CClinicalTrials.gg
RecruitingNCT07475247Updated Jul 2, 2026

A Hospital-based Intervention for Youth Injured Through Violence

An interventional study of Elevate Virtual Reality (VR) and Assessement completion in Violence, sponsored by Virginia Commonwealth University. Recruiting at 1 site in United States. Open to participants aged 13 Years to 17 Years. Per ClinicalTrials.gov, last updated 2026-07-02.

Sponsored by Virginia Commonwealth University · Not applicable, Interventional, and Prevention

From the registry’s dates

  • Started Apr 2026; still recruiting 6 months later.
Phase
Not applicable
Study type
Interventional
Enrollment
360
Allocation
Non-randomized
Ages
13 Years to 17 Years
Sex
All
01

Study summary

The firearm violence epidemic is a major public health problem, especially for youth. Every day in the US, approximately 100 people fall casualty to firearms through forms of violence, such as homicide, suicide, and unintentional or accidental injuries. Among youth, firearm violence remains the leading cause of death, and each year the rate of firearm-related mortality is increasing. Beyond the significant and devastating cost of human life, firearm violence is an enormous economic burden to the US, which totals an estimated $229 billion annually. In urban communities with high rates of firearm-related violence, firearm-related emergency department visits are extremely draining on the hospital system. At the national level, firearm-related injuries account for $2.8 billion annually in emergency department care each.

Read the detailed description

In the state of Virginia, the rates of firearm-related fatalities are over seven times higher than the national rates, and the pandemic has made this worse, as we have seen a 52% increase in firearm-related hospitalizations. With the surge in firearm violence seen nationwide, there is a dire need for new, innovative, and effective interventions for preventing firearm-related violence, injury, and mortality among youth. Hospital-based brief violence interventions can result in long-term improvement. There is a plethora of research supporting that brief violence interventions can result in long-term improvements, including interventions for violence. Less is known about the extent to which they are effective for reducing firearm-related violence. Hospital-based brief violence interventions save lives and money. Most of the people who are violently injured are indigent and without health insurance. Inpatient costs for injury at VCU Trauma Center ranging from $33,000 to $300,000 per youth, and a national cost of violence estimated at $21 billion annually. The goal of this project is to evaluate Elevate VR an effective and innovative virtual reality (VR) brief violence intervention to prevent firearm-related violence, injury, and mortality among youth.

02

Conditions studied

  • Violence

Keywords

  • Virtual Reality
  • Fire-arm violence among youth
03

In context

Lead sponsor

Virginia Commonwealth University is the lead sponsor of 641 studies on the registry; 82 are open to participants now.

Of its 88 completed or terminated interventional studies of FDA-regulated products, 62 (70%) have results posted.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
13 Years to 17 Years
Sexes eligible
All
Accepts healthy volunteers
No

Eligibility criteria

Youth participant inclusion criteria:

  • Aged 13-17 years old
  • English speaking

Youth participant exclusion criteria:

  • Youth aged \<13 years and >17 years old
  • Non-English speaking
  • Youth of caregivers younger than 18 years old

Adult/caregiver participant inclusion criteria:

- Aged 18 years or older

Adult/caregiver participant exclusion criteria:

- Aged younger than 18 years

05

Study design

Phase
Not applicable
Primary purpose
Prevention
Allocation
Non-randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
360 participants (estimated)

Study arms

  • Experimental
    Youth

    Youth (aged 13-17 years) who received treatment in the hospital for an intentional or unintentional injury, or youth recruited from community partners and other referrals.

    Other: Elevate Virtual Reality (VR)

  • Experimental
    Caregiver

    Caregivers of youth participants (18 years and older).

    Other: Elevate Virtual Reality (VR) · Other: Assessement completion

Interventions

  • OtherElevate Virtual Reality (VR)

    Elevate VR is a brief violence intervention program founded on the principles of positive psychology, motivational goal setting (via gameplay), psychoeducation, cognitive-behavioral therapy, and dialectical behavioral therapy. Elevate VR includes five psychoeducational topic modules creating a 40-minute brief violence intervention. This duration is similar to well-established brief hospital-based violence interventions.

  • OtherAssessement completion

    Questionnaires will be administered to assess Firearm-related violence ( The Gun Violence Questionnaire), Violent crime (Violent Crime Assessment) and Firearm-related attitudes and beliefs (Firearm Aggression Questionnaire)

06

What researchers measure

Primary outcomes

  1. Firearm-related violence assessment

    The Gun Violence Questionnaire is a 4-item screening tool used primarily in healthcare settings to predict the risk of future firearm violence among youth and young adults. Individuals are classified into low-risk (0 points), medium-risk (1-5 points), or high-risk (≥ 6 points)

    Time frame: Baseline, Follow-up at 1 and 3 months post baseline

  2. Violent crime assessment

    Violent Crime Assessment is a process used by forensic, legal, and clinical professionals to estimate the likelihood, nature, and severity of future violent behavior. A 26-item tool that measures 6 static and 20 dynamic variables to assess both risk and potential for treatment change. Total scores typically range from -32 to +40; higher scores indicate a higher probability of re-offending.

    Time frame: Baseline, Follow-up at 1 and 3 months post baseline

  3. Firearm-related attitudes and beliefs assessment

    Firearm Aggression Questionnaire contains subscales for reactive violence (e.g., using a gun when provoked) and proactive violence (e.g., using a gun to take things from others). Items are rated on a 3-point scale (0 = never, 1 = sometimes, 2 = often), with higher total scores indicating a greater frequency of firearm violence.

    Time frame: Baseline, Follow-up at 1 and 3 months post baseline

  4. Firearm-related re-injury

    Number of injuries with and without hospitalization count. The lower the number is desired.

    Time frame: Baseline, Follow-up at 1 and 3 months post baseline

  5. Risky behaviors

    Youth Risk and Behavior Survey (YRBS) is a survey monitoring health-risk behaviors among U.S. high school students (grades 9-12). It tracks six main areas: injury/violence, sexual behaviors, substance use, diet, physical activity, and mental health. The Youth Risk Behavior Survey (YRBS) is not "scored" like a typical academic or clinical test where individuals receive a personal score. Instead, it is a surveillance tool used to calculate prevalence estimates (percentages) for specific health-risk behaviors across a population.

    Time frame: Baseline, Follow-up at 1 and 3 months post baseline

  6. Personality traits

    Behavior Assessment System for Children is a comprehensive, multi-method tool used by professionals (such as school psychologists and clinicians) to evaluate the individual behavioral and emotional status of children and young adults . BASC-3 results are reported as T-scores, which have a mean of 50 and a standard deviation of 10. The higher the score, the higher the risk.

    Time frame: Baseline, Follow-up at 1 and 3 months post baseline

  7. Future aspirations

    The Positive Outlook Survey used to measure a student's psychological well-being, resilience, and optimism. Likert scales (e.g., 1 to 5) used to calculate a total "positivity" or "optimism" score. The higher the score, the higher the optimism.

    Time frame: Baseline, Follow-up at 1 and 3 months post baseline

07

Study locations

1 of 1 sites recruiting
  • Virginia Commonwealth University
    Richmond, Virginia 23298, United States
    Recruiting
08

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Jul 2, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
09

Registry details

Key details

Study ID
NCT07475247
Lead sponsor
Virginia Commonwealth University
Collaborators
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
Responsible party
Sponsor
First posted
Mar 16, 2026
Start date
Apr 1, 2026
Primary completion
Oct 2028 (estimated)
Completion
Oct 2028 (estimated)
Last update
Jul 2, 2026

Study contacts

Nicholas Thomson
Contact
nthomson2@vcu.edu
804-628-5541
Terri Sullivan
Contact
tnsulliv@vcu.edu
804-828-9304
Nicholas Thomson
principal investigator · Virginia Commonwealth University

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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