An interventional study of Exercise Video Games and Aerobic Exercise in Physical Activity, sponsored by The Miriam Hospital. Completed at 1 site in United States. Open to participants aged 18 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2019-04-25.
Sponsored by The Miriam Hospital · Not applicable, Interventional, and Treatment
This is a 3-arm trial to compare exercise videogames versus traditional standard exercise using stationary bikes and treadmills versus a control condition. Results will examine minutes of physical activity at 12 weeks and 6 month follow up between conditions. We will also examine changes in indicators of cardiovascular health (e.g., body mass index, lipids) and changes in psychological factors that may be predictive of continued exercise engagement.
To test the efficacy of a 12-week supervised, laboratory based program of an exercise videogame (EVG) program to increase time spent in moderate-to-vigorous physical activity (MVPA) and improve cardiovascular health and fitness indices compared to Standard and Control programs. Participants will be randomly assigned to (1) a supervised program of Exercise Videogames (EVG); (2) a supervised standard exercise program (Standard), using aerobic exercise equipment (e.g., treadmill, stationary bike); or (3) a Control condition. We will also examine the effect of home-based exercise videogames compared to a home-based standard PA program on MVPA maintenance during the 6-month follow up period. We will examine changes in cardiorespiratory fitness (i.e., estimated VO2max), blood pressure, resting heart rate, body composition and blood lipids at baseline, week 12 and at 6-months follow up. We will also examine changes in theoretically-based cognitive and affective constructs associated with physical activity including: enjoyment, outcome expectations, self-efficacy, motivation, and goal-orientation.
Exclusion Criteria:
Exercise videogames 3 times weekly for 12 weeks followed by 6 months of home practice
Behavioral: Exercise Video Games · Behavioral: Home exercise videogames
Exercise using aerobic equipment such as stationary bikes and treadmills 3 times weekly for 12 weeks followed by home practice
Behavioral: Aerobic Exercise · Behavioral: Home Standard Exercise
Weekly mailings on general health and wellness topics for 12 weeks followed by monthly mailings for 6 months.
12 weeks laboratory based exercise videogames
Stationary bike and/or treadmill walking for 12 weeks
videogame console and active videogames
Personalized physical activity promotion materials
MVPA
moderate to vigorous physical activity minutes
Time frame: 12 weeks
MVPA Maintenance
moderate to vigorous physical activity minutes
Time frame: 6 months
Plan to share: No
This study is completed, as verified in Sep 2017. You cannot join it, but the record below documents what was studied.
Get an email when the registry record changes — status, dates, results — or when someone posts here.
Sign in to followQuestions and observations about this study, from anyone following it. Not medical advice, and not a channel to the study team — their contact details are on the registry record.
Sign in to join the discussion. Reading takes no account; posting does. You choose a display name, and a pseudonym is the default.
Nothing here yet. If you are running this trial, taking part in it, or weighing whether to, this is the place to say so.
The Miriam Hospital