ClinicalTrials.gg
RecruitingNCT07884435RRCEUpdated Nov 2, 2026

Intervention Program for Psychological Well-Being in Institutionalized Older Adults Through Virtual Reality

An interventional study of Active IVR Group and Passive IVR Goup in Healthy Volunteers and Aging, Healthy, sponsored by Francisco Antonio Nieto Escámez. Recruiting at 2 sites in Spain. Open to participants aged 60 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-11-02.

Sponsored by Francisco Antonio Nieto Escámez · Not applicable, Interventional, and Supportive care

Updated Nov 2, 2026Now RecruitingSite recruiting status changed+2 moreGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
60
Allocation
Randomized
Ages
60 Years and older
Sex
All
01

Study summary

This randomized controlled trial (N = 60) evaluates the acceptability and efficacy of an immersive virtual reality (IVR) intervention designed to enhance psychological well-being in older adults without cognitive impairment living in long-term care facilities. The intervention protocol consists of 12 sessions combining guided reminiscence, relaxation, and virtual cultural experiences. In addition, the study analyzes participants' speech and prosody during the sessions to evaluate emotional responses elicited by the virtual environments.

Read the detailed description

This study evaluates the implementation of "Well-being RRCE," an immersive virtual reality (IVR) protocol designed for cognitively intact older adults living in long-term care. The intervention consists of 12 guided IVR sessions, using Meta Quest 2 head-mounted displays and browser-based WebXR environments developed to ensure accessibility and comfort. Following an initial pilot study with 12 participants that demonstrated feasibility, safety, and acceptability. This randomized controlled trial involves a total targeted sample of 60 participants (N = 60).

Participants are randomly allocated into three groups:

Active IVR Group: Participants receive the full 12-session "Well-Being RRCE" protocol, administered in small groups (2-4 participants), 3 times per week over 4 weeks (20 minutes per session). The protocol integrates three distinct intervention components: Reminiscence, Relaxation, and Cultural Experiences. Their verbal interactions are recorded via headworn microphones for exploratory qualitative and affective analysis.

Passive IVR Group: Participants undergo 12 sessions over 4 weeks (3 times per week, 20 minutes/session) administered in small groups (2-4 participants) of non-interactive exposure to immersive virtual environments of architectural or cultural interest with basic descriptive information provided by a facilitator, without guided reminiscence, relaxation, or discourse recording.

Control Group: Participants receive usual care and continue their standard facility routines (news workshops, gerontological exercise, cognitive stimulation, recreational activities, and guided walks) without receiving any IVR exposure.

The primary objective of this study is to examine the effect of the intervention on protocol acceptability and participants' subjective well-being. Additionally, it aims to evaluate the level of emotional response experienced by participants by analyzing their speech discourse and prosody during the different IVR sessions.

02

Conditions studied

  • Healthy Volunteers
  • Aging, Healthy

Keywords

  • virtual reality exposure
  • older adults
  • Long-Term Care
  • Residential Facilities
  • Psychological Well-Being
  • Immersive Virtual Reality
  • Avatar-Based Intervention
  • Eudaimonic Well-Being
  • Ryff's Model
  • Dignity-by-Design
  • Institutionalized Older Adults
03

In context

Psychological Well-Being

2,193 studies on the registry are indexed under Psychological Well-Being; 728 are open to participants now.

This study's planned enrollment of 60 is below the median of 110 across 1,796 interventional studies indexed under Psychological Well-Being.

Browse Psychological Well-Being studies →

Lead sponsor

This is the only study on the registry with Francisco Antonio Nieto Escámez as lead sponsor.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
60 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  1. Age ≥ 60 years
  2. Residence in a long-term care facility for at least 3 months
  3. Absence of significant cognitive impairment ( ≥ 21)
  4. Able to provide or have a legal representative who can do so. (5 )Able to remain seated for approximately 20 minutes per session.

(6) Willing to participate in 12 VR sessions over four weeks.

Exclusion criteria

Exclusion Criteria:

  1. Cognitive impairment that prevents understanding instructions or interacting with VR content.
  2. Severe psychopathological diagnosis or active psychiatric disorder requiring acute clinical management.
  3. Severe sensory impairments.
  4. Medical or neurological conditions that contraindicate VR exposure (e.g., uncontrolled epilepsy, severe motion sickness).
  5. Acute medical instability or conditions requiring urgent clinical intervention.
  6. Any condition judged by clinical staff to pose a safety risk during VR immersion.
Terms in these criteria, in plain language(2)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

MMSE and MoCA

Short tests of memory and thinking, each scored out of 30. Lower scores suggest more difficulty; criteria give a range, either to include people with memory problems or to leave them out.

Informed consent

Before you join, the study team explains what taking part involves — its purpose, what happens, the risks and possible benefits — and answers your questions, so you can decide freely. Consent is usually recorded on a form (the informed consent form, ICF) signed by you or, where the law allows, by someone legally authorised to decide for you.

You can keep asking questions during the study, you are told of new information that matters, and you can choose to leave at any time.

05

Study design

Phase
Not applicable
Primary purpose
Supportive care
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Investigator)
Enrollment
60 participants (estimated)

Study arms

  • Experimental
    Active IVR Group

    Participants complete the full Well-Being RRCE protocol, consisting of twelve group guided immersive virtual reality (IVR) sessions delivered three times a week over four weeks. Sessions consist of guided experiential tasks within immersive virtual environments focused on reminiscence, relaxation, and cultural experiences. Participants will answer questions during the guided sessions, and their audio responses will be recorded for subsequent analysis.

    Behavioral: Active IVR Group

  • Experimental
    Passive IVR Group

    Participants complete twelve group guided immersive virtual reality (IVR) sessions delivered three times a week over four weeks. Sessions consist of passive exposure to virtual environments, during which the activity guide provides a brief description of the virtual space the participants are viewing, without requiring active tasks or participant responses.

    Behavioral: Passive IVR Goup

  • No intervention
    Control Group

    Participants do not receive any immersive virtual reality sessions. They complete baseline, mid-intervention, and post-intervention assessments on the same timeline as the IVR groups to complete the evaluations appropriate for their condition. Participants continue to receive their usual care within the long-term care facility.

Interventions

  • BehavioralActive IVR Group

    Participants undergo twelve 20-minute sessions of active immersive virtual reality (IVR) delivered three times a week over a four-week period using head-mounted displays (HMDs). Each session includes interactive, guided experiential tasks within virtual environments tailored to reminiscence, relaxation, and cultural experiences. During these active sessions, participants respond verbally to structured prompts provided by the facilitator, and their speech audio is recorded for subsequent prosodic and emotional analysis

  • BehavioralPassive IVR Goup

    Participants undergo twelve 20-minute sessions of passive immersive virtual reality (IVR) delivered three times a week over a four-week period using head-mounted displays (HMDs). Each session consists of observational exposure strictly to cultural environments that are distinct from those used in the active condition. During sessions, participants passively view these unique virtual scenarios while a facilitator provides a brief, standardized description of the space.

06

What researchers measure

Primary outcomes

  1. Positive and Negative Affect (I-PANAS-SF)

    Positive and negative affect will be assessed using the International Positive and Negative Affect Schedule Short Form (I-PANAS-SF). The questionnaire contains 10 items rated on a 5-point Likert scale and yields separate Positive Affect and Negative Affect subscale scores ranging from 5 to 25. Higher Positive Affect scores indicate greater positive affect, whereas higher Negative Affect scores indicate greater negative affect.

    Time frame: Assessed at baseline (T0), immediately following each intervention session, and 1 week after completion of the intervention (T1).

  2. Affect Balance (EBA)

    Affect balance will be assessed using the Affect Balance Scale (Escala de Balance Afectivo, EBA; Godoy-Izquierdo et al., 2008). The instrument contains 18 items rated on a 3-point Likert scale and comprises Positive Affect and Negative Affect subscales (9 items each). An Affect Balance Index is calculated by subtracting the Negative Affect score from the Positive Affect score, yielding a total score ranging from -18 to +18. Higher scores indicate a more positive affective balance, whereas lower scores indicate a predominance of negative affect.

    Time frame: Assessed at baseline (T0), at the end of each intervention week (sessions 3, 6, 9, and 12), and 1 week after completion of the intervention (T1).

  3. Life Satisfaction (SWLS)

    Life satisfaction will be assessed using the Satisfaction With Life Scale (SWLS). The instrument consists of 5 items rated on a 7-point Likert scale with visual support, yielding a total score ranging from 5 to 35. Higher scores indicate greater satisfaction with life.

    Time frame: Assessed at baseline (T0) and 1 week after completion of the intervention (T1).

  4. Self-Perceived Well-Being

    Self-perceived well-being will be assessed using a single-item numerical rating scale ranging from 1 to 10. Participants in the IVR intervention groups will rate their immediate post-session well-being. Higher scores indicate greater perceived well-being.

    Time frame: Assessed immediately following each intervention session (12 sessions; IVR intervention groups only).

  5. State Anxiety (STAIr-State)

    State anxiety will be assessed using the State subscale of the short version of the State-Trait Anxiety Inventory (STAIr). The subscale consists of 6 dichotomous items, yielding scores ranging from 0 to 6. Higher scores indicate higher levels of state anxiety.

    Time frame: Assessed at baseline (T0), immediately following each intervention session, and 1 week after completion of the intervention (T1).

  6. Trait Anxiety (STAIr-Trait)

    Trait anxiety will be assessed using the Trait subscale of the short version of the State-Trait Anxiety Inventory (STAIr). The subscale consists of 7 dichotomous items, yielding scores ranging from 0 to 7. Higher scores indicate higher levels of trait anxiety.

    Time frame: Assessed at baseline (T0), immediately following each intervention session, and 1 week after completion of the intervention (T1).

Secondary outcomes

  1. Acceptability of the Intervention (NPT-ES)

    Acceptability of the intervention will be assessed using the adapted Non-Pharmacological Therapy Experience Scale (NPT-ES). This facilitator-rated scale consists of 5 items evaluating participation, pleasure, relationships with others, discomfort, and rejection, each rated on a 4-point scale (0-3). Item scores are summed to generate a total score ranging from 0 to 15, with higher scores indicating a more positive intervention experience and greater acceptability.

    Time frame: Assessed immediately following each intervention session (12 sessions).

  2. Participant Feedback on Virtual Environments

    Participants in the immersive virtual reality intervention groups will complete an ad hoc 5-item questionnaire after each session. Responses are recorded as Yes/No and assess whether the virtual environments elicited feelings of excitement, calmness, discomfort, restlessness, and perceived realism.

    Time frame: Assessed immediately following each intervention session (12 sessions; IVR intervention groups only).

Other outcomes

  1. Post-Intervention Participant Feedback

    Post-intervention feedback will be collected from participants in the immersive virtual reality (IVR) groups using study-specific questionnaires administered 1 week after completion of the intervention. The questionnaires evaluate participants' perceptions of well-being associated with the IVR experience, including identification of the session types and virtual environments that generated the greatest sense of well-being. Responses include selection of preferred experiences and ratings of perceived well-being on a 1-10 scale.

    Time frame: One week after the intervention (T1)

07

Study locations

1 of 2 sites recruiting
  • Residencia San Juan de Dios
    Bormujos, Sevilla 41930, Spain
    Recruiting
    • Francisco Nieto-Escamez, PhD in Psychology · Contactpnieto@ual.es · +34 647878423
  • The intervention is implemented across three long-term care facilities located in Sevilla, Spain.
    Seville, Spain
    Not yet recruiting
08

References and documents

Publications

  • Restout J, Bernache-Assollant I, Morizio C, Boujut A, Angelini L, Tchalla A, Perrochon A. Fully Immersive Virtual Reality Using 360 degrees Videos to Manage Well-Being in Older Adults: A Scoping Review. J Am Med Dir Assoc. 2023 Apr;24(4):564-572. doi: 10.1016/j.jamda.2022.12.026. Epub 2023 Feb 6. PubMed 36758621 ↗
  • Brimelow RE, Dawe B, Dissanayaka N. Preliminary Research: Virtual Reality in Residential Aged Care to Reduce Apathy and Improve Mood. Cyberpsychol Behav Soc Netw. 2020 Mar;23(3):165-170. doi: 10.1089/cyber.2019.0286. Epub 2019 Dec 12. PubMed 31829729 ↗

Individual participant data

Plan to share: No

09

Updates

2 registry updates since Sep 25, 2026
Status
Not yet recruiting→Recruiting
changed Nov 2, 2026
Sites
1 site added. The intervention is implemented across three long-term care facilities located in Sevilla, Spain. is now Not yet recruiting
Show site
  • Residencia San Juan de Dios · Bormujos, Spain
Nov 2, 2026
Registered
First appeared on the registry
Oct 20, 2026
Show all 2 updates
  1. Nov 2, 2026
    Not yet recruiting→Recruiting
    1 site added. The intervention is implemented across three long-term care facilities located in Sevilla, Spain. is now Not yet recruiting
    Show site
    • Residencia San Juan de Dios · Bormujos, Spain
    + 1 other change: date precision
  2. Oct 20, 2026
    First appeared on the registry

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

10

Registry details

Key details

Study ID
NCT07884435
Lead sponsor
Francisco Antonio Nieto Escámez
Responsible party
Francisco Antonio Nieto Escámez (Assistant Professor of Psychology, Principal Investigator, Universidad de Almeria) — Sponsor-investigator
First posted
Oct 20, 2026
Start date
Oct 15, 2026
Primary completion
Jan 2027 (estimated)
Completion
Jan 2027 (estimated)
Last update
Nov 2, 2026

Study contacts

Francisco Antonio Nieto-Escamez, PhD
Contact
pnieto@ual.es
+34 950214628

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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