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CompletedNCT07813286Updated Sep 14, 2026

Gamified Web-Based Mindfulness for University Student Stress

An interventional study of Gamified Digital Mindfulness Intervention and Informational Article in Stress, sponsored by Universidad Peruana Cayetano Heredia. Completed at 1 site in Peru. Open to participants aged 18 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-09-14.

Sponsored by Universidad Peruana Cayetano Heredia · Not applicable, Interventional, and Prevention

From the registry’s dates

  • Registered 1 year 8 months after the study started (first participant enrolled Dec 2024, registered Sep 2026).
Phase
Not applicable
Study type
Interventional
Enrollment
20
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

The goal of this clinical trial is to learn whether a brief gamified digital mindfulness intervention can reduce perceived stress among university students. The main questions it aims to answer are:

  • Does the digital mindfulness intervention reduce perceived stress, measured using the 10-item Perceived Stress Scale (PSS-10)?
  • Is the intervention usable and acceptable to university students?

Researchers will compare participants assigned to the gamified digital mindfulness intervention with participants assigned to a control condition consisting of reading an informational article to determine whether the intervention produces a greater reduction in perceived stress.

Participants will:

  • Complete a baseline assessment of perceived stress.
  • Be randomly assigned to the intervention or control group.
  • In the intervention group, complete five gamified mindfulness sessions of approximately three minutes each through a web application over a 10-day period.
  • In the control group, read an informational article.
  • Complete a follow-up assessment of perceived stress after the intervention period.
  • If assigned to the intervention group, complete a questionnaire assessing the application's usability and acceptability.
Read the detailed description

This pilot randomized clinical trial evaluated a brief, gamified, web-based mindfulness intervention designed to support stress management among university students. The intervention was developed using a user-centered design approach that incorporated feedback from potential users to adapt its content, language, interface, navigation, and gamification elements to the preferences and context of Peruvian university students. The study was intended to generate preliminary evidence regarding the intervention's feasibility, usability, acceptability, and potential effect on perceived stress.

After completing the baseline assessment, participants were randomly allocated to either the digital mindfulness intervention group or an active comparison group. Participants assigned to the intervention received access to a web application containing five brief mindfulness sessions, each lasting approximately three minutes. The sessions included guided activities intended to promote present-moment awareness, relaxation, and stress management. Gamification features were incorporated to encourage participation and progression through the intervention. Participants were asked to complete the sessions during a 10-day period using an internet-connected device.

Participants assigned to the comparison group received an informational article to read during the same study period. This condition was used to distinguish the potential effects of actively engaging with the digital mindfulness intervention from those of receiving general written information.

At the end of the intervention period, participants completed a follow-up assessment. Changes in perceived stress were compared between the intervention and comparison groups. Participants who used the application also evaluated its usability and acceptability. The study additionally documented participation, completion, and attrition to identify potential challenges affecting engagement with brief self-guided digital mental health interventions.

Because this was a pilot study, its purpose was not to establish definitive clinical effectiveness. Rather, it was designed to estimate preliminary intervention effects, assess the suitability of the study procedures and digital platform, and identify methodological and implementation considerations for a future adequately powered trial.

02

Conditions studied

  • Stress

Keywords

  • mindfulness
  • gamification
  • mHealth
  • perceived stress
  • university students
03

In context

Lead sponsor

Universidad Peruana Cayetano Heredia is the lead sponsor of 49 studies on the registry; 5 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Aged 18 years or older
  • Currently enrolled as a university student.
  • Able to read and understand Spanish.
  • Access to an internet-connected computer, tablet, or smartphone.
  • Able to use the web-based intervention during the 10-day study period.
  • Willing and able to provide .

Exclusion criteria

Exclusion Criteria:

  • Unable to provide .
  • Unable to access or use the web-based application.
  • Concurrent participation in another intervention study addressing stress or mindfulness.
  • Previous participation in the development or usability testing of the study application.
Terms in these criteria, in plain language(1)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

Informed consent

Before you join, the study team explains what taking part involves — its purpose, what happens, the risks and possible benefits — and answers your questions, so you can decide freely. Consent is usually recorded on a form (the informed consent form, ICF) signed by you or, where the law allows, by someone legally authorised to decide for you.

You can keep asking questions during the study, you are told of new information that matters, and you can choose to leave at any time.

05

Study design

Phase
Not applicable
Primary purpose
Prevention
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
20 participants (actual)

Study arms

  • Experimental
    Experimental arm: Gamified Digital Mindfulness Intervention

    Participants assigned to this arm received access to a gamified web-based mindfulness application. They were asked to complete five guided mindfulness sessions, each lasting approximately three minutes, over a 10-day period. The application incorporated gamification features to support engagement and progression through the sessions. Participants completed perceived-stress assessments before and after the intervention period and evaluated the application's usability and acceptability after using it.

    Behavioral: Gamified Digital Mindfulness Intervention

  • Active comparator
    Active Comparator Arm: Informational Article Control

    Participants assigned to this arm received an informational article related to mindfulness and stress management, which they were asked to read during the 10-day study period. They did not receive access to the gamified mindfulness application. Participants completed the same perceived-stress assessments at baseline and at the end of the study period.

    Behavioral: Informational Article

Interventions

  • BehavioralGamified Digital Mindfulness Intervention

    A self-guided, gamified mindfulness intervention delivered through a web application. The intervention consisted of five guided mindfulness sessions, each lasting approximately three minutes, to be completed over a 10-day period. The sessions were designed to promote present-moment awareness and support stress management. The application incorporated gamification features to encourage engagement and progression through the intervention.

  • BehavioralInformational Article

    A written informational article related to mindfulness and stress management. Participants assigned to the active comparator arm were asked to read the article during the 10-day study period. They did not receive access to the gamified digital mindfulness application.

06

What researchers measure

Primary outcomes

  1. Change in Perceived Stress Scale Score

    Change in perceived stress from baseline to the end of the 10-day study period, measured using the 10-item Perceived Stress Scale (PSS-10). Each item is scored from 0 to 4, producing a total score ranging from 0 to 40. Higher scores indicate greater perceived stress. The outcome will be calculated as the follow-up score minus the baseline score and compared between the gamified digital mindfulness intervention and active comparator groups.

    Time frame: Baseline and Day 10

Secondary outcomes

  1. Usability of the Gamified Digital Mindfulness Application

    Usability of the web-based intervention among participants assigned to the experimental arm, measured at the end of the intervention period using the mHealth App Usability Questionnaire (MAUQ). Items are rated on a 7-point Likert scale. Mean overall and domain scores are calculated, with higher scores indicating better perceived usability. Domains assessed include ease of use and satisfaction, system information arrangement, and usefulness. There are 21 items in the scale, with a minimum total score of 21 and maximum score of 147.

    Time frame: Day 10

07

Study locations

1 site
  • Universidad Peruana Cayetano Heredia
    Lima, Lima Province 15102, Peru
08

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Sep 14, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
09

Registry details

Key details

Study ID
NCT07813286
Lead sponsor
Universidad Peruana Cayetano Heredia
Responsible party
Andrea Estefanía Montero Quiñe (Principal Investigator, Universidad Peruana Cayetano Heredia) — Principal investigator
First posted
Sep 10, 2026
Start date
Dec 9, 2024
Primary completion
Dec 18, 2024
Completion
Jan 15, 2025
Last update
Sep 14, 2026

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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This study is completed, as verified in Sep 2026. You cannot join it, but the record below documents what was studied.

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