ClinicalTrials.gg
Not yet recruitingNCT07900048Updated Oct 28, 2026

Development and Evaluation of a Digital Game Intervention Targeting Children Vulnerable to ADHD

An interventional study of Digital Game Intervention and Tetris in ADHD or ADHD Traits, sponsored by The Hong Kong Polytechnic University. Not yet recruiting. Open to participants aged 6 Years to 12 Years. Per ClinicalTrials.gov, last updated 2026-10-28.

Sponsored by The Hong Kong Polytechnic University · Not applicable, Interventional, and Supportive care

Updated Oct 28, 2026Newly registeredGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
100
Allocation
Randomized
Ages
6 Years to 12 Years
Sex
All
01

Study summary

The goal of this clinical trial is to learn whether a self-administered digital game can improve attention, memory, and planning and reduce ADHD-like symptoms in children aged 6-12 in Hong Kong who have subclinical or vulnerable ADHD symptoms. The main questions it aims to answer are:

Does playing a 30-minute digital game 5 times per week for 8 weeks improve sustained attention, memory, and planning?

Does it reduce parent- and teacher-rated inattention and hyperactivity/impulsivity symptoms compared with an active control game (Tetris)?

Researchers will compare a first-wave group that receives the digital game first and then Tetris with a second-wave group that receives Tetris first and then the digital game, to see if the digital game produces greater improvements.

Participants will:

Be screened for subclinical ADHD using parent and teacher questionnaires.

Play the "Lucky Panda" digital game or Tetris for 30 minutes, 5 times a week for 8 weeks, then switch to the other activity for another 8 weeks.

Complete computer-based tasks measuring attention, memory, and planning at three time points: before the study, after the first 8 weeks, and after the second 8 weeks.

Have their parents and teachers complete ADHD symptom questionnaires at the same three time points.

Have parents report their child's interest in the game, adherence, and other digital game habits.

This study focuses on children with subclinical symptoms, not children already diagnosed with ADHD or receiving ADHD treatment. If effective, the game may offer an accessible early self-help intervention while families wait for professional care.

02

Conditions studied

  • ADHD or ADHD Traits
03

In context

Attention Deficit Disorder with Hyperactivity

1,817 studies on the registry are indexed under Attention Deficit Disorder with Hyperactivity; 296 are open to participants now.

This study's planned enrollment of 100 is above the median of 71 across 1,437 interventional studies indexed under Attention Deficit Disorder with Hyperactivity.

Browse Attention Deficit Disorder with Hyperactivity studies →

Lead sponsor

The Hong Kong Polytechnic University is the lead sponsor of 679 studies on the registry; 257 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
6 Years to 12 Years
Sexes eligible
All
Accepts healthy volunteers
No

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  1. Meeting subclinical ADHD screening criteria;
  2. Ages 6 to 12;
  3. Family ownership of a tablet/smartphone with internet access.

Exclusion criteria

Exclusion Criteria:

  1. Current treatment for ADHD;
  2. Comorbid conditions like autism spectrum disorder;
  3. Previous cranial injury or neurological disorders;
  4. Impairments hindering computer use.
05

Study design

Phase
Not applicable
Primary purpose
Supportive care
Allocation
Randomized
Intervention model
Crossover assignment
Masking
Triple (Participant, Care provider, Outcomes assessor)
Enrollment
100 participants (estimated)

Study arms

  • Experimental
    Lucky Panda Digital Game Intervention

    Other: Digital Game Intervention

  • Active comparator
    Tetris Active Control

    Other: Tetris

Interventions

  • OtherDigital Game Intervention

    The intervention is "Lucky Panda," a home-based, self-administered digital game for children aged 6-12 with subclinical ADHD symptoms. Children play 30 minutes/day, 5 days/week for 8 weeks on a family tablet or smartphone under parental supervision. It requires no clinic visits, neurofeedback, VR, or specialised equipment. The game is based on Barkley's and Brown's ADHD models and includes three subgames targeting attention, working memory, and planning. A narrative in which children help "Lucky Panda" collect Crystal Stones provides engagement and rewards.

  • OtherTetris

    Tetris

06

What researchers measure

Primary outcomes

  1. Visual Continuous Performance Task (CPT)

    Sustained attention measured by the Visual Continuous Performance Task. The outcome is the longest interval between errors in seconds. A longer interval indicates better sustained attention. This task is not a scale and has no fixed minimum or maximum.

    Time frame: Baseline (Week 0), Week 8 (Test-1), Week 16 (Test-2)

  2. Memory recognition task

    Memory ability measured by a word recognition task. Participants memorize 20 words and then recognize them among 40 words. The outcome is the percentage of correct recognition. The range is 0 to 100. A higher percentage indicates better memory.

    Time frame: Baseline (Week 0), Week 8 (Test-1), Week 16 (Test-2)

  3. London Tower task

    Planning ability measured by the Tower of London task. The outcome is the number of moves needed to reach the target configuration. Fewer moves indicate better planning. The minimum depends on the item and there is no fixed maximum.

    Time frame: Baseline (Week 0), Week 8 (Test-1), Week 16 (Test-2)

  4. Swanson, Nolan, and Pelham Rating Scale, Fourth Edition (SNAP-IV), Parent Form

    Parent rated ADHD symptoms measured by the Swanson Nolan and Pelham Rating Scale Fourth Edition Parent Form. The Inattention and Hyperactivity and Impulsivity subscales each have 9 items rated from 0 Never to 3 Very often. The subscale mean score range is 0 to 3. Higher scores indicate worse ADHD symptoms. If total subscale scores are reported the range is 0 to 27 for each subscale and 0 to 54 for the full scale. Higher scores indicate worse ADHD symptoms.

    Time frame: Baseline (Week 0), Week 8 (Test-1), Week 16 (Test-2)

  5. Conners' Abbreviated Symptom Questionnaire (C-ASQ), Teacher Form

    Teacher rated ADHD symptoms measured by the Conners Abbreviated Symptom Questionnaire Teacher Form. The questionnaire has 10 items rated from 0 Never to 3 Very often. The total score range is 0 to 30. Higher scores indicate worse ADHD symptoms.

    Time frame: Baseline (Week 0), Week 8 (Test-1), Week 16 (Test-2)

07

Study locations

No study locations are listed for this record.

08

Timeline

1 registry update since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reachedSimilar studies: half by the dot; the band is the middle halfHalf of similar studies reached it by the dot; the band is the middle half, from a quarter to three quarters

Start is estimated for Nov 2026; primary completion for Dec 2026, 1 month later.

Of 479 non-industry interventional studies with no phase under Attention Deficit Disorder with Hyperactivity, half reached primary completion within 24 months of starting (the median), counting those still running; a quarter within 11 and three quarters within 43. This study's planned 1 month is below that.

Counting every sponsor, half of 510 studies reached it within 23 months; a quarter within 11 and three quarters within 41.

How these figures are worked out, and which studies are left out of them.

Registered
Oct 7, 2026
First posted
Oct 28, 2026
StartEst.
Nov 1, 2026
Primary completionEst.
Dec 31, 2026
CompletionEst.
Mar 1, 2027
Last update
Oct 28, 2026
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
Registered
First appeared on the registry. No changes since
Oct 28, 2026
Show all 1 update
  1. Oct 28, 2026
    First appeared on the registry

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

09

Registry details

Key details

Study ID
NCT07900048
Responsible party
Sponsor
First posted
Oct 28, 2026
Start date
Nov 1, 2026 (estimated)
Primary completion
Dec 31, 2026 (estimated)
Completion
Mar 1, 2027 (estimated)
Last update
Oct 28, 2026

Oversight

FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is not yet recruiting, as verified in Oct 2026. You cannot join it, but the record below documents what was studied.

Follow this study

Get an email when the registry record changes — status, dates, results — or when someone posts here.

Sign in to follow

Discussion

Questions and observations about this study, from anyone following it. Not medical advice, and not a channel to the study team — their contact details are on the registry record.

Sign in to join the discussion. Reading takes no account; posting does. You choose a display name, and a pseudonym is the default.

Nothing here yet. If you are running this trial, taking part in it, or weighing whether to, this is the place to say so.

Start the discussion