CClinicalTrials.gg
Status unknownNCT05377931Updated May 17, 2022

Ocular and Cardiac Effects of Battle Ground

An observational study in COVID-19, Accommodation Spasm and Tachycardia, sponsored by Benha University. Status unknown at 1 site in Egypt. Open to participants aged 18 Years to 40 Years. Per ClinicalTrials.gov, last updated 2022-05-17.

Sponsored by Benha University · Observational

The sponsor has not verified this record recently (last verified May 2022), so the status shown — last known as Recruiting — may be out of date.
Study type
Observational
Model
Cohort
Time perspective
Prospective
Enrollment
150
Ages
18 Years to 40 Years
Sex
All
01

Study summary

Mobile battle ground games are widely used in various age groups, there are ocular and cardiac affection that may affect users of this type of action games.

Read the detailed description

The aim of this study is to assess the possible ocular and cardiac changes that may affect users of this type of mobile games in real life among various age groups and especially in adults with history of recent corona virus (COVID-19) disease. There is no medical recommendations about the time and the hazards of using this games for longer periods in real practice.

02

Conditions studied

  • COVID-19
  • Accommodation Spasm
  • Tachycardia
  • Stress Reaction
  • Cardiac Arrhythmia

Keywords

  • Battle ground games
  • Accommodation
  • Spasm
  • Eye strain
  • Pulse disorder
  • Tachycardia
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In context

Arrhythmias, Cardiac

885 studies on the registry are indexed under Arrhythmias, Cardiac; 235 are open to participants now.

This study's planned enrollment of 150 is below the median of 200 across 414 observational studies indexed under Arrhythmias, Cardiac.

Browse Arrhythmias, Cardiac studies →

Lead sponsor

Benha University is the lead sponsor of 356 studies on the registry; 68 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years to 40 Years
Sexes eligible
All
Sampling method
Non-probability sample

Study population

Subjects that are using action mobile games during their leisure and are members of faculty of medicine, Banha university and are seeking to participate in this study.

Inclusion criteria

  • Normal subjects that are playing or not playing action mobile battle ground games will be included.
  • Post COVID-19 subjects with average 6 months of infection and are playing mobile battle. Ground games will be included.

Exclusion criteria

Exclusion Criteria:

  • Subjects that refuse to enter the study.
  • Users of mobile battle ground games with other diseases that may affect ocular and cardiac assessment as diabetic eye disease, cardiac congenital anomalies or recent cardiac or ocular surgery.
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Study design

Observational model
Cohort
Time perspective
Prospective
Enrollment
150 participants (estimated)
Patient registry
No

Groups and cohorts

  • Normal subjects users of battle ground games (Group 1)

    Subjects with no history of any medical diseases that are using mobile battle ground games for average 2 hours per day.

    Diagnostic Test: Changes in heart pulse rate · Diagnostic Test: Changes in eye strain

  • Post COVID-19 users of battle ground games (Group 2)

    Adults with a recent history of COVID-19 (average of 6 months after onset of the disease) that returned to their normal life style and are using mobile battle ground games.

    Diagnostic Test: Changes in heart pulse rate · Diagnostic Test: Changes in eye strain

  • Normal subjects not playing mobile games (Groups 3)

    Normal subjects that are not using any action mobile games.

    Diagnostic Test: Changes in heart pulse rate · Diagnostic Test: Changes in eye strain

Interventions

  • Diagnostic testChanges in heart pulse rate

    Measuring heart pulse rate using a wrest smart watch.

    Also known as: Pulse oximeter changes

  • Diagnostic testChanges in eye strain

    Changes in Accommodation measured by auto refractometer before and after mobile battle ground gaming.

06

What researchers measure

Primary outcomes

  1. Changes in heart pulse rate

    Changes in pulse in each group members measured by smart wrest watch in pulse beat/per minute.

    Time frame: During playing mobile battle ground games

Secondary outcomes

  1. Changes in accommodation

    Changes in eye accommodation measured by auto refractometer in diopter (D).

    Time frame: Before and immediately after mobile battle ground games

07

Study locations

1 of 1 sites recruiting
  • Ahmed Abdelshafy
    Banhā, QA 13511, Egypt
    Recruiting
08

References and documents

Individual participant data

Plan to share: Undecided

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on May 17, 2022, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT05377931
Lead sponsor
Benha University
Responsible party
Ahmed Abdelshafy (Lecturer of Ophthalmology, Benha University) — Principal investigator
First posted
May 17, 2022
Start date
May 10, 2022
Primary completion
Feb 10, 2023 (estimated)
Completion
Feb 20, 2023 (estimated)
Last update
May 17, 2022

Study contacts

Ahmed Abdelshafy, MD
Contact
ahmad4lg@gmail.com
01222328766
Marwa Abdelshafy, MD
Contact
drmarwatabl2012@gmail.com
01222328766
Mohamed A Abdelshafy, MD
study chair · Benha University

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is status unknown, as verified in May 2022. You cannot join it, but the record below documents what was studied.

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