ClinicalTrials.gg
CompletedNCT03352440Updated May 2, 2018

Different Virtual Reality Devices in People With Cerebral Palsy

An interventional study of Cerebral Palsy - Kinect and Cerebral Palsy - Touchscreen in Cerebral Palsy, sponsored by University of Sao Paulo. Completed at 1 site in Brazil. Open to participants aged 6 Years to 15 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2018-05-02.

Sponsored by University of Sao Paulo · Not applicable, Interventional, and Other

From the registry’s dates

  • Registered 9 months after the study started (first participant enrolled Jan 2017, registered Nov 2017).
Phase
Not applicable
Study type
Interventional
Enrollment
57
Allocation
Non-randomized
Ages
6 Years to 15 Years
Sex
All
01

Where this study stands

Counted across the records on this site · 2026-11-12

Among 21 studies in Cerebral Palsy with a site in Brazil — 2 open to participants now, 2 under way, none of them phase 3. Cerebral Palsy · Brazil.

Enrollment
5th of 18
57 · median 30
Started
2017
with 1 other
No phase
16 of 21
2 open now
Registered
10th of 21
by date
Lead sponsor
3 of 21
University of Sao Paulo

Among the 21 studies in Cerebral Palsy with a site in Brazil, this one is the 5th largest by enrollment of the 18 interventional ones that give a count, is one of 2 that started in 2017, is one of 16 with no phase, and was the 10th registered.

Cerebral Palsy

1,936 studies on the registry are indexed under Cerebral Palsy; 458 are open to participants now.

Browse Cerebral Palsy studies →

Open to participants now

2 of the 21 studies in Cerebral Palsy with a site in Brazil are open now. Recruiting first, the newest first:

All 2 open studies →

A study can be open while its sites in Brazil have not opened yet or have stopped. Only those recruiting at a site in Brazil →

Who these studies take

Of the 270 Cerebral Palsy studies recruiting now, 27 (10%) set no upper age limit and 235 (87%) stop at 75 or younger; 255 take children under 18; 51 take healthy volunteers.

This study: 6 Years to 15 Years · all sexes · healthy volunteers too.

The full table on the hub →

This tab as a report to print or save as PDF → With an account.

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Watch this landscapeDownload CSVNarrow it in search →With an account: a weekly mail of what changed among 21 studies in Cerebral Palsy with a site in Brazil, or all of them as a file.
02

Study summary

A computer program was developed with the same task, but with two possibilities of user interaction: a) interface with contact: in which the individual touches the computer screen to finish the task and b) interface without contact: in which the individual perform a hand movement in front of the Kinect. Were evaluated 29 individuals with CP who constituted the experimental group and 28 individuals without deficiency who composed the control group with matching age and sex.

Read the detailed description

A total of 57 individuals were included in this study, 29 individuals with CP who constituted the experimental group and 28 individuals without deficiency, aged between 6 and 15 years, with understanding of the task to be performed. Of these, 14 formed the experimental group 1 that performed the task on Kinect (CP-Group1) and 15 individuals formed the control group 1 (TD-Group1), 15 formed the experimental group 2 (CP-Group2) and 13 individuals formed the control group 2 (TD-Group2), all control groups matched for age and sex with the experimental group 1 and 2, all without any disability.

All individuals with CP who were evaluated manage to stay well seated to function in the upper limbs and have independent walking even necessary aid walker or crutches.

Material and Apparatus Software specialists developed a package of games, named Team Bridge Games, and for this study, was used the Check Limit Game. This game allows the use of a Kinect sensor for motion capture (without contact interface), as well as a touch screen (with contact interface). The virtual reality tool used was developed by the Information Systems Laboratory of EACH / USP which features on the computer a task in which several balls are on the screen and must be touched to change color. The goal is to change the maximum of balls color in 15 seconds. The touch is performed through the touch screen corresponding to the physical environment with tap or by means of touchless environment using a virtual interface offered by Kinect system. Data regarding performance will be analyzed considering the number of hit balls.

Procedure and Design To perform the task virtual research participants will be positioned at the computer so that they are adjusted in height (this will depend on the physical composition of each participant) and away from the computer screen, approximately 1.5m., and also the interface used thus enabling the beginning of the task.

It were previously explained to the participant as it should do it with the Kinect, which through actual movement the individual has the ability to perform a task, using an avatar, each with their specific implementation, with one of the upper limbs and fingers of one hand respectively; should be aware of the start of the task as the verbal command of the researcher, for each phase of the task to be performed has duration of 7 minutes and 30 seconds, 1 minute and 15 seconds respectively, with five-minute interval, consisting of the acquisition phase ( the activity will be repeated 30 times / attempts), retention (will repeat the activity 5 times / attempts) and transfer (activity will be repeated 5 times / attempts) respectively.

Considering an estimated running time of approximately 30 minutes in just one meeting. Both the experimental group and the control group performed two tasks: real and virtual environment, where the control and experimental group-1 performed the following sequence: Acquisition = Kinect, Retention = Kinect and Transfer = Touchscreen; the experimental control group-2 and performed the following sequence: Acquisition = Touchscreen, Retention = Touchscreen and Transfer = Kinect.

03

Conditions studied

  • Cerebral Palsy

Keywords

  • Cerebral Palsy
  • Virtual Reality Exposure Therapy
  • Learning
  • Motor Activity
  • Motor Skills
04

Who can participate

Ages eligible
6 Years to 15 Years
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • individuals with a diagnosis PC (for the experimental group);
  • diparesis and spastic hemiparesis;
  • with gross motor function classification as levels I, II and III according to the Gross Motor Function Classification System (GMFCS).

Exclusion criteria

Exclusion Criteria:

  • individuals who have undergone surgery or performing chemical neuromuscular blockade for less than 6 months in the upper limbs;
  • associated diseases;
  • changes in cognitive functions that preclude cooperation and understanding in the proposed activities.
05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Non-randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
57 participants (actual)

Study arms

  • Experimental
    Cerebral Palsy - Kinect

    Group with Cerebral Palsy that will perform the task on Kinect

    Device: Cerebral Palsy - Kinect

  • Experimental
    Cerebral Palsy - Touchscreen

    Group with Cerebral Palsy that will perform the task on Touchscreen

    Device: Cerebral Palsy - Touchscreen

  • Active comparator
    Control Group - Kinect

    Group with typical development that will perform the task on Kinect

    Device: Control Group - Kinect

  • Active comparator
    Control Group - Touchscreen

    Group with typical development that will perform the task on Touchscreen

    Device: Control Group - Touchscreen

Interventions

  • DeviceCerebral Palsy - Kinect

    Group with Cerebral Palsy that will perform the task on Kinect

  • DeviceCerebral Palsy - Touchscreen

    Group with Cerebral Palsy that will perform the task on Touchscreen

  • DeviceControl Group - Kinect

    Group with typical development that will perform the task on Kinect

  • DeviceControl Group - Touchscreen

    Group with typical development that will perform the task on Touchscreen

06

What researchers measure

Primary outcomes

  1. Improvement of performance on Touchscreen interface provided by the Kinect system.

    The number of bubbles reached with the attempts will show the improvement of performance.

    Time frame: one day

07

Study locations

1 site
  • Escola de Artes,Ciencias e Humanidades da Universidade d Sao Paulo
    Sao Paulo, 03828-000, Brazil
08

References and documents

Publications

  • Leal AF, da Silva TD, Lopes PB, Bahadori S, de Araujo LV, da Costa MVB, de Moraes IAP, Marques RH, Crocetta TB, de Abreu LC, Monteiro CBM. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) - a cross-sectional randomized study. J Neuroeng Rehabil. 2020 Apr 29;17(1):59. doi: 10.1186/s12984-020-00689-z. PubMed 32349752 ↗

Individual participant data

Plan to share: Undecided

09

Timeline

Tracking since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reachedSimilar studies: half by the dot; the band is the middle halfHalf of similar studies reached it by the dot; the band is the middle half, from a quarter to three quarters

Ran from Jan 2017 to primary completion in Oct 2017, 8 months.

Of 902 non-industry interventional studies with no phase under Cerebral Palsy, half reached primary completion within 12 months of starting (the median), counting those still running; a quarter within 5 and three quarters within 31. This study's 8 months is below that.

Counting every sponsor, half of 921 studies reached it within 12 months; a quarter within 5 and three quarters within 31.

How these figures are worked out, and which studies are left out of them.

Registered
Nov 17, 2017
First posted
Nov 24, 2017
StartActual
Jan 20, 2017
Primary completionActual
Oct 1, 2017
CompletionActual
Dec 1, 2017
Last update
May 2, 2018
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
No changes since tracking began. The registry record was last updated on May 2, 2018, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT03352440
Responsible party
Carlos Bandeira de Mello Monteiro (Associate Professor, University of Sao Paulo) — Principal investigator
First posted
Nov 24, 2017
Start date
Jan 20, 2017
Primary completion
Oct 1, 2017
Completion
Dec 1, 2017
Last update
May 2, 2018

Study contacts

Carlos BM Monteiro, PhD
principal investigator · University of Sao Paulo

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is completed, as verified in Apr 2018. You cannot join it, but the record below documents what was studied.

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