ClinicalTrials.gg
RecruitingNCT07895979Updated Oct 26, 2026

The Efficacy of an IADL-based Non-immersive Virtual Reality Training Program to Enhance ADL Performance and Cognitive Function for Persons at Risk of Dementia

An interventional study of Daily Life VR Training and Non-Conditional Game VR Training in Cognitive Enhancement, Subjective Cognitive Decline (SCD) and Mild Cognitive Impairmen, sponsored by National Taiwan University Hospital. Recruiting at 1 site in Taiwan. Open to participants aged 50 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-10-26.

Sponsored by National Taiwan University Hospital · Not applicable, Interventional, and Prevention

From the registry’s dates

  • Registered 8 months after the study started (first participant enrolled Feb 2026, registered Oct 2026).
  • Started Feb 2026; still recruiting 8 months later.
Updated Oct 26, 2026Newly registeredGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
216
Allocation
Randomized
Ages
50 Years and older
Sex
All
01

Study summary

The goal of this clinical trial is to learn if a touchscreen-based virtual reality (VR) training program that simulates everyday life tasks works to improve daily living skills and thinking abilities in adults aged 50 and older, including those at risk of dementia (individuals with Subjective Cognitive Decline or Mild Cognitive Impairment). It will also explore what personal factors influence the training results. The main questions it aims to answer are:

  • Does the daily life VR training program improve participants' ability to perform complex everyday activities and adapt flexibly to daily life challenges?
  • Does the training improve overall thinking skills (such as memory, attention, and problem-solving), brain activity, and mood (depression and anxiety)? Researchers will compare the daily-life VR training program (IADL-VR) to a non-situational game VR program (Game-VR) and a traditional in-person tabletop cognitive training program (Cog-Entity) to see if realistic daily-life VR simulation works better to enhance everyday functioning and brain health.

Participants will:

  • Be randomly assigned to one of the three training groups (daily-life VR tasks, digital brain-training mini-games, or traditional tabletop board games).
  • Attend a 2-hour group session once a week for 12 weeks, which includes 1 hour of assigned cognitive training and 1 hour of physical fitness exercise.
  • Complete assessments of their daily living skills, thinking abilities, mood, and brain activity (using functional magnetic resonance imaging, or fMRI) within 2 weeks before and after the 12-week program.
02

Conditions studied

  • Cognitive Enhancement
  • Subjective Cognitive Decline (SCD)
  • Mild Cognitive Impairmen

Keywords

  • ADL performance
  • Cognitive function
  • virtual reality
03

In context

Lead sponsor

National Taiwan University Hospital is the lead sponsor of 2,609 studies on the registry; 574 are open to participants now.

Of its 11 completed or terminated interventional studies of FDA-regulated products, 2 (18%) have results posted.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
50 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Eligibility criteria

Inclusion Criteria:

General Inclusion Criteria (Applicable to All Participants):

  • Aged 50 years or older.
  • Completed at least elementary school education (6 or more years of formal education) and able to read and write in Chinese.

Group-Specific Inclusion Criteria:

  1. Cognitively Healthy Middle-Aged and Older Adults Group:

    • Taiwanese version of the Montreal Cognitive Assessment (MoCA) score > 26.
    • Does not meet the diagnostic criteria for Subjective Cognitive Decline (SCD), Mild Cognitive Impairment (MCI), or dementia.
  2. Subjective Cognitive Decline (SCD) Group:

    • Taiwanese version of the Montreal Cognitive Assessment (MoCA) score > 23.
    • Subjective Cognitive Decline Questionnaire (SCD-Q) score > 7 (out of a total score of 24).
    • Answers "Yes" to both of the following questions: "Do you feel that you have memory problems compared to your previous normal state?" and "Have your family members or close friends noticed that you have memory problems compared to your previous state?"
    • Normal performance on standardized neuropsychological tests (Color Trails Test and memory-related tests), defined as scoring higher than 1.5 standard deviations below the age- and education-adjusted normative mean.
    • Does not meet the diagnostic criteria for Mild Cognitive Impairment (MCI) or dementia.
  3. Mild Cognitive Impairment (MCI) Group:

    • Taiwanese version of the Montreal Cognitive Assessment (MoCA) score > 21.
    • Diagnosed with Mild Cognitive Impairment (MCI) by a neurologist or psychiatrist.
    • Does not meet the diagnostic criteria for dementia.

Exclusion Criteria (Applicable to All Participants):

  • Meets the clinical diagnostic criteria for dementia.
  • Geriatric Depression Scale Short-Form (GDS-S) score >= 8, or cognitive changes caused by other psychiatric disorders, neurological diseases, or substance abuse with unstable medical conditions and interfering symptoms.
  • Severe visual or hearing impairments that prevent the completion of cognitive function assessments.
  • Physical illnesses or conditions that prevent participation in the cognitive and physical training interventions.
05

Study design

Phase
Not applicable
Primary purpose
Prevention
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Outcomes assessor)
Enrollment
216 participants (estimated)

Study arms

  • Experimental
    Daily Life VR Training (IADL-VR)

    Participants practice multi-step, realistic daily scenarios on a touchscreen computer, including shopping and cooking for a holiday meal, hospital registration and medication management, and travel planning.

    Behavioral: Daily Life VR Training

  • Active comparator
    Non-Conditional Game VR Training (Game-VR)

    Participants play short, decontextualized digital brain-training mini-games targeting attention, memory, math, and language.

    Behavioral: Non-Conditional Game VR Training

  • Active comparator
    Traditional Cognitive Training (Cog-Entity)

    Participants engage in therapist-guided tabletop board games targeting various cognitive skills.

    Behavioral: Traditional Cognitive Training

Interventions

  • BehavioralDaily Life VR Training

    Delivered on a 16-inch touchscreen computer incorporating touch, handwriting recognition, and voice interaction. The software features three core daily living themes with 3 to 4 sequential sub-tasks each, graded across 5 to 8 difficulty levels: 1. Holiday Reunion Dinner Preparation: Checking home inventory to create a shopping list, supermarket shopping while filtering out audio promotional distractions, price comparison and checkout calculation, and following cooking sequences. 2. Health Management: Operating a hospital registration kiosk under time and step constraints, remembering physician and pharmacist instructions during a clinic visit, and organizing a medication pillbox. 3. Travel Planning: Packing luggage spatially, navigating bus and train schedules/platforms, reacting to unexpected events (e.g., retrieving blown-away luggage), and problem-solving during travel emergencies (e.g., lost items or suspended train services).

  • BehavioralNon-Conditional Game VR Training

    Uses commercial digital cognitive games consisting of 22 short mini-games (under 2 minutes each) across five domains: attention, memory, mathematics, general cognition, and language, without real-life situational integration.

  • BehavioralTraditional Cognitive Training

    Uses structured commercial board games and tabletop activities facilitated by an occupational therapist, focusing on a specific cognitive domain each week (attention, working memory, visuospatial skills, executive function, cognitive flexibility, and language).

06

What researchers measure

Primary outcomes

  1. Subjective Cognitive Decline Questionnaire (SCD-Q)

    Assessed via a semi-structured interview based on the 24 items of the Subjective Cognitive Decline Questionnaire (SCD-Q). Participants identify up to 5 of their most concerning daily life cognitive difficulties and rate each item on two dimensions: (1) Frequency of occurrence, rated from 1 to 10 (where 10 indicates very frequent occurrence), and (2) Perceived distress/bother level, rated from 1 to 10 (where higher scores indicate lower distress, with 10 representing no distress at all).

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  2. The Brief University of California San Diego Performance-Based Skills Assessment-Traditional Chinese Version (UPSA-B)

    An objective, performance-based measure that evaluates instrumental activities of daily living (IADL) in simulated real-world scenarios across two domains: financial skills and communication skills (telephone use). Total scores range from 0 to 100, with higher scores indicating better everyday functional performance.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  3. IADL Context-Based Cognitive Flexibility Assessment (ICFA)

    A performance-based assessment evaluating cognitive flexibility within daily life contexts across 5 IADL-related scenarios (e.g., public transportation use, financial management, and daily life problem-solving). Each scenario consists of two parts assessing (1) spontaneous cognitive flexibility and (2) reactive cognitive flexibility (including intra-dimensional and extra-dimensional shifting). Higher scores indicate better real-life cognitive flexibility.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

Secondary outcomes

  1. the Taiwanese Version of the Montreal Cognitive Assessment (MoCA-T)

    Assesses global cognitive function across 8 cognitive domains: visuospatial/executive function, naming, memory, attention, language, abstraction, delayed recall, and orientation. Total scores range from 0 to 30, with higher scores indicating better global cognitive function.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  2. Color Trails Test (CTT)

    Evaluates sustained attention, alternating attention, and executive function. Consists of two parts: CTT-1 requires connecting numbered circles from 1 to 25 in sequence as quickly as possible; CTT-2 requires connecting numbered circles from 1 to 25 while alternating between pink and yellow colors. Measured by completion time (in seconds), where shorter completion times indicate better attention and executive functioning.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  3. the Wechsler Memory Scale-Third Edition (WMS-III) Family Pictures Subtest

    Evaluates immediate and delayed visual memory. Participants view 4 pictures of family scenes and are asked to recall the characters, their spatial locations, and their activities immediately and after a 25-to-35-minute delay. Scores for both immediate recall and delayed recall range from 0 to 64, with higher scores indicating better visual memory.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  4. the Wechsler Memory Scale-Third Edition (WMS-III) Spatial Span Subtest

    Assesses visuospatial working memory. Participants tap blocks on a board in the same order (Spatial Span Forward) or reverse order (Spatial Span Backward) as demonstrated by the examiner. Scores for the forward and backward subscales each range from 0 to 16 (total score range: 0 to 32), with higher scores indicating better visuospatial working memory.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  5. Word Sequence Learning Test

    Assesses short-term and delayed verbal memory across learning and 10-minute delayed recall phases. Scoring includes position score (range: 0 to 60), accuracy score (range: 0 to 60), total learning score (range: 0 to 20), and 10-minute delayed recall score (range: 0 to 30). Higher scores in each component indicate better verbal learning and memory performance.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  6. Tower of Hanoi (TOH)

    A performance-based task evaluating executive planning and problem-solving skills. Participants move perforated disks of varying sizes across three pegs from a start state to a goal state while following specific rules. Performance is evaluated by the number of moves, completion time (in seconds), and number of rule violations, where fewer moves, shorter completion times, and fewer rule violations indicate better planning and problem-solving ability.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  7. Functional Magnetic Resonance Imaging (fMRI)

    Evaluates changes in resting-state functional connectivity using a 3.0-Tesla MRI scanner (Magnetom Prisma, Siemens). Includes T1-weighted structural MRI (MPRAGE sequence) and blood-oxygen-level-dependent (BOLD) resting-state functional EPI sequences to assess neural network changes before and after the cognitive intervention.

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  8. Geriatric Depression Scale Short-Form (GDS-S)

    A 15-item self-report questionnaire assessing the severity of depressive symptoms in older adults. Total scores range from 0 to 15, with higher scores indicating more severe depressive symptoms (a score of 8 or higher suggests clinically significant depressive symptoms).

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

  9. Beck Anxiety Inventory (BAI)

    A 21-item self-report inventory measuring the severity of emotional and somatic symptoms of anxiety. Each item is rated from 0 to 3, yielding a total score ranging from 0 to 63. Higher scores indicate more severe anxiety (8-15: mild to moderate anxiety; 16-25: moderate to severe anxiety; 26-63: severe anxiety).

    Time frame: Baseline (within 2 weeks prior to intervention) and post-intervention (within 2 weeks after the 12-week intervention)

07

Study locations

1 of 1 sites recruiting
  • School of Occupational Therapy, College of Medicine, National Taiwan University
    Taipei, Taiwan
    • Hui-Fen Mao · Contact · huifen02@gmail.com · 886-3366-8178
    • Hsiao-Wen Chen · Principal investigator
    Recruiting
08

References and documents

Individual participant data

Plan to share: No — Individual participant data (IPD) will not be shared publicly due to participant privacy protections, ethical restrictions approved by the Institutional Review Board (IRB), and Taiwanese personal data protection regulations. Aggregate data and statistical results will be published in peer-reviewed scientific journals.

No publications or documents are linked to this record.

09

Timeline

1 registry update since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reached

Started Feb 2026 (actual). Primary completion is estimated for Jul 2027, 17 months after the start.

How these figures are worked out, and which studies are left out of them.

Registered
Oct 19, 2026
First posted
Oct 26, 2026
StartActual
Feb 6, 2026
Primary completionEst.
Jul 31, 2027
CompletionEst.
Jul 31, 2027
Last update
Oct 26, 2026
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
Registered
First appeared on the registry. No changes since
Oct 26, 2026
Show all 1 update
  1. Oct 26, 2026
    First appeared on the registry

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

10

Registry details

Key details

Study ID
NCT07895979
Responsible party
Sponsor
First posted
Oct 26, 2026
Start date
Feb 6, 2026
Primary completion
Jul 31, 2027 (estimated)
Completion
Jul 31, 2027 (estimated)
Last update
Oct 26, 2026

Study contacts

Hui-Fen Mao
Contact
huifen02@gmail.com
886-3366-8178

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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