An interventional study of Movement-Based Digital Games in Autism Spectrum Disorder, sponsored by Burdur Mehmet Akif Ersoy University. Completed at 1 site in Turkey (Türkiye). Open to participants aged 6 Years to 10 Years. Per ClinicalTrials.gov, last updated 2026-08-21.
Sponsored by Burdur Mehmet Akif Ersoy University · Not applicable, Interventional, and Treatment
The goal of this study is to learn if movement-based digital games can help improve motor skills in children aged 6-10 years with Autism Spectrum Disorder (ASD).
The main question this study aims to answer is:
* Do children who take part in movement-based digital games show greater improvement in motor skills than children who continue their usual education and rehabilitation program?
Researchers will compare 10 children who take part in the movement-based digital game program with 10 children who continue their usual education and rehabilitation program.
Participants in the movement-based digital game group will:
Participants in the control group will continue their usual education and rehabilitation program and complete the same motor skill assessments at the same time points.
This randomized controlled study was designed to examine the effects of researcher-developed movement-based digital games on motor performance in children aged 6-10 years with Autism Spectrum Disorder (ASD). The study used a parallel-group design with repeated assessments. A total of 20 children participated in the study and were assigned to either a movement-based digital game group (n = 10) or a control group (n = 10).
The movement-based digital games were developed by the research team through a systematic, user-centered, and iterative development process. The development process included a review of the relevant literature and movement-related learning outcomes, preparation of game designs, interdisciplinary expert evaluation, revision of the games based on expert feedback, software development, and pilot testing.
The games were designed to encourage children to actively interact with the digital environment through body movements. The game activities included tasks involving balance, coordination, locomotor skills, object control, hand-eye coordination, bilateral coordination, rhythm, reaching, jumping, changing direction, body awareness, and target-directed movements. The difficulty of the movement tasks was progressively increased during the program.
An interdisciplinary panel of 10 experts reviewed the digital games before implementation. The games were evaluated in terms of educational and developmental appropriateness, suitability for children with ASD, motor skill content, clarity of instructions, visual design, feedback mechanisms, safety, technical functionality, and usability. The games were revised based on expert feedback and pilot tested before the main study.
Children in the movement-based digital game group participated in the program in addition to their usual education and rehabilitation program. The program was conducted over 10 weeks, with two sessions per week, for a total of 20 sessions. Each session lasted approximately 60 minutes and included a warm-up, movement-based digital game activities, and a cool-down. Children in the control group continued their usual education and rehabilitation program during the same period.
Motor performance was assessed at three time points during the study: before the program, at the midpoint of the program, and after completion of the program. The same assessment schedule was applied to both groups.
Exclusion Criteria:
Participants received a researcher-developed movement-based digital game program consisting of 20 sessions delivered twice weekly over a 10-week period, with each session lasting approximately 60 minutes, in addition to their routine educational and rehabilitation program.
Behavioral: Movement-Based Digital Games
Participants continued their routine educational and rehabilitation program without any additional digital game or physical activity interventions.
A 10-week program consisting of 20 sessions (60 min each) involving structured, whole-body digital games designed to target balance, coordination, and locomotor skills in children with ASD.
Motor Performance assessed by Bruininks-Oseretsky Test of Motor Proficiency, Second Edition-Short Form (BOT-2 SF) Total Score
The BOT-2 SF is a standardized performance-based assessment used to evaluate gross and fine motor proficiency. The BOT-2 Total Score is calculated from 14 performance tasks covering subdomains such as balance, manual dexterity, coordination, and strength/agility. Higher scores indicate better overall motor performance.
Time frame: Baseline (Pre-test), Week 5 (Mid-test), and Week 10 (Post-test)
This study is completed, as verified in Aug 2026. You cannot join it, but the record below documents what was studied.
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Burdur Mehmet Akif Ersoy University