CClinicalTrials.gg
RecruitingNCT06981403Pediatric DrugUpdated May 20, 2025

The Effect of the Virtual Escape Room Method on Pediatric Drug Administration Knowledge, Self-Efficacy, Clinical Comfort, and Anxiety in Nursing Students: A Randomized Controlled Study

An interventional study of virtual escape room game-based pediatric medication management education in Pediatric Medication, sponsored by Selcuk University. Recruiting at 2 sites in Turkey. Open to participants aged Up to 45 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2025-05-20.

Sponsored by Selcuk University · Not applicable, Interventional, and Supportive care

From the registry’s dates

  • Registered 3 months after the study started (first participant enrolled Jan 2025, registered Apr 2025).
  • Started Jan 2025; still recruiting 1 year 8 months later.
Phase
Not applicable
Study type
Interventional
Enrollment
70
Allocation
Randomized
Ages
Up to 45 Years
Sex
All
01

Study summary

Children are particularly vulnerable to injuries resulting from medication errors due to the severity of the illness, the need for high-risk drugs with a narrow therapeutic range, and the frequent use of intravenous infusions. Despite recent advances in pharmacological research in the pediatric population, the issue of availability of medications suitable for children has not yet been resolved. Therefore, in the pediatric group, it is necessary to calculate the correct dosage of medications, prepare them with appropriate methods, and dilute them with suitable diluents. The literature indicates that dosage calculation errors are the most common medication errors in neonatal and pediatric patients. It is unclear whether nursing students are adequately prepared to provide pharmaceutical care in practice. Nursing students and new nursing graduates often lack the competence to administer medications safely. Therefore, training should be planned to enhance students' competencies and knowledge levels. The inclusion of newer methods in educational techniques has become essential as technology and social media increasingly engage nursing students. Today's nursing students need alternative, innovative ways to be involved in the learning process. Among these methods, gaming is used in nursing education to support the development of critical thinking and practical skills in students. Game-based learning has the potential to engage students and enhance learning, offering numerous advantages alongside innovation and excitement. In light of these advantages, the aim of this study is to evaluate the effects of a virtual escape room application on nursing students' knowledge level, self-efficacy, clinical comfort, and anxiety in pediatric medication management.

02

Conditions studied

  • Pediatric Medication

Keywords

  • Virtual escape room, nursing, paediatric drug administration, self-efficacy, anxiety, clinical comfort
03

In context

Lead sponsor

Selcuk University is the lead sponsor of 248 studies on the registry; 63 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
Up to 45 Years
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  • Being a 3rd year nursing student,
  • Having a computer or smart phone,
  • Volunteering to participate in the study

Exclusion criteria

Exclusion Criteria:

  • Students who repeated a grade,
  • Students who suspended their nursing education,
  • Students who cancelled their registration
05

Study design

Phase
Not applicable
Primary purpose
Supportive care
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
70 participants (estimated)

Study arms

  • Experimental
    intervention group

    virtual escape room game-based pediatric medication management education

    Behavioral: virtual escape room game-based pediatric medication management education

  • No intervention
    control group

    standard education

Interventions

  • Behavioralvirtual escape room game-based pediatric medication management education

    3 period aplied virtual escape room game-based pediatric medication management education

06

What researchers measure

Primary outcomes

  1. Pediatric Medication Management Knowledge Level Form

    It is a form consisting of 31 questions to measure the knowledge level of students about pediatric drug administration. Students will be asked to mark the true or false option in this form. Opinions of expert academicians and nurses in the field were taken for the prepared information questions.

    Time frame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)

  2. Pediatric Nursing Student Clinical Comfort and Worry Assessment Tool

    pediatricNursing Student Clinical Comfort and Worry Assessment Tool was developed by Al-Qaaydeh and Lassche Macintosh in 2012 to determine the areas of concern and comfort of nursing students who were first in the pediatric clinic in the clinical environment (Al-Qaaydeh et al, 2012). The Turkish validity and reliability study of the scale was conducted by Arslan et al in 2018. The scale consists of a total of 11 questions, 6 of which are used to determine the comfort level of students during the pediatric clinic and 5 of which are used to determine the anxiety level. This measurement tool is a 4-point Likert-type scale. The scale options include "1-Strongly agree", "2- Agree", "3- Disagree" and "4-Strongly disagree". The scale has reverse coded questions. The 3rd and 5th items of the comfort sub-dimension of the scale are reverse items, therefore the items were scored in reverse. Cronbach alpha reliability value was found to be 0.68 for the Comfort Level and 0.89 for the Anxiety sub-d

    Time frame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)

  3. Self-Efficacy Scale for Medication Administration in Children for Nursing Students

    The Self-Efficacy Scale for Medication Administration in Children for Nursing Students was developed by Bektaş et al in 2021. The scale consists of 16 items and two sub-dimensions. It is a 5-point Likert type and is 1=Absolutely inadequate, 2=Somewhat adequate, 3=Partially adequate, 4=Adequate, 5=Absolutely adequate. The lowest score obtained from the scale is 16 and the highest score is 80. The scale has no cut-off point, as the score increases, the students' self-efficacy regarding pediatric medication administration increases. The scale does not have a reverse-scored item. The Cronbach's alpha coefficient for the entire scale was .94, .91 for the first medication preparation sub-dimension, and .87 for the second medication administration sub-dimension.

    Time frame: pre-test (before the game education initiative), post-test (after the game education initiative) and follow-up (after 6 months)

07

Study locations

1 of 2 sites recruiting
  • Selcuk University
    Konya, 42250, Turkey
    Recruiting
  • Selcuk University
    Konya, 42250, Turkey
    Completed
08

References and documents

Individual participant data

Plan to share: No

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on May 20, 2025, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT06981403
Lead sponsor
Selcuk University
Responsible party
Fatma Taş Arslan (Professor, Selcuk University) — Principal investigator
First posted
May 20, 2025
Start date
Jan 12, 2025
Primary completion
Mar 15, 2025
Completion
Oct 15, 2025 (estimated)
Last update
May 20, 2025

Study contacts

Fatma Tas Arslan, Prof
Contact
fatmatas61@hotmail.com
90-332-2231613

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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