CClinicalTrials.gg
CompletedNCT07440771Updated Sep 30, 2026

Effects of Traditional Game in School Going Children

An interventional study of KH0-KHO game and free play activity in Child, Only, sponsored by Riphah International University. Completed at 1 site in Pakistan. Open to participants aged 8 Years to 12 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-09-30.

Sponsored by Riphah International University · Not applicable, Interventional, and Other

Updated Sep 30, 2026Now CompletedEnrollment updatedGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
48
Allocation
Randomized
Ages
8 Years to 12 Years
Sex
All
01

Study summary

This randomized controlled trial examines whether regular participation in the traditional game **Kho-Kho** improves agility and reaction time in school-aged children. Due to limited physical education in schools, many children fail to achieve recommended daily physical activity, leading to physical and mental health issues. The study will involve **48 children (8-12 years)** from selected schools in Sialkot, divided into an experimental group (Kho-Kho) and a control group (free play). The intervention will be conducted **3 times per week for 6 weeks**, and outcomes will be measured using the **T-Test, Ruler Drop Test, and TOES**. Data will be analyzed using **SPSS v21**, with ethical approval from **Riphah International University, Lahore**.

Read the detailed description

Physical activity and movement are essential for the brain's healthy development. Due to a lack of time to finish the curriculum, physical education is frequently overlooked in schools. As a result, school-aged kids don't get the prescribed 60 minutes moderate-to-vigorous physical activity each day. Their sedentary classroom schedule causes physical changes like obesity and a lack of fitness. Additionally, it has been shown that children's mental and physical health improves when they regularly engaged in physical activities. This experimental study investigated the effects of traditional game Kho-Kho which is low-cost, time efficient making it ideal for resource-constrained educational settings. The traditional South Asian tag game Kho-Kho has drawn increased interest due to its possible advantages for children and teenagers' physical, mental, and social development. In contrast to many contemporary sports, Kho-Kho requires quick reflexes, strategic thinking, agility, Cognition and collaborative behavior, which makes it a fun and culturally relevant substitute for physical education classes. The aim of this study is to assess whether consistent participation in Kho-Kho leads to measurable improvements in agility and Reaction time.

The study design will be a Randomized controlled trial. The data will be collected from Gov. Girls Higher Secondary School Karewali, Kids Montessori School, Ugoki, Sialkot. The study will be completed in 10 months after the approval of synopsis. 48 school going kids age ranged 8-12 years will be randomly assigned either into an experimental group (n= 24) or control group (n=24). The intervention, Kho-Kho game, consist of 2 Innings performed 3 times per week for 6 weeks. Control group includes Free play physical activity. All the referred participants will be assessed for the eligibility criteria. Guardians of participants fulfilling the eligibility criteria will be asked to sign the consent forms before entering them to the study. Agility will be measured by "T-Test". Reaction time will be measured by "Ruller Drop Test" and participation will be measured by TEST OF ENVIRONMENTAL SUPPORTIVENESS (TOES). The synopsis will be presented to the Research Ethical Committee of Riphah International University, Lahore, for ethical approval to conduct this study. Data will be analyzed through SPSS version 21.0

02

Conditions studied

  • Child, Only

Keywords

  • school-aged children
  • Kho-Kho
  • agility
  • traditional game.
  • Reaction Time
03

In context

Lead sponsor

Riphah International University is the lead sponsor of 2,133 studies on the registry; 633 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
8 Years to 12 Years
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  • 8-12 years of school-going children
  • Give informed consent
  • physically healthy and medically fit to participate in physical activity
  • BMI within normal-for-age range to control for physical performance variability.

Exclusion criteria

Exclusion Criteria:

  • presence of at least one of the following conditions: circulatory, respiratory and musculoskeletal diseases, neuropsychiatric disease, exercise induced anaphylaxis, morbid obesity
  • History of injury or surgery in the past 4 months
  • Currently participating in other structured sports training or agility-specific coaching program, or research procedures
  • Inconsistent attendance in the intervention sessions.
05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Participant)
Enrollment
48 participants (actual)

Study arms

  • Experimental
    Experimental group: Kho-kh0 game group

    \*\*Intervention Arm (Kho-Kho Group):\*\* The experimental group will participate in a structured Kho-Kho program following standard rules. Sessions will be conducted \*\*three times per week for six weeks\*\*, with each session consisting of \*\*two 9-minute innings\*\* on a standard Kho-Kho court. Teams will include 12 players, with 9 chasers and 3 runners active at a time. Chasers aim to tag runners through quick movements and direction changes, with new runners entering once tagged. This intervention is designed to improve \*\*agility and reaction time\*\* through repetitive, high-intensity gameplay.

    Other: KH0-KHO game

  • Other
    Controlled group: free play activity group

    The CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education.

    Other: free play activity

Interventions

  • OtherKH0-KHO game

    A Kho Kho team has 12 players and is played on a rectangular court with two poles at each end and a central lane running through it. -free play activity The court is 27 by 16 m (89 × 52 ft), the distance between the two poles is 24 m (79 ft), and the width of the center lane is 30 cm (12 in). A match consists of two innings with each consisting of 9 min each .

    Also known as: free play activity

  • Otherfree play activity

    The CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education

06

What researchers measure

Primary outcomes

  1. T-test agility run

    Outcome Measure Title: Agility (T-Test Agility Run) Measure Description: Time taken to complete the T-Test Agility Run Unit of Measure: Seconds Interpretation: Lower scores indicate better agility

    Time frame: 6 week

  2. Ruller drop test

    Outcome Measure Title: Reaction time in children Time Frame: (baseline to 6 weeks) Description: Reaction time assessed using the Ruler Drop Test Unit of Measure: Milliseconds (ms) or centimeters (cm)

    Time frame: 6 week

Secondary outcomes

  1. The Children's Memory Scale

    Outcome Measure Title: Verbal and visual memory in children Measure Description: Children's Memory Scale (CMS), including subtests for immediate and delayed verbal and visual memory Scale Range: Index scores range from 40 to 160 Interpretation: Higher scores indicate better cognitive performance and memory ability.

    Time frame: 6 weeks

  2. Test of environmental supportiveness :

    Outcome Measure Title: Environmental supportiveness Measure Description: Environmental Supportiveness Scale assessing perceived environmental support for participation Scale Range: 0-34 Interpretation: Higher scores indicate better environmental supportiveness

    Time frame: 6 weeks

07

Study locations

1 site
  • Imran Amjad
    Lahore, Punjab Province 5400, Pakistan
08

References and documents

Individual participant data

Plan to share: No

No publications or documents are linked to this record.

09

Updates

1 registry update since Sep 25, 2026
Status
Recruiting→Completed
changed Sep 30, 2026
Show all 1 update
  1. Sep 30, 2026
    Recruiting→Completed
    + 5 other changes: identifiers, verification date, date precision, contact details and site details

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

10

Registry details

Key details

Study ID
NCT07440771
Lead sponsor
Riphah International University
Responsible party
Sponsor
First posted
Feb 27, 2026
Start date
Feb 4, 2026
Primary completion
Jun 30, 2026
Completion
Jul 15, 2026
Last update
Sep 30, 2026

Study contacts

Sadida Nisar, Ms-ppt
principal investigator · Riphah International University

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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This study is completed, as verified in Sep 2026. You cannot join it, but the record below documents what was studied.

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