ClinicalTrials.gg
CompletedNCT07929025VR-MA-CDUpdated Nov 10, 2026

Virtual Reality vs. Gym-Based Martial Arts Training for Aggression in Children With Conduct Disorder

An interventional study of Immersive VR-Based Martial Arts Training and Club-Based Martial Arts Training in Conduct Disorder, Externalizing Behavior and Child Mental Health, sponsored by Islamic Azad University, Sanandaj. Completed at 1 site in Iran. Open to participants aged 7 Years to 10 Years. Per ClinicalTrials.gov, last updated 2026-11-10.

Sponsored by Islamic Azad University, Sanandaj · Not applicable, Interventional, and Treatment

From the registry’s dates

  • Registered 1 year 6 months after the study started (first participant enrolled May 2025, registered Nov 2026).
Updated Nov 10, 2026Newly registeredGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
306
Allocation
Randomized
Ages
7 Years to 10 Years
Sex
All
01

Study summary

The goal of this clinical trial is to learn if martial arts training helps lower aggression in children with conduct disorder. It will also compare two ways of delivering this training: through virtual reality (VR) headsets and in a traditional gym. The main questions it aims to answer are:

Does martial arts training lower overall aggression in children with conduct disorder? Do the effects last 30 days after the training ends? Researchers will compare three groups to see if the training works. One group will do martial arts in VR. Another group will do martial arts in a gym. A third group will not do any extra exercise.

Participants will:

Take part in 24 training sessions over 8 weeks (3 times a week). Each session lasts 40 to 60 minutes.

Be assigned to one of the three groups by chance (like flipping a coin). Answer questions about their behavior at the start of the study, at the end of 8 weeks, and 30 days later.

Read the detailed description

This study is a three-arm, parallel-group randomized controlled trial (RCT) with baseline (T0), post-intervention (T1), and 30-day follow-up (T2) assessments. The trial is conducted in Tehran, Iran, in collaboration with child and adolescent mental health outpatient services and community counseling centers. Participants are randomly allocated in a 1:1:1 ratio to immersive VR-based martial arts training (VR-MA), club-based (real-world) martial arts training (Club-MA), or a no-exercise control group.

Randomization and Blinding:

An independent researcher generates the allocation sequence using computer-based randomization. Allocation is concealed using sequentially numbered, opaque, sealed envelopes (SNOSE) opened only after completion of the baseline assessment. Due to the nature of exercise interventions, participants and trainers cannot be blinded. However, outcome assessors and the data analyst are kept blind to group allocation. Families are instructed not to disclose group assignments to assessors.

Interventions:

Both intervention arms receive an identical training dose: 24 sessions across 8 weeks (3 sessions/week), with each session lasting 40 to 60 minutes. Both groups follow a standardized session structure: a 5-10 minute warm-up (light aerobic activity and dynamic stretching), a 25-40 minute skill and conditioning block (striking drills, footwork, and progressive combination sequences), and a 5-10 minute cool-down (structured breathing exercises, static stretching, and guided reflection emphasizing behavioral norms such as respect and self-discipline).

VR-MA Group:Participants use standalone Meta Quest 3S head-mounted displays (Meta Horizon OS) in a supervised indoor setting. Training content emphasizes combat sport simulation and target-based striking drills delivered through commercial applications (e.g., LES MILLS BODYCOMBAT, FitXR). The protocol emphasizes coach-led pacing, technique accuracy, and self-regulation, deliberately excluding external reward systems or gamification.

Club-MA Group: Training is delivered in a martial arts club setting under the supervision of two certified kickboxing/martial arts instructors. The protocol is standardized and progressive. The first three sessions introduce basic stances, guards, and fundamental punches/kicks. Subsequent sessions emphasize controlled combinations, footwork, and structured drills (e.g., bag work, pad/mitt drills). Verbal exhalation cues are used to coordinate breathing and movement.

Control Group: Participants do not receive any additional organized physical activity during the 8-week period. Families are instructed to maintain usual routines and refrain from starting new structured martial arts or VR training programs.

Safety Monitoring:

Participant safety is continuously monitored by trained staff. For the VR-MA group, children are screened for prior severe motion sickness, and staff monitor for nausea, dizziness, headache, distress, or unsafe movement patterns. Rest breaks are allowed, and sessions are paused or stopped if symptoms emerge. Headsets are sanitized between uses. All training sessions are offered free of charge, and basic sports attire is provided. Retention efforts include reminder calls to caregivers and flexible scheduling. Any adverse events or participant withdrawals are systematically documented and reviewed by the study coordinator.

Statistical Analysis Plan:

Analyses are conducted using SPSS (v29). Descriptive statistics are computed for each group at all time points. Assumptions are evaluated using Kolmogorov-Smirnov and Shapiro-Wilk tests for normality, and Levene's test for homogeneity of variance. The primary hypothesis-testing approach uses a mixed-design repeated-measures model (GLM) with Group (Control vs. VR vs. Gym) as the between-subject factor and Time (T0 vs. T1 vs. T2) as the within-subject factor. The Group × Time interaction is the main indicator of differential change across arms. Sphericity is assessed with Mauchly's test; when violated, Greenhouse-Geisser corrections are applied. Baseline-adjusted ANCOVA models are run separately for T1 and T2, with the corresponding baseline score (T0) entered as a covariate. For secondary outcomes (four subscales), multiplicity is controlled using Holm-Bonferroni adjusted p-values. Effect sizes are reported as partial eta squared (η²p).

02

Conditions studied

  • Conduct Disorder
  • Externalizing Behavior
  • Child Mental Health

Keywords

  • Conduct Disorder
  • Aggression
  • Martial Arts Training
  • Virtual Reality
  • Randomized Controlled Trial
  • Child Mental Health
03

In context

Conduct Disorder

101 studies on the registry are indexed under Conduct Disorder; 15 are open to participants now.

This study's enrollment of 306 is above the median of 124 across 80 interventional studies indexed under Conduct Disorder.

Browse Conduct Disorder studies →

Lead sponsor

Islamic Azad University, Sanandaj is the lead sponsor of 29 studies on the registry; 2 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
7 Years to 10 Years
Sexes eligible
All
Accepts healthy volunteers
No

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • 1. Meets the clinical criteria for Conduct Disorder (CD). 2. Age within the target school-age range (7-10 years). 3. Physically able to safely participate in moderate-to-vigorous exercise. 4. No for VR exposure (for those randomized to VR).

Exclusion criteria

Exclusion Criteria:

  • 1. Major neurological disorders (e.g., uncontrolled epilepsy). 2. Severe sensory/motor limitations preventing safe training. 3. Acute psychosis or mania. 4. Initiation or modification of intensive psychological/pharmacological treatment during the intervention period.
Terms in these criteria, in plain language(1)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

Contraindication

A reason a treatment, test or procedure should not be given to a particular person, such as an allergy, another illness or a medicine they take.

05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Outcomes assessor)
Enrollment
306 participants (actual)

Study arms

  • Experimental
    VR-Based Martial Arts Training

    Participants complete the standardized training program using a standalone virtual reality headset (Meta Quest 3S) within a supervised indoor setting. The training content emphasizes combat sport simulation and striking practice, including boxing-style engagements and target-based striking drills. Commercial applications are used to deliver structured, graded-intensity sessions. The training emphasizes coach-led pacing, technique accuracy, and self-regulation without external reward systems.

    Behavioral: Immersive VR-Based Martial Arts Training

  • Experimental
    Gym-Based Martial Arts Training

    Participants receive the same training dose and session structure, delivered in a martial arts club setting under the supervision of two certified kickboxing/martial-arts instructors. The protocol is standardized and progressive, introducing basic stances, guards, and fundamental punches/kicks in the first three sessions. Subsequent sessions emphasize controlled combinations, footwork, and structured drills, including bag work and pad/mitt drills.

    Behavioral: Club-Based Martial Arts Training

  • No intervention
    No-Exercise Control

    Participants do not receive any additional organized physical activity throughout the study during the 8-week period. Families are instructed to maintain their usual routines and to refrain from starting new structured martial arts or VR training programs during the trial.

Interventions

  • BehavioralImmersive VR-Based Martial Arts Training

    An 8-week training program (24 sessions, 40-60 minutes per session) using Meta Quest 3S head-mounted displays. Delivered via commercial VR applications (e.g., LES MILLS BODYCOMBAT, FitXR) emphasizing combat sport simulation, striking practice, and target-based drills. Structure includes warm-up, skill/conditioning block, and cool-down with breathing exercises. No external gamification or reward systems are used.

  • BehavioralClub-Based Martial Arts Training

    An 8-week training program (24 sessions, 40-60 minutes per session) delivered in a martial arts club setting. Supervised by two certified instructors. Includes warm-up, skill/conditioning block (striking drills, footwork, bag/pad work), and cool-down with breathing exercises and guided reflection on behavioral norms.

06

What researchers measure

Primary outcomes

  1. Total Aggression Score

    Aggression is measured using the Children's Aggression Questionnaire (CAQ). The CAQ is a multidimensional instrument assessing overall aggression and four subscales: verbal aggression, physical aggression, relational aggression, and anger/impulsive tension. Higher scores indicate greater severity of aggression.

    Time frame: Baseline (T0), Post-Intervention (T1, Week 8), and 30-Day Follow-Up (T2)

Secondary outcomes

  1. CAQ Subscale Scores (Verbal, Physical, Relational, Anger/Impulsive Tension)

    Individual subscale scores derived from the Children's Aggression Questionnaire (CAQ): verbal aggression, physical aggression, relational aggression, and anger/impulsive tension. Higher scores indicate greater severity in each domain.

    Time frame: Baseline (T0), Post-Intervention (T1, Week 8), and 30-Day Follow-Up (T2)

07

Study locations

1 site
  • Child and Adolescent Mental Health Outpatient Services and Community Counselling Centers
    Tehran, Tehran Province, Iran
08

References and documents

Individual participant data

Plan to share: No — The datasets generated and analyzed during the current study are not publicly available due to institutional data governance policies but are available from the corresponding author upon reasonable request.

No publications or documents are linked to this record.

09

Timeline

1 registry update since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reachedSimilar studies: half by the dot; the band is the middle halfHalf of similar studies reached it by the dot; the band is the middle half, from a quarter to three quarters

Ran from May 2025 to primary completion in Jun 2025, 1 month.

Of 29 interventional studies with no phase under Conduct Disorder, half reached primary completion within 28 months of starting (the median), counting those still running; a quarter within 22 and three quarters within 68. This study's 1 month is below that.

How these figures are worked out, and which studies are left out of them.

Registered
Nov 5, 2026
First posted
Nov 10, 2026
StartActual
May 1, 2025
Primary completionActual
Jun 25, 2025
CompletionActual
Jul 25, 2025
Last update
Nov 10, 2026
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
Registered
First appeared on the registry. No changes since
Nov 10, 2026
Show all 1 update
  1. Nov 10, 2026
    First appeared on the registry

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

10

Registry details

Key details

Study ID
NCT07929025
Lead sponsor
Islamic Azad University, Sanandaj
Responsible party
Zinat Ebrahimi (Assistant Professor, Islamic Azad University, Sanandaj) — Principal investigator
First posted
Nov 10, 2026
Start date
May 1, 2025
Primary completion
Jun 25, 2025
Completion
Jul 25, 2025
Last update
Nov 10, 2026

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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