An interventional study of Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services and Control in Adolescent Behavior, Social Media Addiction and Gaming Disorder, sponsored by Region Skane. Recruiting at 1 site in Sweden. Open to participants aged 11 Years to 14 Years. Per ClinicalTrials.gov, last updated 2026-04-30.
Sponsored by Region Skane · Not applicable, Interventional, and Treatment
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics.
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics. With digital media becoming one of the most prevalent leisure activities, excessive use has been linked to adverse outcomes, including depression, sleep disturbances, and family conflicts. Despite these concerns, there are no evaluated family-centered interventions in Sweden that address these issues comprehensively. This randomized controlled trial (RCT) aims to evaluate the effectiveness and feasibility of the S-FAME program, developed in collaboration with social services across two municipalities (Lund, Eslöv). The program integrates psychoeducation, cognitive restructuring, and social-emotional learning, focusing on both children and their families. It acknowledges that problematic screen use often develops within family contexts and aims to improve parenting practices and enhance parent-child relationships. The project aligns with the new Social Services Act, which will come into effect in July 2025, emphasizing easily accessible, preventive, and low-threshold interventions-so-called non-means-tested services. By targeting both individual and family needs, the intervention has the potential to reduce societal costs, enhance family well-being, and address health inequalities. With its innovative and scalable design, S-FAME provides a much-needed framework to tackle one of today's most pressing challenges in youth development- excessive screen use. We are a team of researchers with great experience in research as well as clinical work in the field of adolescence, social work and ANDTS (Alkohol, narkotika, droger, tobak och spel). The project is well established within the School of Social Sciences/Medical Faculty at Lund University, as well as within the innovation and development departments of two social services units. PI Emma Claesdotter-Knutsson (ECK), associate professor and senior consultant in child and adolescent psychiatry at Lund University/Region Skåne with major research areas of gaming, gambling and screens use. ECK has extensive clinical expertise and has played a key role at the Swedish Public Health Agency, contributing to the development of recommendations on child digital media use. PI ECK brings extensive experience and formal training in leading collaborative projects.
305 studies on the registry are indexed under Adolescent Behavior; 47 are open to participants now.
This study's planned enrollment of 170 is close to the median of 172 across 256 interventional studies indexed under Adolescent Behavior.
Browse Adolescent Behavior studies →Region Skane is the lead sponsor of 386 studies on the registry; 122 are open to participants now.
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Exclusion Criteria:
The critical components include psychoeducation, cognitive restructuring, and social and emotional learning. The goals are to help children and parents understand the positive and negative aspects of screen use and to prevent related problems and family conflicts. The intervention consist of 4 group mettings parents and children separate. Max 10 children per group
Behavioral: Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services
This group will recieve treatment as usual. After final follow up this group will be offered an online parental intervention of 3 sessions
Behavioral: Control
The critical components include psychoeducation, cognitive restructuring, and social and emotional learning.his would be the first intervention offering help for both children and their parents. Such an intervention could be beneficial not only to individual families, but also to society at large by reducing societal costs, enhancing family well-being, and addressing health inequalities . the intervention is agroup intervention in 4 sessions with parents in one group and children in one group. The goals are to help children and parents understand the positive and negative aspects of screen use and to prevent related problems and family conflicts. T
This group will recieve TAU == treat ment as usual depending on the practice at the Social service they belong to
FCU
five items measure parent-child warmth, and three items measure parent-child conflicts
Time frame: Baseline; Post treatment; 1 month post treatment
SCREENS-Q (adapted) time (19) • PARCA for assessing aspects of parent-child relationship and parenting practices (22) • FCU five items measure parent-child warmth, and three items measure parent-child conflicts (23)
screening form, for valuing children and adolescent´s screen time screening form, for valuing children and adolescent´s screen time screening form, for valuing children and adolescent´s screen time
Time frame: Baseline; Post treatment; 1 month post treatment
PARCA
for assessing aspects of parent-child relationship and parenting practices
Time frame: Baseline; Post treatment; 1 month post treatment
Started Jan 2026 (actual). Primary completion is estimated for Jan 2027, 12 months after the start.
Of 195 non-industry interventional studies with no phase under Adolescent Behavior, half reached primary completion within 21 months of starting (the median), counting those still running; a quarter within 8 and three quarters within 43. This study's planned 12 months is below that.
Counting every sponsor, half of 198 studies reached it within 20 months; a quarter within 8 and three quarters within 40.
How these figures are worked out, and which studies are left out of them.
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