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Not yet recruitingNCT07884292Updated Oct 20, 2026

Development of the '1 Situation-5 Minutes' Game and Evaluation of Its Impact on Care Awareness and Empathy: A Mixed-Methods Study

An interventional study of "1 Situation-5 Minutes" game in Nursing Students' Care Awareness and Empathy, sponsored by Muş Alparslan University. Not yet recruiting. Open to participants aged 18 Years and older. Per ClinicalTrials.gov, last updated 2026-10-20.

Sponsored by Muş Alparslan University · Not applicable, Interventional, and Other

Updated Oct 20, 2026Newly registeredGo to Updates ↓
Phase
Not applicable
Study type
Interventional
Enrollment
100
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

Nursing education requires innovative, student-centered teaching strategies that support the development of clinical competence, critical thinking, clinical decision-making, communication skills, and patient-centered care. Health assessment is a fundamental component of nursing curricula, enabling students to systematically collect and interpret patient data, distinguish normal from abnormal findings, and plan appropriate nursing care. However, clinical learning may be challenged by limited practice opportunities, high levels of student stress and anxiety, fear of making errors, and difficulties integrating theoretical knowledge with clinical practice. These challenges highlight the need for accessible and engaging educational approaches that strengthen students' professional development.

Game-based learning has emerged as a promising educational strategy for enhancing student motivation, active participation, knowledge acquisition, and clinical reasoning. In nursing education, it may also support the development of empathy, an essential component of patient-centered care. Empathy enables nursing students to understand patients' feelings, perspectives, and experiences and to incorporate this understanding into care delivery. Nevertheless, evidence regarding the combined effects of brief, practical game-based educational interventions on nursing students' care awareness and empathy remains limited.

This study aims to develop the "One Situation-Five Minutes" game and evaluate its effects on nursing students' care awareness and empathy using a mixed-methods research design. The intervention is designed as a brief, accessible, and student-centered learning activity that encourages students to consider clinical situations, recognize patients' needs, and reflect on the emotional and professional dimensions of nursing care. The educational approach is informed by Self-Determination Theory, which emphasizes the importance of autonomy, competence, and relatedness in promoting intrinsic motivation and meaningful learning.

The study will assess changes in nursing students' care awareness and empathy following participation in the game-based intervention. The qualitative component will explore students' experiences and perceptions of the intervention, providing further insight into its educational value and potential contributions to professional development. By integrating quantitative and qualitative findings, the study seeks to provide a comprehensive understanding of the intervention's effects and its applicability in nursing education.

The findings are expected to contribute to the evidence base for game-based learning in nursing education and inform the development of innovative teaching strategies that promote care awareness, empathy, and patient-centered nursing practice.

Read the detailed description

This study will be conducted using a mixed-methods research design. The study is planned within the framework of a concurrent convergent design, in which quantitative and qualitative data are collected and analyzed simultaneously. In this approach, after the quantitative and qualitative data are analyzed independently, the findings will be synthesized to provide a holistic interpretation. The mixed-methods approach aims to reveal not only the measurable effects of game-based learning applications in nursing education but also students' experiences, perceptions, and meaning-making processes. Therefore, the study will evaluate quantitative variables, such as empathy levels, alongside qualitative processes, such as care awareness and game experience.

02

Conditions studied

  • Nursing Students' Care Awareness and Empathy

Keywords

  • "1 Situation-5 Minutes" Game
  • Mixed Method
03

In context

Lead sponsor

Muş Alparslan University is the lead sponsor of 62 studies on the registry; 24 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
No

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Voluntarily participate in the study
  • Have participated in the "1 Situation-5 Minutes" game

Exclusion criteria

Exclusion Criteria:

  • Refusing to participate in interviews or failing to provide sufficient data
05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Triple (Participant, Investigator, Outcomes assessor)
Enrollment
100 participants (estimated)

Study arms

  • Experimental
    "1 Situation-5 Minutes" game

    Behavioral: "1 Situation-5 Minutes" game

  • No intervention
    Control

Interventions

  • Behavioral"1 Situation-5 Minutes" game

    Implementation of the "1 Scenario-5 Minutes" Game The "1 Scenario-5 Minutes" game is an innovative teaching activity developed to help students improve their ethical decision-making skills, gain ethical awareness, and enhance their ability to analyze clinical and professional scenarios after completing the ethics course content.

06

What researchers measure

Primary outcomes

  1. Kiersma-Chen Empathy Scale Turkish Version (KCES-TR)

    The scale consists of two subscales: cognitive empathy (7 items) and affective empathy (6 items). The Cronbach's alpha coefficient for the total scale was found to be 0.85, and the test-retest reliability coefficient was 0.989. The results of confirmatory factor analysis confirmed the two-factor structure and demonstrated that the Turkish version of the scale is a valid and reliable measurement tool. Higher scores on this scale indicate a higher level of empathy.

    Time frame: Two months

  2. Interview Form

    During the interview, participants will be asked the following questions: 1. How would you describe your experience during the "1 Situation-5 Minutes" game? 2. How did this game help you understand the concept of care? 3. Do you think the game increased your awareness of care? In what ways? 4. How did this game influence your perspective on the importance of care in nursing? 5. How motivated did you feel to learn during the game? Why? Finally, 6. What do you see as the strengths and limitations of this game in developing your awareness of care? The interview consists of these 6 questions.

    Time frame: Two months

07

Study locations

No study locations are listed for this record.

08

Timeline

1 registry update since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reached

Start is estimated for Oct 2026; primary completion for Nov 2026, 1 month later.

How these figures are worked out, and which studies are left out of them.

Registered
Oct 13, 2026
First posted
Oct 20, 2026
StartEst.
Oct 2026
Primary completionEst.
Nov 2026
CompletionEst.
Dec 2026
Last update
Oct 20, 2026
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
Registered
First appeared on the registry. No changes since
Oct 20, 2026
Show all 1 update
  1. Oct 20, 2026
    First appeared on the registry

From the registry record's own update history. This site started tracking changes on Sep 25, 2026; for anything earlier, see the record history on ClinicalTrials.gov ↗

09

Registry details

Key details

Study ID
NCT07884292
Lead sponsor
Muş Alparslan University
Responsible party
Sponsor
First posted
Oct 20, 2026
Start date
Oct 2026 (estimated)
Primary completion
Nov 2026 (estimated)
Completion
Dec 2026 (estimated)
Last update
Oct 20, 2026

Study contacts

Abdulsamed KAYA, Ph.D.
Contact
kaya.abdulsamed@gmail.com
+905364400551

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is not yet recruiting, as verified in Oct 2026. You cannot join it, but the record below documents what was studied.

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