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CompletedNCT07256041Updated Apr 17, 2026

Comparison of Gamification Approaches in Midwifery Education

An interventional study of Puzzle and Kahoot in Education, Midwifery Education and Gameifaction, sponsored by Agri Ibrahim Cecen University. Completed at 1 site in Turkey (Türkiye). Open to female participants, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-04-17.

Sponsored by Agri Ibrahim Cecen University · Not applicable, Interventional, and Other

Phase
Not applicable
Study type
Interventional
Enrollment
39
Allocation
Randomized
Sex
Female
01

Study summary

The aim of this study is to compare the effects of puzzle-solving and Kahoot-based learning methods on learning motivation and gaming experience among second-year midwifery students, and to evaluate students' satisfaction levels regarding these methods. The study is designed as a randomized controlled experimental research. It will be conducted between November and December 2025 with second-year students studying in the Department of Midwifery, Faculty of Health Sciences, Ağrı İbrahim Çeçen University.

The entire class will be randomly divided into two groups: Experiment 1 (Puzzle) and Experiment 2 (Kahoot). Data collection tools include the Learning Motivation Scale in Higher Education, the Gaming Experience Scale, a Satisfaction Questionnaire, Game (Kahoot-Puzzle) Achievement Test, and a Personal Information Form. For data analysis, paired-samples t-test, ANOVA, and independent-samples t-test will be used as appropriate.

Read the detailed description

The lectures will be delivered by the instructor in three-week topic blocks. After each three-week block, the following procedures will be implemented:

Experiment 1 group: A 20-question puzzle prepared by the researchers and validated through expert opinions from 10 academic midwifery instructors using the Content Validity Index (CVI) will be distributed. Students will be given 10 minutes to complete the puzzle.

Experiment 2 group: The same questions will be answered via the Kahoot application.

The interventions will be conducted three times in total (e.g., during the 3rd, 6th, and 9th weeks). To prevent contamination, the groups will meet in separate classrooms, and students' phones will be collected at the entrance.

The Personal Information Form will be administered at the pre-test stage. The Learning Motivation Scale in Higher Education will also be applied as a pre-test and post-test. The Gaming Experience Scale will be administered after the first and last game sessions. The Satisfaction Scale and the Game (Kahoot-Puzzle) Achievement Test (scores obtained from the puzzle or Kahoot) will be completed after each game session.

02

Conditions studied

  • Education
  • Midwifery Education
  • Gameifaction

Keywords

  • midwifery education
  • gameifaction
  • gaming experience
  • puzzle
  • Kahoot
  • learning motivation
03

In context

Lead sponsor

Agri Ibrahim Cecen University is the lead sponsor of 39 studies on the registry; 8 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
Child (0–17), Adult (18–64), Older adult (65+)
Sexes eligible
Female
Accepts healthy volunteers
Yes

Inclusion criteria

  • Being a second-year midwifery student
  • Enrolled in the prenatal care course
  • Owning a smartphone (for the Kahoot group)
  • Willingness to participate in the study
  • Regular attendance in the course

Exclusion criteria

Exclusion Criteria:

  • Unwillingness to participate in the study
  • Presence of learning disorders such as dyslexia
  • Insufficient attendance in the course
  • Previous participation in a similar study (Students who meet the exclusion criteria will be excluded from the study, but will continue to participate in the game activities. It is anticipated that their removal from the study could affect their performance in the course. Therefore, the scale scores of these students will not be included in the study analyses.)
05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
39 participants (actual)

Study arms

  • Experimental
    Puzzle Group

    A 20-question puzzle, prepared by the researchers and validated through expert opinions from 10 academic midwifery instructors using the Content Validity Index (CVI), will be distributed to the students in this group. Students will be given 10 minutes to complete the puzzle. They will solve three different puzzles at three-week intervals. Each question will be selected from the topics taught by the instructor during the preceding three weeks.

    Other: Puzzle

  • Experimental
    Kahoot Group

    Students in this group will form the Kahoot group. They will answer the same questions that the puzzle group solved, via the Kahoot application. Visuals will also be used in the questions at this stage. Students will respond with short answers and will be given 10 minutes for each quiz. The application will be conducted three times at three-week intervals, as with the puzzle group. Each question will be selected from the topics taught by the instructor during the preceding three weeks.

    Other: Kahoot

Interventions

  • OtherPuzzle

    Students in this group will solve three different puzzles, each administered at three-week intervals.

  • OtherKahoot

    Students in this group will complete three different Kahoot quizzes, each conducted at three-week intervals.

06

What researchers measure

Primary outcomes

  1. Personal Information Form

    This is a 6-item form that includes questions about students' demographic characteristics, academic grade point averages, and gaming experience

    Time frame: The form will be administered at the pre-test during students' first participation in the study.

  2. Learning Motivation Scale in Higher Education (YÖMÖ-Ü)

    The scale consists of three sub-dimensions: learning goals, approach goals, and avoidance goals, and validity and reliability analyses have shown that it is a reliable measurement tool for Turkish university students. Each sub-dimension is scored separately, and a total score is not calculated. The scores obtained from the sub-dimensions are evaluated separately to determine which behaviors motivate students toward learning.

    Time frame: Pre-test: Administered immediately before the first game session (on the same day). Post-test: Administered immediately after the final game session (on the same day).

  3. Gaming Experience (GAMEX) Scale

    The scale consists of 27 items, each scored on a 1-5 Likert scale. Items in the "Absence of Negative Effects" sub-dimension (3 items) are reverse-coded. The total score obtainable from the scale ranges from 27 to 135. Except for the "Absence of Negative Effects" sub-dimension, higher scores in the other sub-dimensions indicate a better gaming experience

    Time frame: Pre-test: Administered immediately after the completion of the first game session (on the same day). Post-test: Administered immediately after the completion of the final game session (on the same day)

  4. Satisfaction Questionnaire

    Developed by the researchers based on the literature. Students' perceptions of the learning method will be evaluated using this questionnaire

    Time frame: It will be completed immediately after the final game session (on the same day)

  5. Game (Kahoot-Puzzle) Achievement Test

    Each session will include 20 prepared questions. Since the test will be scored out of 100 points, each correct answer will be worth 5 points. The scores from the games administered in the three sessions will be compared between groups.

    Time frame: Administered immediately after each game session (three time points: pre-test, mid-test, post-test) on the same day.

07

Study locations

1 site
  • Ağrı İbrahim Çeçen Üniversitesi
    Ağrı, Center 04000, Turkey (Türkiye)
08

References and documents

Individual participant data

Plan to share: Undecided

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Apr 17, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT07256041
Lead sponsor
Agri Ibrahim Cecen University
Responsible party
Rumeysa ÖZAYABAKAN (Asst. Prof., Agri Ibrahim Cecen University) — Principal investigator
First posted
Dec 1, 2025
Start date
Nov 19, 2025
Primary completion
Dec 31, 2025
Completion
Dec 31, 2025
Last update
Apr 17, 2026

Study contacts

Rumeysa ÖZAYABAKAN
principal investigator · Agri Ibrahim Cecen University
Betül Uncu
principal investigator · Istanbul University - Cerrahpasa
Rukiye DUMAN
principal investigator · Istanbul University - Cerrahpasa

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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