ClinicalTrials.gg
CompletedNCT03927612Updated Jun 28, 2023Results posted

Virtual Reality to Improve Social Perspective Taking

An interventional study of Virtual reality perspective taking training and Virtual reality control perspective in Conduct Disorder, Child and Adolescent, sponsored by Indiana University. Completed at 1 site in United States. Open to participants aged 9 Years to 12 Years. Per ClinicalTrials.gov, last updated 2023-06-28.

Sponsored by Indiana University · Not applicable, Interventional, and Treatment

Phase
Not applicable
Study type
Interventional
Enrollment
90
Allocation
Randomized
Ages
9 Years to 12 Years
Sex
All
01

Study summary

This project will examine how virtual reality treatment that provides users with the alternate perspective of a virtual interpersonal interaction impacts psychological and neurobiological markers of social perspective taking in children with a disruptive behavior disorder. The investigators anticipate that experiencing a virtual encounter from a counterpart's point-of-view improves a child's perspective taking and alters brain function related to imagining another person's pain.

Read the detailed description

Oppositional defiant disorder (ODD) and conduct disorder (CD), collectively known as disruptive behavior disorders (DBDs), involve persistent physical or verbal confrontations, antisocial behavior, and emotional outbursts. Despite a range of biological and environmental risk factors for DBD, social-cognitive impairments are a common link, and improving these deficits should be beneficial for all patients with DBD.

Children and adolescents with DBD have deficits in social perspective taking that contribute significantly to these behavior problems. Perspective taking is the ability to perceive the world from another person's point of view, including making inferences about the capabilities, feelings, and expectations of others. Perspective taking requires substantial motivation and cognitive resources and can be difficult to achieve, particularly for children. A failure to understand or value another person's perspective inhibits helping behavior without clear direct benefits. Perspective taking skills are related to empathic concern, which encompasses feelings of sympathy and concern for unfortunate others, and theory of mind, the ability to accurately infer others' mental states, such as intentions. Negative attribution biases are more likely in individuals with poor theory of mind. Thus, improving children's perspective-taking skills should allow them to better understand a counterpart's thinking and intentions, increasing empathic concern, and reducing hostile attribution biases-and therefore improving the likelihood that prosocial behavior occurs.

In the brain, perspective taking engages circuitry underlying empathic concern and theory of mind. In fMRI studies, imagining pain to the self or other, often in conjunction with images depicting painful scenarios, engages the brain's salience network. Dorsal ACC and bilateral anterior insula, the regions most commonly activated in response to other's pain, also show strong responses to self-perspective pain. However, in youth with DBD, there is a decreased response to other-perspective pain in dACC and anterior insula, despite no change or a heightened response to self-perspective pain.

Software interventions have shown some promise to improve perspective taking. In particular, VR has exciting therapeutic potential to address perspective-taking deficits because it provides naturalistic yet controlled environments in which users can experience interactions from multiple viewpoints. VR interventions typically provide better generalization to real-world behavioral changes compared to traditional methods. VR has an advantage over traditional interventions because it provides an embodied experience that is a middle ground between therapy room settings and the real world (e.g., school, home) where problematic behaviors occur.

In this investigation, the investigators will build upon a current VR design using an Oculus Quest virtual reality headset. After experiencing virtual interpersonal conflicts in a school cafeteria setting, participants will re-experience scenarios in one of two manners: an enriched perspective from the virtual counterpart's point-of-view, with internal dialogue and background information; or a control perspective, which replays the original point-of-view. During this proof-of-concept phase, the primary target is social perspective taking. The investigators will assess functional engagement of this target by quantifying (1) the ability to recognize and understand the virtual counterpart's perspective; and (2) the neural response (in pain circuitry) to pain experienced by the virtual counterpart, a common marker for perspective taking that is abnormal in DBD.

02

Conditions studied

  • Conduct Disorder
  • Child
  • Adolescent
  • Attention Deficit and Disruptive Behavior Disorders
  • Child Behavior Disorders
  • Virtual Reality
  • Social Perception
  • Magnetic Resonance Imaging

Keywords

  • virtual reality
  • perspective taking
  • conduct disorder
  • oppositional defiant disorder
  • functional magnetic resonance imaging
  • child
  • adolescent
03

In context

Conduct Disorder

101 studies on the registry are indexed under Conduct Disorder; 15 are open to participants now.

This study's enrollment of 90 is below the median of 124 across 80 interventional studies indexed under Conduct Disorder.

Browse Conduct Disorder studies →

Lead sponsor

Indiana University is the lead sponsor of 986 studies on the registry; 198 are open to participants now.

Of its 148 completed or terminated interventional studies of FDA-regulated products, 118 (80%) have results posted.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
9 Years to 12 Years
Sexes eligible
All
Accepts healthy volunteers
No

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Aged 9-12
  • English-speaking
  • Meet criteria for oppositional defiant disorder (ODD), conduct disorder (CD), or Other Specified or Unspecified Disruptive, Impulse-Control, and Conduct Disorder
  • Right-handed
  • Estimated full-scale IQ greater than 70

Exclusion criteria

Exclusion Criteria:

  • Bipolar disorder, any disorder involving psychosis, pervasive developmental disorders, current or past substance use disorder, or current major depressive disorder
  • History of neurological problems (e.g., epilepsy, traumatic brain injury)
  • for MRI
  • Sibling who has participated in this study
  • Experience negative side effects during use of virtual reality (e.g., VR sickness)
  • In opinion of investigator, cannot complete study procedures or is inappropriate for study participation
Terms in these criteria, in plain language(2)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

DSM diagnostic criteria

The American Psychiatric Association’s manual of mental health diagnoses. DSM-5 (2013, revised as DSM-5-TR in 2022) replaced DSM-IV, and some studies still name the older edition. “Meets DSM criteria for …” means diagnosed by that edition’s diagnostic criteria, usually by a clinician in an interview.

Contraindication

A reason a treatment, test or procedure should not be given to a particular person, such as an allergy, another illness or a medicine they take.

05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Triple (Participant, Investigator, Outcomes assessor)
Enrollment
90 participants (actual)

Study arms

  • Experimental
    Alternate Perspective

    After experiencing VR scenarios, participants will experience the interactions again from the virtual counterpart's perspective within the VR system.

    Device: Virtual reality perspective taking training

  • Placebo comparator
    Control Perspective

    After experiencing VR scenarios, participants will experience the interactions again from the same perspective in the VR system.

    Device: Virtual reality control perspective

Interventions

  • DeviceVirtual reality perspective taking training

    Virtual reality system provides first-person perspective of a virtual social interaction in a school cafeteria as the subject attempts to complete a goal. A virtual counterpart interferes with this goal. In the alternate perspective condition, participants will then experience the scenario again from the counterpart's perspective, including internal thoughts of the virtual counterpart.

  • DeviceVirtual reality control perspective

    Virtual reality system provides first-person perspective of a virtual social interaction in a school cafeteria as the subject attempts to complete a goal. A virtual counterpart interferes with this goal. In the control perspective condition, participants will then experience the scenario again from identical perspective.

06

What researchers measure

Primary outcomes

  1. Change From Pre-intervention on the Virtual Reality Perspective Taking Scale

    This scale provides a 0-100 score that indicates the degree to which participants understand the perspective of their virtual counterpart, derived from the Perspective Taking subscale of the Interpersonal Reactivity Index. A higher change score indicate greater improvement in perspective taking in the virtual environment. The scale will be completed twice on the same day, before and after the intervention.

    Time frame: 1 Day

  2. Change From Pre-intervention on the Acknowledgement of Other Perspective Scale

    This scale allows participants to rate the relative importance of the virtual counterpart's perspective, on a 0-100 scale, with a scenario-specific question. A higher change score indicates greater improvement in acknowledging the virtual counterpart's perspective. The scale will be completed twice on the same day, before and after the intervention.

    Time frame: 1 Day

  3. Change From Pre-intervention in Brain Activity in Response to Self Pain vs. Other Pain

    Functional magnetic resonance imaging (fMRI) will measure the blood-oxygen level-dependent (BOLD) response in the dorsal anterior cingulate cortex, left anterior insula, and right anterior insula while imagining pain happening to oneself or the virtual counterpart. Perspective taking and empathy are reflected by a similar BOLD response to self and other pain. This score reflects the change from baseline in the Self Pain - Other Pain contrast in each region. A lower score to Self vs. Other pain results from a stronger response to other's pain, reflecting improved perspective taking. Therefore, lower values reflect a stronger neural response to other's pain, compared to the baseline visit.

    Time frame: The fMRI scans will be administered 0-2 weeks prior to the intervention and the day of the intervention (upon completion of the intervention).

07

Results

Posted Jun 28, 2023

Participant flow

Participant flow — Overall Study
MilestoneAlternate PerspectiveControl Perspective
Started2424
Completed2424
Not completed00

Outcome measures

PrimaryChange From Pre-intervention on the Virtual Reality Perspective Taking Scale

This scale provides a 0-100 score that indicates the degree to which participants understand the perspective of their virtual counterpart, derived from the Perspective Taking subscale of the Interpersonal Reactivity Index. A higher change score indicate greater improvement in perspective taking in the virtual environment. The scale will be completed twice on the same day, before and after the intervention.

Time frame:
1 Day
Reported as:
Mean · Score on a scale
Change From Pre-intervention on the Virtual Reality Perspective Taking Scale
Score on a scaleAlternate PerspectiveControl Perspective
Change From Pre-intervention on the Virtual Reality Perspective Taking Scale16.3 ± 27.9-10.4 ± 26.3
PrimaryChange From Pre-intervention on the Acknowledgement of Other Perspective Scale

This scale allows participants to rate the relative importance of the virtual counterpart's perspective, on a 0-100 scale, with a scenario-specific question. A higher change score indicates greater improvement in acknowledging the virtual counterpart's perspective. The scale will be completed twice on the same day, before and after the intervention.

Time frame:
1 Day
Reported as:
Mean · score on a scale
Change From Pre-intervention on the Acknowledgement of Other Perspective Scale
score on a scaleAlternate PerspectiveControl Perspective
Change From Pre-intervention on the Acknowledgement of Other Perspective Scale2.0 ± 27.1-1.4 ± 18.5
PrimaryChange From Pre-intervention in Brain Activity in Response to Self Pain vs. Other Pain

Functional magnetic resonance imaging (fMRI) will measure the blood-oxygen level-dependent (BOLD) response in the dorsal anterior cingulate cortex, left anterior insula, and right anterior insula while imagining pain happening to oneself or the virtual counterpart. Perspective taking and empathy are reflected by a similar BOLD response to self and other pain. This score reflects the change from baseline in the Self Pain - Other Pain contrast in each region. A lower score to Self vs. Other pain results from a stronger response to other's pain, reflecting improved perspective taking. Therefore, lower values reflect a stronger neural response to other's pain, compared to the baseline visit.

Time frame:
The fMRI scans will be administered 0-2 weeks prior to the intervention and the day of the intervention (upon completion of the intervention).
Reported as:
Mean · BOLD signal change (Self vs. Other Pain)
Change From Pre-intervention in Brain Activity in Response to Self Pain vs. Other Pain
BOLD signal change (Self vs. Other Pain)Alternate PerspectiveControl Perspective
Left Anterior Insula Change0.089 ± 0.19-0.070 ± 0.25
Right Anterior Insula Change0.078 ± 0.22-0.128 ± 0.30
Dorsal Anterior Cingulate Cortex Change0.10 ± 0.27-0.080 ± 0.34

Adverse events

Collected over 1 Day. Non-serious events are listed at a 5% frequency threshold.

Adverse event summary by group
GroupDeathsSeriousOther
Alternate Perspective0/24 (0%)0/24 (0%)0/24 (0%)
Control Perspective0/24 (0%)0/24 (0%)0/24 (0%)

Baseline characteristics

While all participants completed the study, data from one participant in the Alternate Perspective arm was not included in analysis due to inability to follow instructions and two participants in the Control Perspective were not included (one failure to follow instructions; one equipment malfunction).

Age, Categorical
Age, Categorical(Participants)Alternate PerspectiveControl PerspectiveTotal
<=18 years232245
Between 18 and 65 years000
>=65 years000
Age, Continuous
Age, Continuous(years)Alternate PerspectiveControl PerspectiveTotal
Mean10.87 ± 1.0011.16 ± 1.0311.01 ± 1.01
Sex: Female, Male
Sex: Female, Male(Participants)Alternate PerspectiveControl PerspectiveTotal
Female81018
Male151227
Ethnicity (NIH/OMB)
Ethnicity (NIH/OMB)(Participants)Alternate PerspectiveControl PerspectiveTotal
Hispanic or Latino325
Not Hispanic or Latino202040
Unknown or Not Reported000
Race (NIH/OMB)
Race (NIH/OMB)(Participants)Alternate PerspectiveControl PerspectiveTotal
American Indian or Alaska Native000
Asian000
Native Hawaiian or Other Pacific Islander000
Black or African American235
White181634
More than one race235
Unknown or Not Reported101
Region of Enrollment
Region of Enrollment(Participants)Alternate PerspectiveControl PerspectiveTotal
United States232245
08

Study locations

1 site
  • IU Health Neuroscience Center
    Indianapolis, Indiana 46202, United States
09

References and documents

Study documents

PDFs hosted by the registry, ClinicalTrials.gov.

Individual participant data

Plan to share: No

10

Timeline

Tracking since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reachedSimilar studies: half by the dot; the band is the middle halfHalf of similar studies reached it by the dot; the band is the middle half, from a quarter to three quarters

Ran from Jan 2020 to primary completion in Mar 2022, 26 months.

Results were first posted in Jun 2023, 1 year 2 months after primary completion.

Of 29 interventional studies with no phase under Conduct Disorder, half reached primary completion within 28 months of starting (the median), counting those still running; a quarter within 22 and three quarters within 68. This study's 26 months is close to that.

How these figures are worked out, and which studies are left out of them.

Registered
Apr 18, 2019
First posted
Apr 25, 2019
StartActual
Jan 7, 2020
Primary completionActual
Mar 30, 2022
CompletionActual
Mar 30, 2022
Results first posted
Jun 28, 2023
Last update
Jun 28, 2023
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
No changes since tracking began. The registry record was last updated on Jun 28, 2023, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
11

Registry details

Key details

Study ID
NCT03927612
Lead sponsor
Indiana University
Responsible party
Tom Hummer (Assistant Research Professor, Indiana University) — Principal investigator
First posted
Apr 25, 2019
Start date
Jan 7, 2020
Primary completion
Mar 30, 2022
Completion
Mar 30, 2022
Results posted
Jun 28, 2023
Last update
Jun 28, 2023

Study contacts

Tom A Hummer, PhD
principal investigator · Indiana University School of Medicine

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
Yes
View the source record on ClinicalTrials.gov ↗

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