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CompletedNCT07110649VRSRUpdated Aug 7, 2025

Virtual Reality Rehabilitation for Shoulder Injuries in Female College Basketball Players

An interventional study of Virtual Reality Rehabilitation Group and Traditional Rehabilitation Group in Virtual Reality Therapy, sponsored by Jiarong Wang. Completed at 1 site in China. Open to female participants aged 18 Years to 24 Years. Per ClinicalTrials.gov, last updated 2025-08-07.

Sponsored by Jiarong Wang · Not applicable, Interventional, and Other

From the registry’s dates

  • Registered 1 year after the study started (first participant enrolled Jul 2024, registered Jul 2025).
Phase
Not applicable
Study type
Interventional
Enrollment
45
Allocation
Randomized
Ages
18 Years to 24 Years
Sex
Female
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Study summary

This study aims to evaluate the effectiveness of virtual reality technology in the rehabilitation of shoulder injuries in college women's basketball players. We hypothesise that rehabilitation training using a virtual reality system can improve the range of motion of the shoulder joint more effectively than traditional physical therapy methods and help athletes return to optimal condition. The study will compare the effects of virtual reality training, traditional rehabilitation training, and no intervention group.

Read the detailed description

To explore the intervention effects of virtual reality (VR) technology in shoulder injuryrehabilitation and its feasibility and practical value in college students 'sports recovery, thisstudy focuses on the theme of "The Therapeutic Effects of Virtual Reality Technology onShoulder lnjuries in Chinese University Basketball Players." A nine-week sports rehabilitationexperimental study was conducted. in line with the policy spirit of integrated development ofphysical education and health in Fujian Province's universities and the research direction ofour university's sports discipline, the project team collaborated with experts both inside andoutside the campus to conduct rehabilitation training experiments for a group of eligible female basketball players from Chinese universities.The study involved 45 female basketball players from universities in Fujian Province, allof whom experienced varying degrees of shoulder joint mobility limitations. Based on theiathletic abilities and injury severity, the participants were randomly divided into three groupsthe VR rehabilitation group, the traditional rehabilitation group, and the control group, with 15participants in each group. The VR rehabilitation group underwent immersive virtual realitytraining, which included exercises to increase joint range of motion and simulate specificbasketball movements. The traditional rehabilitation group received conventional physicatherapy and manual training. The control group did not receive any form of intervention.Statistical methods were used to compare and analyze the effectiveness of differentintervention methods in improving shoulder joint mobility. The experiment also combined on-site rehabilitation records and performance feedback to comprehensively evaluate theapplication prospects of virtual reality rehabilitation in sports medicine.

02

Conditions studied

  • Virtual Reality Therapy

Keywords

  • VR
  • shoulder
  • female basketball player
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In context

Lead sponsor

This is the only study on the registry with Jiarong Wang as lead sponsor.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years to 24 Years
Sexes eligible
Female
Accepts healthy volunteers
No

Eligibility criteria

Eligible participants are female college basketball players between the ages of 18 and 24 who have limited shoulder range of motion (ROM limitation) as confirmed by standardized clinical assessment. Participants must regularly engage in basketball training and have no history of shoulder surgery. Individuals will be excluded if they have neurological disorders or other medical conditions that may interfere with virtual rehabilitation, a history of vertigo or intolerance to virtual reality environments, or severe shoulder instability or injuries that prevent participation in rehabilitation training.

05

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
45 participants (actual)

Study arms

  • Experimental
    Virtual Reality Rehabilitation Group

    Participants in this group will receive immersive virtual reality rehabilitation training, which includes exercises designed to improve shoulder joint range of motion and simulate basketball-specific movements.

    Device: Virtual Reality Rehabilitation Group

  • Active comparator
    Traditional Rehabilitation Group

    Participants in this group will undergo conventional rehabilitation therapy, including manual therapy and exercises aimed at improving shoulder joint mobility.

    Other: Traditional Rehabilitation Group

  • No intervention
    Control Group

    Participants in this group will not receive any rehabilitation intervention and will only be monitored for natural recovery.

Interventions

  • DeviceVirtual Reality Rehabilitation Group

    Conducted in three progressive stages using VR games: improving ROM, strengthening shoulder muscles, and simulating game scenarios.

    Also known as: PICO3

  • OtherTraditional Rehabilitation Group

    Used conventional physical therapy methods based on established rehabilitation programs.

06

What researchers measure

Primary outcomes

  1. Change from Baseline in Shoulder Joint Range of Motion After 9-Week Rehabilitation

    The primary outcome of this study is the change in shoulder joint range of motion (ROM) across five directions: flexion, abduction, extension, internal rotation, and external rotation. Shoulder ROM will be measured using a digital goniometer with ±1° accuracy, following standardised protocols from the American Academy of Orthopaedic Surgeons (AAOS). The normal ROM values for shoulder movement are as follows: Flexion (0°-180°), Abduction (0°-180°), Extension (0°-60°), Internal Rotation (0°-70°), and External Rotation (0°-90°). A positive change indicates an improvement in shoulder joint mobility from baseline to post-intervention.

    Time frame: From baseline assessment to the end of 9-week rehabilitation period

07

Study locations

1 site
  • Sanming Medicaand Polytechnic Vocational College
    Sanming, Fujian 415000, China
08

References and documents

Publications

  • Morikawa LH, Tummala SV, Brinkman JC, Crijns TJ, Lai CH, Chhabra A. Shoulder and Elbow Injuries in National Basketball Association Athletes and Their Effects on Player Performance. Orthop J Sports Med. 2023 Oct 6;11(10):23259671231202973. doi: 10.1177/23259671231202973. eCollection 2023 Oct. PubMed 37810744 ↗

Study documents

  • Study protocol · Apr 2, 2024
  • Informed consent form · Apr 16, 2024

Documents are hosted by the registry — open the source record to download them.

Individual participant data

Plan to share: No — Due to privacy concerns and the nature of the data, individual participant data will not be shared with other researchers. All data will be kept confidential and used only for the purpose of this study. However, if necessary, data can be made available upon request for academic or research purposes, but will not be shared for commercial use.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Aug 7, 2025, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT07110649
Lead sponsor
Jiarong Wang
Responsible party
Jiarong Wang (Researcher, Jiarong Wang) — Principal investigator
First posted
Aug 7, 2025
Start date
Jul 15, 2024
Primary completion
Sep 13, 2024
Completion
May 16, 2025
Last update
Aug 7, 2025

Study contacts

JIARONG WANG, PHD
principal investigator · JIARONGW

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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This study is completed, as verified in Jul 2025. You cannot join it, but the record below documents what was studied.

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