An interventional study of Virtual Reality Rehabilitation Group and Traditional Rehabilitation Group in Virtual Reality Therapy, sponsored by Jiarong Wang. Completed at 1 site in China. Open to female participants aged 18 Years to 24 Years. Per ClinicalTrials.gov, last updated 2025-08-07.
Sponsored by Jiarong Wang · Not applicable, Interventional, and Other
This study aims to evaluate the effectiveness of virtual reality technology in the rehabilitation of shoulder injuries in college women's basketball players. We hypothesise that rehabilitation training using a virtual reality system can improve the range of motion of the shoulder joint more effectively than traditional physical therapy methods and help athletes return to optimal condition. The study will compare the effects of virtual reality training, traditional rehabilitation training, and no intervention group.
To explore the intervention effects of virtual reality (VR) technology in shoulder injuryrehabilitation and its feasibility and practical value in college students 'sports recovery, thisstudy focuses on the theme of "The Therapeutic Effects of Virtual Reality Technology onShoulder lnjuries in Chinese University Basketball Players." A nine-week sports rehabilitationexperimental study was conducted. in line with the policy spirit of integrated development ofphysical education and health in Fujian Province's universities and the research direction ofour university's sports discipline, the project team collaborated with experts both inside andoutside the campus to conduct rehabilitation training experiments for a group of eligible female basketball players from Chinese universities.The study involved 45 female basketball players from universities in Fujian Province, allof whom experienced varying degrees of shoulder joint mobility limitations. Based on theiathletic abilities and injury severity, the participants were randomly divided into three groupsthe VR rehabilitation group, the traditional rehabilitation group, and the control group, with 15participants in each group. The VR rehabilitation group underwent immersive virtual realitytraining, which included exercises to increase joint range of motion and simulate specificbasketball movements. The traditional rehabilitation group received conventional physicatherapy and manual training. The control group did not receive any form of intervention.Statistical methods were used to compare and analyze the effectiveness of differentintervention methods in improving shoulder joint mobility. The experiment also combined on-site rehabilitation records and performance feedback to comprehensively evaluate theapplication prospects of virtual reality rehabilitation in sports medicine.
This is the only study on the registry with Jiarong Wang as lead sponsor.
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Eligible participants are female college basketball players between the ages of 18 and 24 who have limited shoulder range of motion (ROM limitation) as confirmed by standardized clinical assessment. Participants must regularly engage in basketball training and have no history of shoulder surgery. Individuals will be excluded if they have neurological disorders or other medical conditions that may interfere with virtual rehabilitation, a history of vertigo or intolerance to virtual reality environments, or severe shoulder instability or injuries that prevent participation in rehabilitation training.
Participants in this group will receive immersive virtual reality rehabilitation training, which includes exercises designed to improve shoulder joint range of motion and simulate basketball-specific movements.
Device: Virtual Reality Rehabilitation Group
Participants in this group will undergo conventional rehabilitation therapy, including manual therapy and exercises aimed at improving shoulder joint mobility.
Other: Traditional Rehabilitation Group
Participants in this group will not receive any rehabilitation intervention and will only be monitored for natural recovery.
Conducted in three progressive stages using VR games: improving ROM, strengthening shoulder muscles, and simulating game scenarios.
Also known as: PICO3
Used conventional physical therapy methods based on established rehabilitation programs.
Change from Baseline in Shoulder Joint Range of Motion After 9-Week Rehabilitation
The primary outcome of this study is the change in shoulder joint range of motion (ROM) across five directions: flexion, abduction, extension, internal rotation, and external rotation. Shoulder ROM will be measured using a digital goniometer with ±1° accuracy, following standardised protocols from the American Academy of Orthopaedic Surgeons (AAOS). The normal ROM values for shoulder movement are as follows: Flexion (0°-180°), Abduction (0°-180°), Extension (0°-60°), Internal Rotation (0°-70°), and External Rotation (0°-90°). A positive change indicates an improvement in shoulder joint mobility from baseline to post-intervention.
Time frame: From baseline assessment to the end of 9-week rehabilitation period
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Plan to share: No — Due to privacy concerns and the nature of the data, individual participant data will not be shared with other researchers. All data will be kept confidential and used only for the purpose of this study. However, if necessary, data can be made available upon request for academic or research purposes, but will not be shared for commercial use.
This study is completed, as verified in Jul 2025. You cannot join it, but the record below documents what was studied.
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