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CompletedNCT05457777Updated Sep 6, 2023

The Effect of Motivational Interviews on the Digital Game Addiction Levels of Nursing Students

An interventional study of Motivational interview in digital game addiction in Motivational Interview and Addiction, sponsored by Fidan Balkaya. Completed at 2 sites in Turkey. Open to participants aged 18 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2023-09-06.

Sponsored by Fidan Balkaya · Not applicable, Interventional, and Other

Phase
Not applicable
Study type
Interventional
Enrollment
72
Allocation
Non-randomized
Ages
18 Years and older
Sex
All
01

Study summary

The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.

Read the detailed description

The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Each group will contain 36 participants. the participants in intervention group will take motivational interventions while the individuals who have digital game addiction in control group will not take this application. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.

02

Conditions studied

  • Motivational Interview
  • Addiction

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Keywords

  • digital game addiction
  • nursing study
  • change stages
  • motivational interview
03

In context

Behavior, Addictive

540 studies on the registry are indexed under Behavior, Addictive; 134 are open to participants now.

This study's enrollment of 72 is close to the median of 72 across 391 interventional studies indexed under Behavior, Addictive.

Browse Behavior, Addictive studies →

Lead sponsor

Fidan Balkaya is the lead sponsor of 2 studies on the registry; none are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

Nursing students who:

  • agree to participate in the study
  • are over 18 years
  • have game addiction
  • agree to participate in the negotiations

Exclusion criteria

Exclusion Criteria:

Individuals who:

  • do not agree to participate in the study
05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Non-randomized
Intervention model
Parallel assignment
Masking
Single (Participant)
Enrollment
72 participants (actual)

Study arms

  • Experimental
    Motivational interview group

    Motivational interviews will be held to the participants with digital game addiction in this group.

    Behavioral: Motivational interview in digital game addiction

  • No intervention
    Control group

    This group will be control group and any motivational interviews will not be held to the participants with digital game addiction in this group.

Interventions

  • BehavioralMotivational interview in digital game addiction

    Motivational interviewing, which is a technique developed by William Miller that aims to change behavior by revealing the contradiction of problematic behavior with the value judgments of the person and creating motivation by the counselor, will be applied to the individuals with digital game addiction.

06

What researchers measure

Primary outcomes

  1. Digital Game Addiction Scale

    The scale has a five-point Likert type, single-factor structure and scores between 1-5 (1=never, 5=always) (range: 7-35). Evaluation is made using monoetic and polyethical diagnoses. According to the monothetic diagnosis, if the person scores three (sometimes) or more on seven of the seven items; According to the polythetic diagnosis, if at least four of the seven items score three (sometimes) or more, it is defined as "game addict".

    Time frame: up to three months

07

Study locations

2 sites
  • Sivas Cumhuriyet University
    Sivas, Center 58000, Turkey
  • Sivas Cumhuriyet University
    Sivas, Center 5800, Turkey
08

References and documents

Individual participant data

Plan to share: No — Individual participant data (IPD) will not be available to other researchers, they will be kept secret.

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Sep 6, 2023, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT05457777
Lead sponsor
Fidan Balkaya
Responsible party
Fidan Balkaya (Nursing-Master Student, Cumhuriyet University) — Sponsor-investigator
First posted
Jul 14, 2022
Start date
May 22, 2022
Primary completion
Sep 22, 2022
Completion
Oct 22, 2022
Last update
Sep 6, 2023

Study contacts

Semra Zorlu, PhD
study director · Cumhuriyet University

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is completed, as verified in Sep 2023. You cannot join it, but the record below documents what was studied.

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