An interventional study of Haptic-Integrated Interactive Virtual Reality Experience and Traditional Virtual Reality Experience (Hand Controllers) in Literacy, Literacy-language Intervention and Haptics, sponsored by University of Miami. Recruiting at 2 sites in United States. Open to participants aged 6 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-08-17.
Sponsored by University of Miami · Not applicable, Interventional, and Basic science
The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.
201 studies on the registry are indexed under Literacy; 69 are open to participants now.
This study's planned enrollment of 60 is below the median of 124 across 170 interventional studies indexed under Literacy.
Browse Literacy studies →University of Miami is the lead sponsor of 840 studies on the registry; 164 are open to participants now.
Of its 115 completed or terminated interventional studies of FDA-regulated products, 97 (84%) have results posted.
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Exclusion Criteria:
Participants in this group will receive haptic feedback delivered through haptic gloves with integrated vibration monitors and finger tracking. Each session will last up to 10 minutes, and participants will go through up to 5 sessions
Behavioral: Haptic-Integrated Interactive Virtual Reality Experience
Participants in this group will receive the Virtual Reality (VR) delivered through controllers with vibration-based feedback paired with visual and auditory cues, with hand movements. Each session will last up to 10 minutes, and participants will go through up to 5 sessions.
Behavioral: Traditional Virtual Reality Experience (Hand Controllers)
Participants will use haptic gloves to interact with the virtual reality experience
Participants will use traditional hand controllers to interact with the virtual reality experience
Literacy Task Performance
Participants' accuracy and completion rates on in-game literacy tasks (e.g., letter recognition, phonetic matching, spelling) recorded during the final session of the intervention. Performance data is automatically logged by the VR platform.
Time frame: Immediately after the intervention session
Plan to share: No
No publications or documents are linked to this record.
Start is estimated for Dec 2026; primary completion for Dec 2028, 24 months later.
Of 115 non-industry interventional studies with no phase under Literacy, half reached primary completion within 11 months of starting (the median), counting those still running; a quarter within 4 and three quarters within 20. This study's planned 24 months is above that.
Counting every sponsor, half of 117 studies reached it within 11 months; a quarter within 4 and three quarters within 19.
How these figures are worked out, and which studies are left out of them.
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