ClinicalTrials.gg
RecruitingNCT07558551VrIStUpdated May 26, 2026

VR vs Classical Anatomy Teaching

An interventional study of VR-based virtual reality anatomy module and Standard classroom anatomy lecture in Medical Education and Anatomy Education, sponsored by University of Kyrenia. Recruiting at 2 sites in Cyprus. Open to participants aged 18 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-05-26.

Sponsored by University of Kyrenia · Not applicable, Interventional, and Other

From the registry’s dates

  • Primary completion was expected by Jun 2026, 5 months ago, but the record still lists the study as recruiting.
  • Started May 2026; still recruiting 5 months later.
Phase
Not applicable
Study type
Interventional
Enrollment
80
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

This is a prospective, single-center, randomized controlled educational trial comparing the effectiveness of PlayStation VR2-based immersive virtual reality (VR) anatomy teaching versus classical (lecture/atlas/3D-model) teaching for wrist anatomy among first-year medical students at Kyrenia University Dr. Suat Gunsel Hospital. Eighty healthy adult students will be randomized 1:1 into a VR Group (30-35-minute PSVR2 wrist anatomy module delivered on PlayStation 5) or a Classical Group (30-35-minute faculty-led standard anatomy education using lecture, atlas, and 3D anatomical models). The primary outcome is immediate post-test knowledge score (multiple-choice questions plus visual labeling; 0-30 scale). Secondary outcomes include a 2-4-week retention test, Likert-type learning satisfaction (15-75), cognitive load (0-10), and incidence and severity of VR-related side effects (dizziness, nausea, eye strain; 0-3 ordinal). Outcome assessors are blinded to allocation. The study aims to evaluate whether immersive VR is non-inferior or superior to classical teaching for initial acquisition and short-term retention of wrist anatomy knowledge, while characterizing tolerability of consumer-grade VR in an educational setting.

Read the detailed description

This prospective, two-arm parallel randomized controlled educational study evaluates whether PlayStation VR2-based immersive virtual reality improves wrist anatomy knowledge acquisition and retention compared to classical anatomy teaching in first-year medical students.

Background: Carpal anatomy presents significant spatial complexity, making it one of the most challenging regions for early medical students. Three-dimensional visualization tools have shown promise in anatomy education; however, no study has evaluated consumer-grade immersive VR (PlayStation VR2) as a standalone teaching intervention in this domain.

Study Design: Participants are randomized 1:1 via computer-generated allocation to either the VR Group or the Classical Group. Randomization is performed centrally prior to the educational session.

Interventions:

VR Group: 30-35 minute wrist anatomy module delivered via PlayStation 5 console and PlayStation VR2 headset, allowing interactive 3D exploration of carpal bones and surrounding structures.

Classical Group: 30-35 minute standardized faculty-led anatomy session using lecture slides, anatomical atlas, and 3D bone models.

Assessments:

Pre-test (10 MCQ, 0-10): Administered before intervention to assess baseline knowledge; used as covariate in ANCOVA.

Post-test (30 points: 20 MCQ + 10-point visual labeling): Administered immediately after intervention.

Retention test (same format as post-test): Administered 2-4 weeks after intervention.

Learning satisfaction questionnaire (15-item Likert scale, researcher-developed): Administered post-session.

Cognitive load scale (3 items, 0-10 NRS): Administered post-session. VR Side Effect Screening (VR group only): Dizziness, nausea, eye strain, discomfort - 4-level ordinal scale.

Statistical Analysis: Primary analysis will use ANCOVA with post-test score as the dependent variable, group as the fixed factor, and pre-test score as the covariate. Independent samples t-test or Mann-Whitney U will be used for secondary continuous outcomes. Statistical significance is set at α=0.05 (two-tailed). All analyses will follow intention-to-treat principles.

02

Conditions studied

  • Medical Education
  • Anatomy Education

Keywords

  • virtual reality
  • anatomy education
  • medical students
  • wrist anatomy
03

In context

Lead sponsor

University of Kyrenia is the lead sponsor of 2 studies on the registry; 2 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • First-year medical student at Kyrenia University
  • Age ≥ 18 years
  • Voluntary participation
  • Signed written

Exclusion criteria

Exclusion Criteria:

  • First-year medical student at Kyrenia University
  • Age ≥ 18 years
  • Voluntary participation
  • Signed written
Terms in these criteria, in plain language(1)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

Informed consent

Before you join, the study team explains what taking part involves — its purpose, what happens, the risks and possible benefits — and answers your questions, so you can decide freely. Consent is usually recorded on a form (the informed consent form, ICF) signed by you or, where the law allows, by someone legally authorised to decide for you.

You can keep asking questions during the study, you are told of new information that matters, and you can choose to leave at any time.

05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Investigator)
Enrollment
80 participants (estimated)

Study arms

  • Experimental
    VR Group

    30-35-minute wrist anatomy education delivered via PlayStation 5 console with PlayStation VR2 headset using an immersive interactive wrist anatomy module.

    Other: VR-based virtual reality anatomy module

  • Active comparator
    Classical Group

    30-35-minute faculty-led standard anatomy education covering wrist anatomy using didactic lecture, printed anatomical atlas, and a 3D anatomical model.

    Other: Standard classroom anatomy lecture

Interventions

  • OtherVR-based virtual reality anatomy module

    Immersive interactive wrist anatomy education delivered on PlayStation 5 with PlayStation VR2 headset; 30-35 minutes.

  • OtherStandard classroom anatomy lecture

    Faculty-led didactic anatomy lecture on wrist anatomy using printed atlas and 3D anatomical model; 30-35 minutes.

06

What researchers measure

Primary outcomes

  1. Post-test knowledge score

    Knowledge assessment combining multiple-choice questions (MCQ) and a visual labeling task scored on a 0-30 scale; higher scores indicate better knowledge acquisition.

    Time frame: Immediately after intervention (same day)

Secondary outcomes

  1. Retention test score

    Delayed knowledge retention assessment using MCQ plus visual labeling, identical format to post-test; 0-30 scale.

    Time frame: 2-4 weeks after intervention

  2. Learning satisfaction score

    Participant-reported learning satisfaction using a 15-item Likert-type questionnaire; total score 15-75 where higher scores indicate greater satisfaction

    Time frame: Immediately after intervention

  3. Cognitive load score

    Self-reported subjective cognitive load on a 0-10 scale (0 = no load, 10 = maximum load).

    Time frame: Immediately after intervention

  4. VR-related side effects

    Ordinal assessment of dizziness, nausea, and eye strain, each rated 0 (none) to 3 (severe).

    Time frame: Immediately after intervention

07

Study locations

1 of 2 sites recruiting
08

References and documents

Individual participant data

Plan to share: Undecided

No publications or documents are linked to this record.

09

Timeline

Tracking since Sep 25, 2026
ElapsedEstimatedEstimated, not yet reached

Started May 2026 (actual). Primary completion is estimated for Jun 2026, 1 month after the start.

How these figures are worked out, and which studies are left out of them.

Registered
Apr 16, 2026
First posted
Apr 30, 2026
StartActual
May 15, 2026
Primary completionEst.
Jun 2026
CompletionEst.
Aug 2026
Last update
May 26, 2026
What these dates mean
Start.
When the first participant enrolled; while estimated, when the study expects to open to recruitment.
Primary completion.
When the last participant was examined or treated to collect data for the study's main question, its primary outcome. A study that stopped early gives the date its data collection stopped.
Completion.
When the last participant's last visit took place, for every outcome, secondary ones and side effects included: the end of the study. Often later than primary completion, sometimes the same day.
Actual and Est.
Actual means the registry says the date has happened. Est. (estimated) is a date the sponsor plans or expects. It can still move, and the sponsor is expected to change it to actual once it has passed.
No changes since tracking began. The registry record was last updated on May 26, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT07558551
Lead sponsor
University of Kyrenia
Responsible party
Utku Gürhan (Orthopedic Surgeon, Principal Investigator, University of Kyrenia) — Principal investigator
First posted
Apr 30, 2026
Start date
May 15, 2026
Primary completion
Jun 2026 (estimated)
Completion
Aug 2026 (estimated)
Last update
May 26, 2026

Study contacts

Utku Gurhan, md
Contact
utkugrhn@gmail.com
+905391126898

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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