ClinicalTrials.gg
CompletedNCT05296265Updated Sep 30, 2026Results posted

Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain

An interventional study of VR treatment for phantom limb pain in Phantom Limb Pain, sponsored by Albert Einstein Healthcare Network. Completed at 3 sites in United States. Open to participants aged 18 Years to 100 Years. Per ClinicalTrials.gov, last updated 2026-09-30.

Sponsored by Albert Einstein Healthcare Network · Not applicable, Interventional, and Treatment

Updated Sep 30, 2026Posted results revisedGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
46
Allocation
Randomized
Ages
18 Years to 100 Years
Sex
All
01

Study summary

After amputation of an arm or leg, up to 90% of subjects experience a "phantom limb", a phenomenon characterized by persistent feelings of the missing limb. Many subjects with a phantom limb experience intense pain in the missing extremity that is often poorly responsive to medications or other interventions. The proposed work will contrast the efficacy of two virtual reality treatments for phantom limb pain: a 'Distractor' and an Active VR treatment. In the Distractor treatment, participants are engaged in a visually immersive virtual reality experience that does not require leg movements (REAL i-Series® immersive VR experience). In the Active VR treatment, subjects play a series of VR games using the virtual rendering of both legs.

Read the detailed description

Almost 2 million people in the US have had an amputation and up to 90% of people with limb amputation experience the persistent sensation of the missing extremity, a phenomenon known as a "phantom limb" (Weeks et al., 2010). Additionally, a significant proportion of individuals with a phantom limb - up to 85% in some studies - experience persistent and debilitating pain in the missing limb, a condition known as phantom limb pain (hereafter PLP). Although existing therapies provide pain relief in some cases, there is widespread agreement that current approaches fall short of bringing relief to most individuals with PLP (Weeks et al., 2010).

The investigators recently completed a proof-of-concept study (Ambron et al., 2021) in which eight subjects with below knee amputations (BKA) underwent two virtual reality (VR) treatments for PLP. In an Active VR treatment, subjects played a variety of active games requiring leg movements while receiving high-quality visual feedback of the missing lower leg. Feedback about leg position was provided via an electromagnetic system using leg sensors (trackSTAR, Ascension Technologies Inc), and the program generated an image of the missing lower leg, visible as a first-person avatar. This treatment was contrasted with a "Distractor" treatment, in which participants were engaged in a visually immersive virtual reality experience that did not require leg movements (Cool!TM). Both treatments were associated with significant reductions in pain intensity, but the Active VR treatment was also associated with reductions in pain interference, depression, and anxiety.

The specific aims of the current study are (i) to replicate our prior observations of efficacy of VR treatment in a larger sample of individuals with BKA; (ii) to test VR therapy in patients with above knee amputations; (iii) to compare the efficacy of Active VR treatment to Distractor VR treatment for PLP on measures of pain as well as psychological health and quality of life.

02

Conditions studied

  • Phantom Limb Pain

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03

In context

Phantom Limb

163 studies on the registry are indexed under Phantom Limb; 35 are open to participants now.

This study's enrollment of 46 is above the median of 30 across 125 interventional studies indexed under Phantom Limb.

Browse Phantom Limb studies →

Lead sponsor

Albert Einstein Healthcare Network is the lead sponsor of 63 studies on the registry; 6 are open to participants now.

Of its 6 completed or terminated interventional studies of FDA-regulated products, 3 (50%) have results posted.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years to 100 Years
Sexes eligible
All
Accepts healthy volunteers
No

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  1. Age 18 - 100 years
  2. Capacity to provide
  3. Unilateral above or below knee amputation more than 3 months prior to enrollment
  4. Absence of cognitive impairment, operationally defined as a score of 18 or greater
  5. Pain averaged over the preceding 1 month in the phantom limb rated as greater than 4 on a scale of 0-10.

Exclusion criteria

Exclusion Criteria:

  1. History of significant medical or neurological disorder such as stroke or moderate to severe traumatic brain injury (operationally defined as loss of consciousness for more than 30 minutes)
  2. History of significant or poorly controlled psychiatric disorders
  3. Current significant depression or anxiety as judged by the Hospital Anxiety and Depression Scale (HADS) (Zigmond \& Snaith, 1983).
  4. Current abuse of alcohol or drugs, prescription or otherwise
  5. Nursing a child, pregnant, or intent to become pregnant during the study
Terms in these criteria, in plain language(2)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

Informed consent

Before you join, the study team explains what taking part involves — its purpose, what happens, the risks and possible benefits — and answers your questions, so you can decide freely. Consent is usually recorded on a form (the informed consent form, ICF) signed by you or, where the law allows, by someone legally authorised to decide for you.

You can keep asking questions during the study, you are told of new information that matters, and you can choose to leave at any time.

MMSE and MoCA

Short tests of memory and thinking, each scored out of 30. Lower scores suggest more difficulty; criteria give a range, either to include people with memory problems or to leave them out.

05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
46 participants (actual)

Study arms

  • Experimental
    Active VR treatment

    Subjects assigned to the Active VR treatment began by selecting an avatar, with features such as gender and skin color that could be chosen according to preference. During treatment, they participated in a variety of games and activities developed and used by our teams including Kick, Dog Food, Quest for Fire, Chess, Checkers, Sudoku, and surfing the internet. Subjects had substantial flexibility to select games according to their interests but were required to spend at least 30 minutes in each session in games that required forceful, large-amplitude movements of the amputated lower limb (e.g., Quest for Fire, Kick).

    Behavioral: VR treatment for phantom limb pain

  • Experimental
    Distractor VR treatment

    Subjects assigned to the Distractor VR treatment participated in the REAL i-Series immersive VR experience (REAL system), which had been demonstrated to reduce pain in several studies but lacked the hypothesized "active ingredients" of our Active VR treatment (visual and auditory feedback of movement of an extrapolated amputated limb). Subjects navigated through pleasant and relaxing VR environments; they did not see any rendering of their body and made no movements with their legs.

    Behavioral: VR treatment for phantom limb pain

Interventions

  • BehavioralVR treatment for phantom limb pain

    8 twice-weekly interventions of virtual reality treatment focused on reducing phantom limb pain.

06

What researchers measure

Primary outcomes

  1. Changes in Pain Intensity

    Visual Analogue Scale (VAS) of McGill Short Form Questionnaire (Melzack, 1987); 0 minimum score - 10 maximum score; higher scores indicate higher level of pain (worse outcome)

    Time frame: Baseline versus immediately post-intervention at 4 weeks.

  2. Changes in Pain Quality

    McGill Short Form Questionnaire (Melzack, 1987): a series of 4-point scales (0 none - 3 severe) assessing the intensity of 15 qualitative characteristics of pain (e.g., throbbing, shooting, cramping, etc.), where higher scores are worse (more severe). For every participant we computed the total pain score (maximum 45 points indicating severe pain). Then, we computed the difference in the total scores between time points (e.g. post treatment vs baseline). Therefore, negative scores indicate improvement in pain qualitative characteristics.

    Time frame: Baseline versus immediately post-intervention at 4 weeks.

Secondary outcomes

  1. Changes in Average Pain

    Difference between 8th and 1st treatment session on scaled score measuring "average pain intensity since the previous intervention" on an 11-point numerical rating pain scale; (Scale = 0 - minimum score/no pain to 10 maximum score/pain as bad as participants can imagine); higher scores indicate higher level of pain (worse outcome).

    Time frame: 1st treatment versus 8th treatment (4 weeks)

Other outcomes

  1. Changes in Daily Activities

    The Frenchay Activities Index (FAI) (Holbrook et al., 1983):1983): a scale measuring the physical function and daily activity associated with quality of life in people with amputation. Scale = 0 minimum score to 45 maximum score; higher scores indicate more daily activities (better outcome). We report the average difference between post-intervention (after 4 weeks) and pre-intervention.

    Time frame: Baseline versus immediately post-intervention at 4 weeks.

  2. Changes in Quality of Life

    The 12-Item Short Form Health Survey (SF-12) (Ware et al., 1996): a measure of quality of life and functional capacity that has been validated in patients with amputation and phantom limb pain. Scale = 0 minimum score to 100 maximum score. Higher scores indicate poorer physical and mental health (worse outcome).

    Time frame: Baseline versus immediately post-intervention at 4 weeks.

  3. Changes in Pain Interference

    The Pain Interference Scale from the Brief Pain Inventory (BPI) (Cleeland \& Ryan, 1994): A scale measuring the degree to which pain interferes with daily activities using a 0-10 numeric rating. Scale = 0 minimum score to 10 maximum score. Higher scores indicate greater pain interference (worse outcome). We report the average difference between post-intervention (after 4 weeks) and pre-intervention.

    Time frame: Baseline versus immediately post-intervention at 4 weeks

  4. Changes in Depression and Anxiety

    The Hospital Anxiety and Depression Scale (HADS) (Zigmond \& Snaith, 1983): This is a 14- item measure with subscales assessing depressive and anxiety symptoms. For each subscale. range = 0 minimum score to 42 maximum score. Higher scores indicate more depression and/or anxiety (worse outcome). We report average differences on the anxiety scale and the depression scales between post-intervention (after 4 weeks) and pre-intervention.

    Time frame: Baseline versus immediately post-intervention at 4 weeks.

  5. Changes in Pain Catastrophizing

    The 13-item Pain Catastrophizing Scale (Sullivan et al., 1995): this scale investigates pain catastrophizing, which has been associated with pain severity and disability after amputation. Score range = 0-52; Higher scores indicate higher tendency to catastrophize (worse outcome). We report the average difference between post-intervention (after 4 weeks) and pre-intervention.

    Time frame: Baseline versus immediately post-intervention at 4 weeks.

  6. Changes in Insomnia

    Insomnia Severity Index (Bastien et al., 2001): a 7-point scale that measures insomnia, a symptom associated with phantom limb pain. Score range = 0-28; higher scores indicate more insomnia (worse outcome). We report the average difference between post-intervention (after 4 weeks) and pre-intervention.

    Time frame: Baseline versus immediately post-intervention at 4 weeks.

  7. Acceptance of VR System

    Technology Acceptance Scale (Morris et al., 1997): this is a 7-point scale that measures level of acceptance of the VR system. 0 minimum score - 133 maximum score; higher scores indicate low level of acceptance (worse score).

    Time frame: Baseline

  8. Usability of the Treatment

    System Usability Scale (SUS) (Brooke, 1996); Scale measuring the usability of the each game; minimum score 10 - maximum score 50. Higher scores indicate less usability (worse outcome). For the distractor treatment, participants rated the overall experience; for the active treatment, the average of the two games was computed for each participants.

    Time frame: immediately after the last intervention (session 8 of the intervention), an average of 4 weeks

  9. Cybersickness

    Simulator Sickness Questionnaire - SSQ (Kennedy et al., 1993): 4 points (0 - none; 3 - severe) scale assessing the severity of 16 cybersickness motion sickness symptoms, like nausea or dizziness. We computed the average score across items.

    Time frame: 1st (week 1) and 8th (week 4) treatment sessions

  10. Presence in VR

    Brief Slater-Usoh-Steed Presence Questionnaire (Usoh et al., 2000; Slater et al., 1998; 1994). 0 minimum score - 42 maximum score. Higher scores indicate more presence in the VR (better outcome

    Time frame: 1st (week 1) and 8th (week 4) treatment sessions.

  11. Changes in Pain at Its Worst

    The Modified Limb Deficiency and Phantom Limb Questionnaire (Goller et al., 2013): a questionnaire and visual analog scale assessing prosthesis usage, phantom limb experiences, and pain severity. The outcome measure used was the score on the visual analogue scale assessing pain severity at its worst (Scale = 0 no pain to 10 unbearable pain). We report the average score difference between post-intervention (after 4 weeks) and pre-intervention.

    Time frame: Baseline versus immediately post-intervention at 4 weeks

  12. Treatment Satisfaction

    Visual analogue scale that evaluates treatment satisfaction (Robinson et al., 2004; Smith et al., 2005); 0 minimum score - 10 maximum score; Higher scores indicate more treatment satisfaction (better outcome)

    Time frame: 1 week after the end of the intervention, an average of 5 weeks

07

Results

Posted Sep 9, 2026
Limitations and caveats
There are no limitations to determine the effect of the intervention

Participant flow

Participants were recruited over a period of approximately 3 years at one of our study sites. Recruitment methods included mail, email, and/or telephone contact with potential participants identified through our databases; monthly invitation emails to patients listed in the Jefferson database; advertisements on the Amputee Coalition website and Facebook amputee groups; outreach through amputee support group meetings; and distribution of flyers at prosthetic clinics.

Participant flow — Overall Study
MilestoneActive VR TreatmentDistractor VR Treatment
Started2518
Completed2115
Not completed43
Withdrew: Lost to follow-up43

Outcome measures

PrimaryChanges in Pain Intensity

Visual Analogue Scale (VAS) of McGill Short Form Questionnaire (Melzack, 1987); 0 minimum score - 10 maximum score; higher scores indicate higher level of pain (worse outcome)

Time frame:
Baseline versus immediately post-intervention at 4 weeks.
Reported as:
Mean · score on a scale
Changes in Pain Intensity
score on a scaleActive VR TreatmentDistractor VR Treatment
Changes in Pain Intensity-1.42 ± 0.52-.29 ± 0.73
PrimaryChanges in Pain Quality

McGill Short Form Questionnaire (Melzack, 1987): a series of 4-point scales (0 none - 3 severe) assessing the intensity of 15 qualitative characteristics of pain (e.g., throbbing, shooting, cramping, etc.), where higher scores are worse (more severe). For every participant we computed the total pain score (maximum 45 points indicating severe pain). Then, we computed the difference in the total scores between time points (e.g. post treatment vs baseline). Therefore, negative scores indicate improvement in pain qualitative characteristics.

Time frame:
Baseline versus immediately post-intervention at 4 weeks.
Reported as:
Mean · score on a scale
Changes in Pain Quality
score on a scaleActive VR TreatmentDistractor VR Treatment
Changes in Pain Quality-6.45 ± 2.83-2.46 ± 2.15
SecondaryChanges in Average Pain

Difference between 8th and 1st treatment session on scaled score measuring "average pain intensity since the previous intervention" on an 11-point numerical rating pain scale; (Scale = 0 - minimum score/no pain to 10 maximum score/pain as bad as participants can imagine); higher scores indicate higher level of pain (worse outcome).

Time frame:
1st treatment versus 8th treatment (4 weeks)
Reported as:
Mean · score on a scale
Changes in Average Pain
score on a scaleActive VR TreatmentDistractor VR Treatment
Changes in Average Pain-2.68 ± 0.44-1.81 ± 0.83
Other pre-specifiedChanges in Daily Activities

The Frenchay Activities Index (FAI) (Holbrook et al., 1983):1983): a scale measuring the physical function and daily activity associated with quality of life in people with amputation. Scale = 0 minimum score to 45 maximum score; higher scores indicate more daily activities (better outcome). We report the average difference between post-intervention (after 4 weeks) and pre-intervention.

Time frame:
Baseline versus immediately post-intervention at 4 weeks.
Reported as:
Mean · score on a scale
Changes in Daily Activities
score on a scaleActive VR TreatmentDistractor VR Treatment
Changes in Daily Activities0.7 ± 0.24-1.47 ± 0.33
Other pre-specifiedChanges in Quality of Life

The 12-Item Short Form Health Survey (SF-12) (Ware et al., 1996): a measure of quality of life and functional capacity that has been validated in patients with amputation and phantom limb pain. Scale = 0 minimum score to 100 maximum score. Higher scores indicate poorer physical and mental health (worse outcome).

Time frame:
Baseline versus immediately post-intervention at 4 weeks.
Reported as:
Mean · score on a scale
Changes in Quality of Life
score on a scaleActive VR TreatmentDistractor VR Treatment
mental scale2.3 ± 0.957.9 ± 1.25
physical scale-0.53 ± 0.554.04 ± 1.16
Other pre-specifiedChanges in Pain Interference

The Pain Interference Scale from the Brief Pain Inventory (BPI) (Cleeland \& Ryan, 1994): A scale measuring the degree to which pain interferes with daily activities using a 0-10 numeric rating. Scale = 0 minimum score to 10 maximum score. Higher scores indicate greater pain interference (worse outcome). We report the average difference between post-intervention (after 4 weeks) and pre-intervention.

Time frame:
Baseline versus immediately post-intervention at 4 weeks
Reported as:
Mean · score on a scale
Changes in Pain Interference
score on a scaleActive VR TreatmentDistractor VR Treatment
Changes in Pain Interference-9.02 ± 1.09-0.29 ± 1.47
Other pre-specifiedChanges in Depression and Anxiety

The Hospital Anxiety and Depression Scale (HADS) (Zigmond \& Snaith, 1983): This is a 14- item measure with subscales assessing depressive and anxiety symptoms. For each subscale. range = 0 minimum score to 42 maximum score. Higher scores indicate more depression and/or anxiety (worse outcome). We report average differences on the anxiety scale and the depression scales between post-intervention (after 4 weeks) and pre-intervention.

Time frame:
Baseline versus immediately post-intervention at 4 weeks.
Reported as:
Mean · score on a scale
Changes in Depression and Anxiety
score on a scaleActive VR TreatmentDistractor VR Treatment
Depression scale-0.2 ± 0.110.53 ± 0.18
Anxiety scale-0.95 ± 0.13-0.53 ± 0.22
Other pre-specifiedChanges in Pain Catastrophizing

The 13-item Pain Catastrophizing Scale (Sullivan et al., 1995): this scale investigates pain catastrophizing, which has been associated with pain severity and disability after amputation. Score range = 0-52; Higher scores indicate higher tendency to catastrophize (worse outcome). We report the average difference between post-intervention (after 4 weeks) and pre-intervention.

Time frame:
Baseline versus immediately post-intervention at 4 weeks.
Reported as:
Mean · score on a scale
Changes in Pain Catastrophizing
score on a scaleActive VR TreatmentDistractor VR Treatment
Changes in Pain Catastrophizing-1.6 ± 0.51-0.4 ± 0.82
Other pre-specifiedChanges in Insomnia

Insomnia Severity Index (Bastien et al., 2001): a 7-point scale that measures insomnia, a symptom associated with phantom limb pain. Score range = 0-28; higher scores indicate more insomnia (worse outcome). We report the average difference between post-intervention (after 4 weeks) and pre-intervention.

Time frame:
Baseline versus immediately post-intervention at 4 weeks.
Reported as:
Mean · score on a scale
Changes in Insomnia
score on a scaleActive VR TreatmentDistractor VR Treatment
Changes in Insomnia-2.2 ± 0.4-1.67 ± 0.53
Other pre-specifiedAcceptance of VR System

Technology Acceptance Scale (Morris et al., 1997): this is a 7-point scale that measures level of acceptance of the VR system. 0 minimum score - 133 maximum score; higher scores indicate low level of acceptance (worse score).

Time frame:
Baseline
Reported as:
Mean · score on a scale
Acceptance of VR System
score on a scaleActive VR TreatmentDistractor VR Treatment
Acceptance of VR System24 ± 9.529 ± 7.5
Other pre-specifiedUsability of the Treatment

System Usability Scale (SUS) (Brooke, 1996); Scale measuring the usability of the each game; minimum score 10 - maximum score 50. Higher scores indicate less usability (worse outcome). For the distractor treatment, participants rated the overall experience; for the active treatment, the average of the two games was computed for each participants.

Time frame:
immediately after the last intervention (session 8 of the intervention), an average of 4 weeks
Reported as:
Mean · score on a scale
Usability of the Treatment
score on a scaleActive VR TreatmentDistractor VR Treatment
Usability of the Treatment34.4 ± 14.630.6 ± 3.3
Other pre-specifiedCybersickness

Simulator Sickness Questionnaire - SSQ (Kennedy et al., 1993): 4 points (0 - none; 3 - severe) scale assessing the severity of 16 cybersickness motion sickness symptoms, like nausea or dizziness. We computed the average score across items.

Time frame:
1st (week 1) and 8th (week 4) treatment sessions
Reported as:
Mean · score on a scale
Cybersickness
score on a scaleActive VR TreatmentDistractor VR Treatment
session 10.17 ± 0.200.07 ± 0.11
session 80.18 ± 0.200.16 ± 0.24
Other pre-specifiedPresence in VR

Brief Slater-Usoh-Steed Presence Questionnaire (Usoh et al., 2000; Slater et al., 1998; 1994). 0 minimum score - 42 maximum score. Higher scores indicate more presence in the VR (better outcome

Time frame:
1st (week 1) and 8th (week 4) treatment sessions.
Reported as:
Mean · score on a scale
Presence in VR
score on a scaleActive VR TreatmentDistractor VR Treatment
session 14.79 ± 1.244.77 ± 1.16
session 84.65 ± 1.534.72 ± 1.10
Other pre-specifiedChanges in Pain at Its Worst

The Modified Limb Deficiency and Phantom Limb Questionnaire (Goller et al., 2013): a questionnaire and visual analog scale assessing prosthesis usage, phantom limb experiences, and pain severity. The outcome measure used was the score on the visual analogue scale assessing pain severity at its worst (Scale = 0 no pain to 10 unbearable pain). We report the average score difference between post-intervention (after 4 weeks) and pre-intervention.

Time frame:
Baseline versus immediately post-intervention at 4 weeks
Reported as:
Mean · score on a scale
Changes in Pain at Its Worst
score on a scaleActive VR TreatmentDistractor VR Treatment
Changes in Pain at Its Worst-2.18 ± 0.67-0.83 ± 0.55
Other pre-specifiedTreatment Satisfaction

Visual analogue scale that evaluates treatment satisfaction (Robinson et al., 2004; Smith et al., 2005); 0 minimum score - 10 maximum score; Higher scores indicate more treatment satisfaction (better outcome)

Time frame:
1 week after the end of the intervention, an average of 5 weeks
Reported as:
Mean · score on a scale
Treatment Satisfaction
score on a scaleActive VR TreatmentDistractor VR Treatment
Treatment Satisfaction8.08 ± 3.088.94 ± 1.48

Adverse events

Collected over from enrollment until end of follow-up, up to 12 weeks. Non-serious events are listed at a 4% frequency threshold.

Adverse event summary by group
GroupDeathsSeriousOther
Active VR Treatment0/21 (0%)0/21 (0%)1/21 (4.8%)
Distractor VR Treatment1/15 (6.7%)1/15 (6.7%)1/15 (6.7%)
Most frequent serious events
Most frequent serious events
EventActive VR TreatmentDistractor VR Treatment
deathGeneral disorders0/211/15
Most frequent other events
Most frequent other events
EventActive VR TreatmentDistractor VR Treatment
cybersicknessGeneral disorders1/211/15

Baseline characteristics

The present table only reports participants who completed the treatment.

Age, Continuous
Age, Continuous(years)Active VR TreatmentDistractor VR TreatmentTotal
Mean59 ± 13.959 ± 10.759 ± 12.5
Sex: Female, Male
Sex: Female, Male(Participants)Active VR TreatmentDistractor VR TreatmentTotal
Female10313
Male111223
Race (NIH/OMB)
Race (NIH/OMB)(Participants)Active VR TreatmentDistractor VR TreatmentTotal
American Indian or Alaska Native000
Asian011
Native Hawaiian or Other Pacific Islander000
Black or African American10616
White11718
More than one race011
Unknown or Not Reported000
Ethnicity (NIH/OMB)
Ethnicity (NIH/OMB)(Participants)Active VR TreatmentDistractor VR TreatmentTotal
Hispanic or Latino011
Not Hispanic or Latino211435
Unknown or Not Reported000
Pain Intensity score on VAS
Pain Intensity score on VAS(score on a scale)Active VR TreatmentDistractor VR TreatmentTotal
Mean2.3 ± 2.72.4 ± 2.62.3 ± 2.7
Pain quality at baseline
Pain quality at baseline(score on a scale)Active VR TreatmentDistractor VR TreatmentTotal
Mean20.7 ± 9.119.2 ± 6.419.9 ± 7.7
08

Study locations

3 sites
  • Moss Rehabilitation Research Institute
    Elkins Park, Pennsylvania 19027, United States
  • University of Pennsylvania
    Philadelphia, Pennsylvania 19104, United States
  • University of Washington-Harborview Medical Center
    Seattle, Washington 98104, United States
09

References and documents

Publications

  • Melzack R. The short-form McGill Pain Questionnaire. Pain. 1987 Aug;30(2):191-197. doi: 10.1016/0304-3959(87)91074-8. PubMed 3670870 ↗
  • Holbrook M, Skilbeck CE. An activities index for use with stroke patients. Age Ageing. 1983 May;12(2):166-70. doi: 10.1093/ageing/12.2.166. PubMed 6869117 ↗
  • Ware J Jr, Kosinski M, Keller SD. A 12-Item Short-Form Health Survey: construction of scales and preliminary tests of reliability and validity. Med Care. 1996 Mar;34(3):220-33. doi: 10.1097/00005650-199603000-00003. PubMed 8628042 ↗
  • Cleeland CS, Ryan KM. Pain assessment: global use of the Brief Pain Inventory. Ann Acad Med Singap. 1994 Mar;23(2):129-38. PubMed 8080219 ↗
  • Goller AI, Richards K, Novak S, Ward J. Mirror-touch synaesthesia in the phantom limbs of amputees. Cortex. 2013 Jan;49(1):243-51. doi: 10.1016/j.cortex.2011.05.002. Epub 2011 Jun 22. PubMed 22981809 ↗
  • Zigmond AS, Snaith RP. The hospital anxiety and depression scale. Acta Psychiatr Scand. 1983 Jun;67(6):361-70. doi: 10.1111/j.1600-0447.1983.tb09716.x. PubMed 6880820 ↗
  • Bastien CH, Vallieres A, Morin CM. Validation of the Insomnia Severity Index as an outcome measure for insomnia research. Sleep Med. 2001 Jul;2(4):297-307. doi: 10.1016/s1389-9457(00)00065-4. PubMed 11438246 ↗
  • Slater M, Steed A, McCarthy J, Maringelli F. The influence of body movement on subjective presence in virtual environments. Hum Factors. 1998 Sep;40(3):469-77. doi: 10.1518/001872098779591368. PubMed 9849105 ↗
  • Suresh K. An overview of randomization techniques: An unbiased assessment of outcome in clinical research. J Hum Reprod Sci. 2011 Jan;4(1):8-11. doi: 10.4103/0974-1208.82352. PubMed 21772732 ↗
  • Ambron E, Buxbaum LJ, Miller A, Stoll H, Kuchenbecker KJ, Coslett HB. Virtual Reality Treatment Displaying the Missing Leg Improves Phantom Limb Pain: A Small Clinical Trial. Neurorehabil Neural Repair. 2021 Dec;35(12):1100-1111. doi: 10.1177/15459683211054164. Epub 2021 Oct 27. PubMed 34704486 ↗
  • Robinson LR, Czerniecki JM, Ehde DM, Edwards WT, Judish DA, Goldberg ML, Campbell KM, Smith DG, Jensen MP. Trial of amitriptyline for relief of pain in amputees: results of a randomized controlled study. Arch Phys Med Rehabil. 2004 Jan;85(1):1-6. doi: 10.1016/s0003-9993(03)00476-3. PubMed 14970960 ↗
  • Smith DG, Ehde DM, Hanley MA, Campbell KM, Jensen MP, Hoffman AJ, Awan AB, Czerniecki JM, Robinson LR. Efficacy of gabapentin in treating chronic phantom limb and residual limb pain. J Rehabil Res Dev. 2005 Sep-Oct;42(5):645-54. doi: 10.1682/jrrd.2005.05.0082. PubMed 16586190 ↗

Study documents

PDFs hosted by the registry, ClinicalTrials.gov.

Individual participant data

Plan to share: Yes — After de-identification, individual participant data to be shared included descriptors of clinical status (e.g., time since amputation, level of amputation), background test battery results, and outcome measures results.

Supporting information: Study protocol

Time frame: Immediately following publication. No end date.

Access criteria: Researchers who provide a sound rationale.

10

Updates

1 registry update since Sep 25, 2026
Results
Posted results revised
revised Sep 30, 2026
Show all 1 update
  1. Sep 30, 2026
    Posted results revised
    + 2 other changes: verification date and registry notes

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

11

Registry details

Key details

Study ID
NCT05296265
Lead sponsor
Albert Einstein Healthcare Network
Responsible party
Laurel Buxbaum (Institute Scientist, Moss Rehabilitation Research Institute, Albert Einstein Healthcare Network) — Principal investigator
First posted
Mar 25, 2022
Start date
May 10, 2022
Primary completion
Mar 16, 2025
Completion
Apr 6, 2025
Results posted
Sep 9, 2026
Last update
Sep 30, 2026

Study contacts

Laurel Buxbaum, PsyD
principal investigator · Albert Einstein Healthcare Netork

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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