CClinicalTrials.gg
Status unknownNCT04180839Updated Dec 5, 2019

Retrieval-extinction Paradigm on Internet Gaming Disorder

An interventional study of gaming-related retrieval-extinction and nongaming-related retrieval-extinction in Internet Gaming Disorder, sponsored by Beijing Normal University. Status unknown at 1 site in China. Open to participants aged 18 Years to 30 Years. Per ClinicalTrials.gov, last updated 2019-12-05.

Sponsored by Beijing Normal University · Not applicable, Interventional, and Basic science

The sponsor has not verified this record recently (last verified Dec 2019), so the status shown — last known as Recruiting — may be out of date.
Phase
Not applicable
Study type
Interventional
Enrollment
60
Allocation
Randomized
Ages
18 Years to 30 Years
Sex
All
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Study summary

The overall aim of this experimental study is to apply the new paradigm of substance addiction intervention to the study of Internet gaming disorder(IGD) subjects' intervention.

Read the detailed description

This study is based on the retrieval-extinction paradigm.As with the efficacy, the experiment aims to test the effect of the retrieval-extinction paradigm on game craving and behave of IGD subjects, so as to provide an empirical basis for the development of effective intervention means of Internet gaming disorder.

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Conditions studied

  • Internet Gaming Disorder
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In context

Internet Addiction Disorder

170 studies on the registry are indexed under Internet Addiction Disorder; 49 are open to participants now.

This study's planned enrollment of 60 is below the median of 88 across 95 interventional studies indexed under Internet Addiction Disorder.

Browse Internet Addiction Disorder studies →

Lead sponsor

Beijing Normal University is the lead sponsor of 30 studies on the registry; 4 are open to participants now.

Counted across the registry records on this site, refreshed daily.

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Who can participate

Ages eligible
18 Years to 30 Years
Sexes eligible
All
Accepts healthy volunteers
No

Inclusion criteria

  1. the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder : the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥ 5.
  2. the scores of the Young-Internet addiction Test ≥ 50
  3. engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.

Exclusion criteria

Exclusion Criteria:

  1. current or history of use of illegal substances and other addictions;
  2. current or history of psychiatric or neurological illness;
  3. current use of psychotropic medications.
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Study design

Phase
Not applicable
Primary purpose
Basic science
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Participant)
Enrollment
60 participants (estimated)

Study arms

  • Experimental
    gaming-related retrieval-extinction

    about 30 individuals with IGD will be randomly assigned to the R-E training group

    Behavioral: gaming-related retrieval-extinction

  • Other
    nongaming-related retrieval-extinction

    about another 30 individuals with IGD will be randomly assigned to the NR-E training group

    Behavioral: nongaming-related retrieval-extinction

Interventions

  • Behavioralgaming-related retrieval-extinction

    During one training session,participants will first view a 5-min retrieval video containing gaming content and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues. The whole training includes 2 training sessions. Participants will receive one training session once a day for two consectutive days.

    Also known as: R-E

  • Behavioralnongaming-related retrieval-extinction

    During one session,participants will first view a 5-min neutral video and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues. The whole procedure includes 2 sessions. Participants will receive one session once a day for two consectutive days.

    Also known as: NR-E

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What researchers measure

Primary outcomes

  1. Mean Change in gaming craving at cue-reactivity task between the two test sessions

    Participants were asked to passively watch three kinds of videos and rate their craving immediately after each video clip using 10-point visual analog scales.The task assesses the severity of cue-induced craving for Internet gaming, with high scores indicating great cue-induced craving.

    Time frame: baseline , one day after training

Secondary outcomes

  1. Mean Change in gaming Craving

    The Brief Questionnaire of gaming Urges questionnaire is a 10-item gaming urge questionnaire with scores ranging from 0 to 10 to assess gaming craving. The questionnaire assesses the severity of craving for Internet gaming behavior, with high scores indicating great craving.

    Time frame: The questionnaire is given to participants to record their gaming craving at baseline、after the first day of training、after the second day of training、one day after training、1 week and 1 month after tranning respectively

  2. Mean Change in gaming time at baseline、1-Week and 1-month Follow-Up

    At the baseline、end of the first week and month test session, participants will receive a diary in which to record the gaming time after the 1-week and 1-month follow-up period.

    Time frame: A diary is given to participants to record their gaming time at baseline、 1-week and 1-month

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Study locations

1 of 1 sites recruiting
  • State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University
    Beijing, Beijing 100875, China
    Recruiting
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References and documents

Publications

  • Xue YX, Luo YX, Wu P, Shi HS, Xue LF, Chen C, Zhu WL, Ding ZB, Bao YP, Shi J, Epstein DH, Shaham Y, Lu L. A memory retrieval-extinction procedure to prevent drug craving and relapse. Science. 2012 Apr 13;336(6078):241-5. doi: 10.1126/science.1215070. PubMed 22499948 ↗

Individual participant data

Plan to share: Yes — we will share individual participant data when required

Supporting information: Study protocol, Sap, Icf, Csr, Analytic code

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Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Dec 5, 2019, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT04180839
Lead sponsor
Beijing Normal University
Responsible party
Sponsor
First posted
Nov 29, 2019
Start date
Nov 25, 2019
Primary completion
Mar 30, 2020 (estimated)
Completion
Apr 30, 2020 (estimated)
Last update
Dec 5, 2019

Study contacts

Ziliang Wang, Master
Contact
wangziliang201@163.com
+8618395949625
jintao Zhang, phD
Contact
zhangjintao@bnu.edu.cn
+8610 58800728
jintao Zhang, phD
principal investigator · Beijing Normal University

Oversight

FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is status unknown, as verified in Dec 2019. You cannot join it, but the record below documents what was studied.

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