ClinicalTrials.gg
CompletedNCT07837388V-LAPUpdated Sep 23, 2026

Video Game Experience and Warm-Up Effects on Laparoscopic Skills Among Medical Students

An interventional study of Surgical Simulator and 10 minute exercice of videogame in Simulator-based Medical Skill Training, sponsored by Universidade de Passo Fundo. Completed at 1 site in Brazil. Per ClinicalTrials.gov, last updated 2026-09-23.

Sponsored by Universidade de Passo Fundo · Not applicable, Interventional, and Other

From the registry’s dates

  • Registered 11 months after the study started (first participant enrolled Sep 2025, registered Sep 2026).
Phase
Not applicable
Study type
Interventional
Enrollment
44
Allocation
Randomized
Sex
All
01

Study summary

"In surgical practice, alternative training methods are being investigated to enhance laparoscopic skills. The potential correlation between video game playing and technical performance improvements raises the question of whether a brief video game exposure immediately before simulated surgical practice can yield tangible benefits in required tasks. Therefore, this study aims to analyze the impact of prior video game exposure on laparoscopic simulation performance among medical students and first-year residents. This is an experimental, cross-sectional study with post-intervention assessment, conducted at the University of Passo Fundo with 44 undergraduate medical students who meet the inclusion and exclusion criteria, following approval by the UPF Research Ethics Committee. This project was developed through a literature review in electronic databases: Scientific Electronic Library Online (SciELO), Virtual Health Library (BVS), PubMed, UpToDate, and Google Scholar. The most relevant data were then compiled to guide the subsequent data collection."

02

Conditions studied

  • Simulator-based Medical Skill Training

Keywords

  • Videogame
  • Surgical Simulator
  • Medical Students
03

In context

Lead sponsor

Universidade de Passo Fundo is the lead sponsor of 15 studies on the registry; none are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
Child (0–17), Adult (18–64), Older adult (65+)
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Medical students across all training levels
  • Availability to perform all study activities

Exclusion criteria

Exclusion Criteria:

  • Prior participation in the surgical field during any laparoscopic procedure
  • to simulator use (previous hand surgery, uncorrected visual impairment, or epilepsy)
Terms in these criteria, in plain language(1)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

Contraindication

A reason a treatment, test or procedure should not be given to a particular person, such as an allergy, another illness or a medicine they take.

05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Double (Participant, Outcomes assessor)
Enrollment
44 participants (actual)

Study arms

  • Active comparator
    Chronic gamers with video game warm-up group

    Chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator

    Behavioral: Surgical Simulator · Other: 10 minute exercice of videogame

  • Placebo comparator
    Chronic gamers without video game warm-up group

    Chronic gamers defined by criteria of the study without video game warm up before using the surgical simulator

    Behavioral: Surgical Simulator

  • Active comparator
    Non chronic gamers with video game warm-up group

    Non chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator

    Behavioral: Surgical Simulator · Other: 10 minute exercice of videogame

  • Placebo comparator
    Non chronic gamers without video game warm-up group

    Non chronic gamers defined by criteria of the study without video game warm up before using the surgical simulator

    Behavioral: Surgical Simulator

Interventions

  • BehavioralSurgical Simulator

    Exercise of 10 beans in a Surgical Simulator Device

    Also known as: Black box

  • Other10 minute exercice of videogame

    10 minutes exercise in training mode of the videogame Valorant in a PS5 console.

    Also known as: Videogame Valorant

06

What researchers measure

Primary outcomes

  1. Better score in participants with the intervention of the warm up

    The score was defined by the evaluation of the videos of the participants using the simulator, made by two different and double blinded surgeons.

    Time frame: From the enrollment to the end of the intervention

  2. Better abilities in surgical simulators by chronic video game users

    To define chronic video gamers we made and used a questionnaire, that questioned about frequency, types of videogame, types of platforms now and during the adolescence period. And the abilities on the surgical simulators were determined by the evaluation of the two surgeons as was said in the other item.

    Time frame: From enrollment to the end of the interventions.

07

Study locations

1 site
  • Universidade de Passo Fundo
    Passo Fundo, Rio Grande do Sul, Brazil
08

References and documents

Publications

  • Schlottmann F. Simulation in surgical education: mentors' point of view. AME Surg J. 2021;1:1-6. Available at: https://asj.amegroups.org/article/view/53991. Accessed 28 Apr 2025
  • Keles HO, Omurtag A. Video game experience affects performance, cognitive load, and brain activity in laparoscopic surgery training. Turk J Surg. 2023 Jun 19;39(2):95-101. doi: 10.47717/turkjsurg.2023.5674. eCollection 2023 Jun. PubMed 38026907 ↗
  • Ikonen TS, Antikainen T, Silvennoinen M, Isojarvi J, Makinen E, Scheinin TM. Virtual reality simulator training of laparoscopic cholecystectomies - a systematic review. Scand J Surg. 2012;101(1):5-12. doi: 10.1177/145749691210100102. PubMed 22414461 ↗
  • Kulkarni S, Kulkarni Y, Bates-Powell J, Kulkarni MS, Sule M. Evaluation of the Console in Acquiring Laparoscopic Skills through Video Gaming. J Minim Invasive Gynecol. 2020 May-Jun;27(4):875-882.e1. doi: 10.1016/j.jmig.2019.07.028. Epub 2019 Aug 2. PubMed 31382037 ↗
  • Harrington CM, Chaitanya V, Dicker P, Traynor O, Kavanagh DO. Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery. Surg Endosc. 2018 Sep;32(9):3813-3821. doi: 10.1007/s00464-018-6107-2. Epub 2018 Feb 14. PubMed 29445864 ↗
  • Adams BJ, Margaron F, Kaplan BJ. Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents. J Surg Educ. 2012 Nov-Dec;69(6):714-7. doi: 10.1016/j.jsurg.2012.06.006. PubMed 23111035 ↗
  • Seymour NE, Gallagher AG, Roman SA, O'Brien MK, Bansal VK, Andersen DK, Satava RM. Virtual reality training improves operating room performance: results of a randomized, double-blinded study. Ann Surg. 2002 Oct;236(4):458-63; discussion 463-4. doi: 10.1097/00000658-200210000-00008. PubMed 12368674 ↗
  • Aggarwal R, Mytton OT, Derbrew M, Hananel D, Heydenburg M, Issenberg B, MacAulay C, Mancini ME, Morimoto T, Soper N, Ziv A, Reznick R. Training and simulation for patient safety. Qual Saf Health Care. 2010 Aug;19 Suppl 2:i34-43. doi: 10.1136/qshc.2009.038562. PubMed 20693215 ↗
  • Chaarani B, Ortigara J, Yuan D, Loso H, Potter A, Garavan HP. Notice of Retraction and Replacement. Chaarani B, et al. Association of Video Gaming With Cognitive Performance Among Children. JAMA Network Open. 2022;5(10):e2235721. JAMA Netw Open. 2023 Apr 3;6(4):e236895. doi: 10.1001/jamanetworkopen.2023.6895. No abstract available. PubMed 37036710 ↗
  • Hong J, Su Y, Wang J, Xu X, Qu W, Fan H, Tan Y, Wang Z, Zhao Y, Tan S. Association between video gaming time and cognitive functions: A cross-sectional study of Chinese children and adolescents. Asian J Psychiatr. 2023 Jun;84:103584. doi: 10.1016/j.ajp.2023.103584. Epub 2023 Apr 14. PubMed 37075676 ↗
  • Green CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003 May 29;423(6939):534-7. doi: 10.1038/nature01647. PubMed 12774121 ↗
  • Harbin AC, Nadhan KS, Mooney JH, Yu D, Kaplan J, McGinley-Hence N, Kim A, Gu Y, Eun DD. Prior video game utilization is associated with improved performance on a robotic skills simulator. J Robot Surg. 2017 Sep;11(3):317-324. doi: 10.1007/s11701-016-0657-x. Epub 2016 Nov 16. PubMed 27853947 ↗
  • Schlickum MK, Hedman L, Enochsson L, Kjellin A, Fellander-Tsai L. Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study. World J Surg. 2009 Nov;33(11):2360-7. doi: 10.1007/s00268-009-0151-y. PubMed 19649553 ↗
  • Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R. The impact of video games on training surgeons in the 21st century. Arch Surg. 2007 Feb;142(2):181-6; discusssion 186. doi: 10.1001/archsurg.142.2.181. PubMed 17309970 ↗
  • Kennedy AM, Boyle EM, Traynor O, Walsh T, Hill AD. Video gaming enhances psychomotor skills but not visuospatial and perceptual abilities in surgical trainees. J Surg Educ. 2011 Sep-Oct;68(5):414-20. doi: 10.1016/j.jsurg.2011.03.009. Epub 2011 May 26. PubMed 21821223 ↗
  • de Araujo TB, Silveira FR, Souza DL, Strey YT, Flores CD, Webster RS. Impact of video game genre on surgical skills development: a feasibility study. J Surg Res. 2016 Mar;201(1):235-43. doi: 10.1016/j.jss.2015.07.035. Epub 2015 Jul 30. PubMed 26850208 ↗
  • Casey BJ, Cannonier T, Conley MI, Cohen AO, Barch DM, Heitzeg MM, Soules ME, Teslovich T, Dellarco DV, Garavan H, Orr CA, Wager TD, Banich MT, Speer NK, Sutherland MT, Riedel MC, Dick AS, Bjork JM, Thomas KM, Chaarani B, Mejia MH, Hagler DJ Jr, Daniela Cornejo M, Sicat CS, Harms MP, Dosenbach NUF, Rosenberg M, Earl E, Bartsch H, Watts R, Polimeni JR, Kuperman JM, Fair DA, Dale AM; ABCD Imaging Acquisition Workgroup. The Adolescent Brain Cognitive Development (ABCD) study: Imaging acquisition across 21 sites. Dev Cogn Neurosci. 2018 Aug;32:43-54. doi: 10.1016/j.dcn.2018.03.001. Epub 2018 Mar 14. PubMed 29567376 ↗

Individual participant data

Plan to share: No — We do not believe in the necessity or that it will benefit the cientificamente community to provide individual information about our participants. But we are open to share codified information about our results.

09

Timeline

Tracking since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reached

Ran from Sep 2025 to primary completion in Mar 2026, 5 months.

How these figures are worked out, and which studies are left out of them.

Registered
Sep 7, 2026
First posted
Sep 23, 2026
StartActual
Sep 10, 2025
Primary completionActual
Mar 5, 2026
CompletionActual
May 12, 2026
Last update
Sep 23, 2026
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
No changes since tracking began. The registry record was last updated on Sep 23, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT07837388
Lead sponsor
Universidade de Passo Fundo
Collaborators
Faculdade de Medicina da Universidade de Passo Fundo
Responsible party
Isadora Dominiak da Silveira (Medical Student, Universidade de Passo Fundo) — Principal investigator
First posted
Sep 23, 2026
Start date
Sep 10, 2025
Primary completion
Mar 5, 2026
Completion
May 12, 2026
Last update
Sep 23, 2026

Study contacts

Jorge Marcante Carlotto, Doctor
study director · Universidade de Passo Fundo

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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This study is completed, as verified in Sep 2026. You cannot join it, but the record below documents what was studied.

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