ClinicalTrials.gg
CompletedNCT07758296Updated Aug 11, 2026

An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up

An interventional study of Gamified misinformation refutation quiz and Refutational text blog post (active control) in COVID-19, Vaccination Hesitancy and Health Misinformation, sponsored by University of South Carolina. Completed at 1 site in United States. Open to participants aged 18 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-08-11.

Sponsored by University of South Carolina · Not applicable, Interventional, and Other

From the registry’s dates

  • Registered 3 years 7 months after the study started (first participant enrolled Dec 2022, registered Jul 2026).
Phase
Not applicable
Study type
Interventional
Enrollment
4,071
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

COVID-19 vaccine misinformation contributed to vaccine hesitancy and preventable illness. This study tested whether a brief online game helps Canadian adults identify COVID-19 vaccine misinformation, and whether effects last one month. In the game, participants judged whether statements about COVID-19 vaccines were true or false and immediately received the correct answer with a brief evidence-based explanation, delivered in a game-like format with points, ranks, and feedback. Adults from a national non-probability online panel (n = 4,071) were randomized to the game, to the identical corrective content presented as a static blog post, or to a no-activity control. The game and blog groups were assessed immediately after the activity; all three groups were reassessed approximately one month later. The hypothesis was that gamified corrective information would produce more accurate knowledge than the same information presented as a static blog post and, at one month, than no activity. The primary outcome was accuracy in identifying true and false claims; vaccination intention, vaccine confidence, and self-reported vaccination were secondary outcomes. This is the fourth study in a research program whose first three trials are registered in a companion record.

Read the detailed description

This randomized controlled trial was the fourth study in a research program evaluating digital educational interventions to counter COVID-19 misinformation. The first three studies were conducted under a separate exempt determination from the University of South Carolina Institutional Review Board (Pro00099400) before participant enrollment and are registered in a companion record. This trial received a separate exempt determination (Pro00122534). This record retrospectively registers the completed trial.

The trial used the same intervention platform as the earlier studies: a true/false quiz covering a larger set of circulating COVID-19 vaccine misinformation items, with each response followed immediately by item-level refutational feedback (the correct answer plus a brief evidence-based explanation) embedded in a gamified interface with points, ranks, and affective feedback. A six-item subset was administered in the study surveys to measure knowledge accuracy.

Participants (N = 4,071) were recruited from a national non-probability online panel in Canada (Prodege, fielded by Nanos Research) and randomized to three arms: Game (n = 1,168), Text - the identical refutational content texts as a static blog post (n = 1,288), or no-activity Control (n = 1,615). The questionnaire was administered in English and French nationwide, including Quebec. All arms completed a Wave 1 baseline (fielded December 8-30, 2022); Game and Text then received their assigned activity and an immediate posttest; the Control arm received no activity and, by design, no immediate assessment. All three arms were reassessed at Wave 2, approximately one month later (January 23-February 13, 2023); 2,079 of 4,071 (51.1%) were retained.

Two contrasts were confirmatory: Game versus Text (incremental effect of gamified delivery; evaluated immediately and at one month) and Game versus Control (total intervention effect; one-month horizon, as the Control arm had no immediate assessment). Text versus Control was descriptive. Immediate analyses included all 2,456 participants randomized to the Game and Text arms. No post-randomization data-quality exclusions were applied. One-month analyses included all 2,079 participants who completed Wave 2; nonparticipation at Wave 2 was treated as loss to follow-up rather than an analytic exclusion.

02

Conditions studied

  • COVID-19
  • Vaccination Hesitancy
  • Health Misinformation
  • Communication

Keywords

  • misinformation
  • refutation
  • gamification
  • serious games
  • health education
  • vaccine hesitancy
  • infodemic
  • belief change
  • debunking
  • online intervention
03

In context

COVID-19

7,990 studies on the registry are indexed under COVID-19; 466 are open to participants now.

This study's enrollment of 4,071 is above the median of 102 across 4,364 interventional studies indexed under COVID-19.

Browse COVID-19 studies →

Lead sponsor

University of South Carolina is the lead sponsor of 197 studies on the registry; 42 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Canadian residents aged 18 or older
  • Internet access
  • Able to complete the questionnaire in English or French (fielded nationwide, including Quebec)

Exclusion criteria

Exclusion Criteria:

  • Employment in market research, advertising, media, or by a political party
05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
4,071 participants (actual)

Study arms

  • Experimental
    Game

    Gamified refutation quiz covering COVID-19 vaccine misinformation items, with immediate per-item corrective feedback, followed by immediate post-intervention assessments and one-month follow-up.

    Behavioral: Gamified misinformation refutation quiz

  • Active comparator
    Text

    Identical refutational content delivered as a static blog post text, followed by immediate post-intervention assessments and one-month follow-up.

    Behavioral: Refutational text blog post (active control)

  • No intervention
    Control

    No activity. Completed the Wave 1 baseline and the one-month follow-up only; no immediate assessment by design.

Interventions

  • BehavioralGamified misinformation refutation quiz

    Single-session online game in which participants judged a larger set of true/false statements about COVID-19 vaccines. Immediately after each response, participants received the correct answer and a brief evidence-based refutation within a gamified interface featuring points, ranks, and affective feedback. The game was administered in English or French. Six selected items from the game content were used in the survey-based knowledge outcome measure.

  • BehavioralRefutational text blog post (active control)

    Identical refutational content delivered as a static blog post with no game elements. Administered in English or French.

06

What researchers measure

Primary outcomes

  1. Mean Knowledge Accuracy Score - Immediate

    Mean score across 6 true/false COVID-19 vaccine misinformation items, ranging from 0 to 1, with higher scores indicating greater accuracy; "Unsure" responses received 0.5 points.

    Time frame: Immediately post-intervention, Day 1 (Game and Text arms only; the Control arm has no immediate assessment by design)

  2. Mean Knowledge Accuracy Score - One Month

    Mean score across 6 true/false COVID-19 vaccine misinformation items, ranging from 0 to 1, with higher scores indicating greater accuracy; "Unsure" responses received 0.5 points.

    Time frame: Approximately 1 month post-intervention (Wave 2), all arms.

Secondary outcomes

  1. Mean Vaccination Intention Score

    Single self-report item, scale 1-4, reversed-coded so higher scores indicate greater intention to vaccinate; identical pre-randomization baseline measure at Wave 1. "Are you likely, somewhat likely, somewhat unlikely or unlikely to get a COVID-19 vaccine in the next 6 months (either a booster or a first vaccination)?" \[Likely / Somewhat likely / Somewhat unlikely / Unlikely\]

    Time frame: Baseline (Wave 1); immediately post-intervention (Game and Text arms, Wave 1); approximately 1 month later (all arms, Wave 2)

  2. Mean COVID-19 Vaccine Confidence

    Single self-report item, scale 0-10, higher scores indicating greater confidence. "On a scale from 0 to 10 where 0 is no confidence at all and 10 is complete confidence, how much confidence do you have in COVID-19 vaccinations?" \[0-10\]

    Time frame: Immediately post-intervention (Game and Text arms, Wave 1); approximately 1 month later (all arms, Wave 2)

  3. Percentage of Participants Reporting Receipt of a COVID-19 Vaccination or Booster in the Past 30 Days

    Percentage of participants who reported receiving a COVID-19 vaccination or booster during the preceding 30 days at Wave 2. "Have you received or not received any of the following in the past 30 days? - A COVID-19 vaccination or booster." \[Received / Not received / Prefer not to say\]. "Prefer not to say" was treated as missing.

    Time frame: Approximately 1 month post-intervention (Wave 2 only), all arms.

07

Study locations

1 site
  • Online
    Columbia, South Carolina 29208, United States
08

References and documents

Individual participant data

Plan to share: Yes — Deidentified analysis-ready datasets and a data dictionary underlying published results will be available from the authors on reasonable request. Ethnicity is shared in grouped form and geographic region withheld to limit re-identification risk.

Supporting information: Analytic code

Time frame: Beginning upon publication of trial results; no end date.

Access criteria: Data shared with qualified researchers for verification or secondary analysis.

No publications or documents are linked to this record.

09

Timeline

Tracking since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reachedSimilar studies: half by the dot; the band is the middle halfHalf of similar studies reached it by the dot; the band is the middle half, from a quarter to three quarters

Ran from Dec 2022 to primary completion in Feb 2023, 2 months.

Of 1,338 non-industry interventional studies with no phase under COVID-19, half reached primary completion within 9 months of starting (the median), counting those still running; a quarter within 3 and three quarters within 20. This study's 2 months is below that.

Counting every sponsor, half of 1,476 studies reached it within 9 months; a quarter within 3 and three quarters within 19.

How these figures are worked out, and which studies are left out of them.

Registered
Jul 31, 2026
First posted
Aug 11, 2026
StartActual
Dec 8, 2022
Primary completionActual
Feb 13, 2023
CompletionActual
Feb 13, 2023
Last update
Aug 11, 2026
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
No changes since tracking began. The registry record was last updated on Aug 11, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT07758296
Collaborators
Digital Public Square, Public Health Agency of Canada (PHAC)
Responsible party
Gregory Trevors (Associate Professor, University of South Carolina) — Principal investigator
First posted
Aug 11, 2026
Start date
Dec 8, 2022
Primary completion
Feb 13, 2023
Completion
Feb 13, 2023
Last update
Aug 11, 2026

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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