ClinicalTrials.gg
Not yet recruitingNCT07361835Updated Jan 23, 2026

Evaluation of the Effectiveness of Using Virtual Reality Glasses in Prehospital Intervention Training for Crush Syndrome

An interventional study of Virtual reality-based crush syndrome training and Traditional theoretical lecture in Rhabdomyolysis, Virtual Reality and Emergency Medical Services, sponsored by Ege University. Not yet recruiting at 1 site in Turkey (Türkiye). Open to participants aged 18 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-01-23.

Sponsored by Ege University · Not applicable, Interventional, and Other

From the registry’s dates

  • Primary completion was expected by Apr 2026, 7 months ago, but the record still lists the study as not yet recruiting.
Phase
Not applicable
Study type
Interventional
Enrollment
61
Allocation
Randomized
Ages
18 Years and older
Sex
All
01

Study summary

This research is a randomized controlled study designed to develop and evaluate the effectiveness of a video-based virtual reality (VR) simulation for prehospital intervention training of crush syndrome for paramedic students. The study aims to examine the impact of VR simulation on knowledge levels, satisfaction, and sense of presence among second-year first and emergency aid students at Muğla Sıtkı Koçman University.

Read the detailed description

The study will be conducted with second-year students enrolled in the first and emergency aid program at Muğla Sıtkı Koçman University, Fethiye Health Services Vocational School. Participants will be assigned to experimental and control groups using simple randomization. The experimental group will receive training via virtual reality (VR) simulation, while the control group will receive traditional theoretical education. Knowledge levels, technology use, satisfaction, and sense of presence will be measured using various validated scales.

02

Conditions studied

  • Rhabdomyolysis
  • Virtual Reality
  • Emergency Medical Services
  • Disaster Medicine
  • Crush Injuries

Keywords

  • Prehospital Care
  • Paramedics
  • Simulation Training
  • Virtual Reality Simulation
03

In context

Rhabdomyolysis

40 studies on the registry are indexed under Rhabdomyolysis; 5 are open to participants now.

This study's planned enrollment of 61 is above the median of 50 across 14 interventional studies indexed under Rhabdomyolysis.

Browse Rhabdomyolysis studies →

Lead sponsor

Ege University is the lead sponsor of 377 studies on the registry; 48 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

Being a second-year student currently enrolled in the first and emergency aid program at Muğla Sıtkı Koçman University.

Voluntarily providing written to participate in the study. Having basic technological literacy to use virtual reality equipment.

Exclusion criteria

Exclusion Criteria:

First-year students who have not yet reached the relevant stage of the curriculum.

Students who have previously participated in a similar virtual reality-based crush syndrome simulation.

Students with medical conditions that may be aggravated by VR use (e.g., severe motion sickness, history of seizures).

Refusal to participate voluntarily.

Terms in these criteria, in plain language(1)

Underlined terms in the criteria open these too. Explained by clinicaltrials.gg, not part of the registry record. The study team decides who can take part.

Informed consent

Before you join, the study team explains what taking part involves — its purpose, what happens, the risks and possible benefits — and answers your questions, so you can decide freely. Consent is usually recorded on a form (the informed consent form, ICF) signed by you or, where the law allows, by someone legally authorised to decide for you.

You can keep asking questions during the study, you are told of new information that matters, and you can choose to leave at any time.

05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
61 participants (estimated)

Study arms

  • Experimental
    Virtual reality-based crush syndrome training

    Participants receive scenario-based three-dimensional virtual reality simulation training for prehospital crush syndrome management using a head-mounted display.

    Device: Virtual reality-based crush syndrome training

  • Active comparator
    Traditional classroom-based theoretical lecture

    Participants receive traditional classroom-based theoretical education for prehospital crush syndrome management.

    Other: Traditional theoretical lecture

Interventions

  • DeviceVirtual reality-based crush syndrome training

    A scenario-based three-dimensional virtual reality training program focusing on prehospital crush syndrome assessment and management.

  • OtherTraditional theoretical lecture

    Conventional theoretical classroom instruction on prehospital crush syndrome assessment and management.

06

What researchers measure

Primary outcomes

  1. Prehospital crush syndrome knowledge level

    The knowledge level of participants is measured using the full 'prehospital crush syndrome knowledge level scale'. The scale consists of 32 items covering four sub-dimensions: general knowledge (12 items), treatment (9 items), transport (6 items), and advanced knowledge (5 items). Each correct answer is scored as 1 point, while incorrect or 'no idea' answers are scored as 0. The total score ranges from a minimum of 0 to a maximum of 32. A higher total score indicates a better understanding and a higher knowledge level of prehospital crush syndrome management.

    Time frame: Baseline (pre-test) and immediately after the training session (post-test).

Secondary outcomes

  1. Educational satisfaction level

    Participant satisfaction with the educational method (virtual reality or theoretical lecture) is measured using the 'education method satisfaction form'. This is a single-item numeric rating scale ranging from a minimum of 0 to a maximum of 10. A score of '0' indicates that the participant is not at all satisfied with the teaching method, while higher scores indicate increasing levels of satisfaction, with a score of '10' representing full satisfaction. Higher scores mean a better outcome.

    Time frame: Immediately after completion of the training intervention.

  2. Sense of presence in virtual environment

    The sense of presence in the virtual reality environment is measured using the 'presence questionnaire'. This scale assesses various dimensions such as involvement, sensory fidelity, and adaptation. Each item is scored on a 5-point likert scale, ranging from a minimum of 1 to a maximum of 5. For instance, a score of '1' indicates no presence or very poor quality, while a score of '5' indicates a high level of presence or complete naturalness. A higher total score indicates a greater sense of presence and a more immersive virtual reality experience.

    Time frame: Immediately after completion of the virtual reality training session

  3. Technology usage level

    Participants' orientation and interest towards technology are measured using the 'technology usage scale'. This scale consists of 13 items scored on a 5-point likert scale (1 = strongly disagree to 5 = strongly agree). The total score ranges from a minimum of 13 to a maximum of 65. A higher total score indicates a higher level of technology integration, interest, and adaptation to technological innovations in daily life.

    Time frame: Baseline (pre-test)

  4. Attitude toward virtual reality in education

    Participants' attitudes toward using virtual reality for learning and professional development are measured using the 'virtual reality attitude scale'. The scale consists of 9 items scored on a 5-point likert scale (1 = strongly disagree to 5 = strongly agree). The total score ranges from a minimum of 9 to a maximum of 45. A higher total score indicates a more positive attitude and higher perceived usefulness regarding the integration of virtual reality into educational processes

    Time frame: Immediately after completion of the training session

07

Study locations

1 site
  • Muğla Sıtkı Koçman University, Fethiye Health Services Vocational School
    Muğla, 48300, Turkey (Türkiye)
08

References and documents

Publications

  • English: Gunduz, F., & Ersoy, G. (2022). Knowledge levels of 112 ambulance service employees regarding field treatment of crush syndrome: Izmir province example. Journal of Prehospital, 7(1), 37-50.
  • English: Panus, U. (2023). Development of an education program to increase the level of knowledge about crush syndrome in paramedic students. Unpublished Master's Thesis, Ege University.
  • Usuda D, Shimozawa S, Takami H, Kako Y, Sakamoto T, Shimazaki J, Inoue J, Nakayama S, Koido Y, Oba J. Crush syndrome: a review for prehospital providers and emergency clinicians. J Transl Med. 2023 Aug 31;21(1):584. doi: 10.1186/s12967-023-04416-9. PubMed 37653520 ↗

Individual participant data

Plan to share: Yes — De-identified individual participant data underlying the results reported in this study (text, tables, figures, and appendices) will be made available to researchers who provide a methodologically sound proposal. The data will be shared to achieve aims in the approved proposal starting 6 months and ending 36 months after publication of the study results.

Supporting information: Study protocol, Statistical analysis plan, Informed consent form, Clinical study report, Analytic code

Time frame: Data will be available starting 6 months after publication and will remain accessible for up to 3 years.

Access criteria: Data requests should be sent via email to the principal investigator.

Data sharing details ↗ · www.mu.edu.tr

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Jan 23, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT07361835
Lead sponsor
Ege University
Responsible party
sureyya gumussoy (Associate Professor, Ege University) — Principal investigator
First posted
Jan 23, 2026
Start date
Feb 2026 (estimated)
Primary completion
Apr 2026 (estimated)
Completion
May 2026 (estimated)
Last update
Jan 23, 2026

Study contacts

Süreyya GÜMÜŞSOY, Assoc. Prof.
Contact
sureyya.gumussoy@ege.edu.tr
+90 232 311 20 58
Ali AKGÜN, PhD(c)
Contact
aliakgun1980@gmail.com
+90 252 211 59 03
Süreyya GÜMÜŞSOY
principal investigator · Ege University
Süreyya GÜMÜŞSOY, PhD
principal investigator · Ege University

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is not yet recruiting, as verified in Jan 2026. You cannot join it, but the record below documents what was studied.

Follow this study

Get an email when the registry record changes — status, dates, results — or when someone posts here.

Sign in to follow

Discussion

Questions and observations about this study, from anyone following it. Not medical advice, and not a channel to the study team — their contact details are on the registry record.

Sign in to join the discussion. Reading takes no account; posting does. You choose a display name, and a pseudonym is the default.

Nothing here yet. If you are running this trial, taking part in it, or weighing whether to, this is the place to say so.

Start the discussion