
First posted
Sep 1, 2022
Start date
Dec 19, 2022
Primary completion
Jul 24, 2023
Completion
Jul 24, 2023
Last update
Sep 22, 2025

Study contacts

Margot D Paul, Psy.D.
principal investigator · Stanford University
Kim Bullock, M.D.
study chair · Stanford University

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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