CClinicalTrials.gg
Enrolling by invitationNCT06962982VR ROMUpdated May 8, 2025

This Study Explores How Short-term Immersive VR With Exercises and Ergonomic Training Can Reduce Neck Pain, Improve Movement, Strength, and Work Productivity in Computer Users Who Are at High Risk Due to Prolonged Screen Time and Poor Posture.

An interventional study of Therapeutic Exercises and Ergonomic Training in Neck Pain, Neck Disability and Neck Endurance, sponsored by Gulf Medical University. Enrolling by invitation at 1 site in United Arab Emirates. Open to participants aged 18 Years to 60 Years. Per ClinicalTrials.gov, last updated 2025-05-08.

Sponsored by Gulf Medical University · Not applicable, Interventional, and Treatment

From the registry’s dates

  • Primary completion was expected by May 2025, 1 year 4 months ago, but the record still lists the study as enrolling by invitation.
Phase
Not applicable
Study type
Interventional
Enrollment
30
Allocation
Randomized
Ages
18 Years to 60 Years
Sex
All
01

Study summary

The goal of this clinical trial is to learn if a short-term immersive Virtual Reality (VR) intervention, combined with exercises and ergonomic training, can help treat neck pain in computer users. It will also explore how safe and effective this approach is. The main questions it aims to answer are:

Does immersive VR with exercise and ergonomic training reduce neck pain and disability?

Does it improve cervical range of motion, neck muscle endurance, and work productivity?

Researchers will compare the effects before and after the intervention to see how well it works for managing neck pain in computer users.

Participants will:

Use immersive VR exercises and receive ergonomic training over a short period

Attend assessment sessions to measure pain, movement, endurance, and work productivity

Follow specific guidelines for posture and workplace adjustments during the study

02

Conditions studied

  • Neck Pain
  • Neck Disability
  • Neck Endurance
  • Work Productivity
  • Cervical Range of Motion

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Keywords

  • ergonomic training
  • neck pain
  • cervical ROM
  • neck endurance
  • neck disability
  • work productivity
  • computer users
03

In context

Neck Pain

1,233 studies on the registry are indexed under Neck Pain; 256 are open to participants now.

This study's planned enrollment of 30 is below the median of 51 across 1,005 interventional studies indexed under Neck Pain.

Browse Neck Pain studies →

Lead sponsor

Gulf Medical University is the lead sponsor of 40 studies on the registry; 16 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years to 60 Years
Sexes eligible
All
Accepts healthy volunteers
No

Inclusion criteria

  1. Computer users of age 18 to 50 years old with history of more than 6 hours of screen time. (9)
  2. Complaints of neck pain.

Exclusion criteria

Exclusion Criteria:

  1. Individuals having complains of vertigo
  2. Radiating pain
  3. Balance issues
  4. Motion sickness
  5. Recent cervical fractures/dislocations or whiplash injuries
  6. Complaints of photosensitivity
  7. Complaints of frequent headaches
05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Participant)
Enrollment
30 participants (estimated)

Study arms

  • Experimental
    Group A - Therapeutic exercises and Ergonomic training.

    An initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant. This group will receive therapeutic exercises including stretching and active exercises. Recommendations for adjustments to the chair, desk, and equipment layout would also be given to optimize comfort and efficiency and reduce neck pain due to improper workstation design. The session will last for 15 minutes. Follow up 2 days in a week over the 3-week period will be done to make necessary adjustments, and reinforce the ergonomic principles. All outcome measure will be attained again at the end of the 3 week period.

    Behavioral: Therapeutic Exercises · Behavioral: Ergonomic Training

  • Experimental
    Group B: Therapeutic exercises Ergonomic Training, and Immersive VR therapy.

    An initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant. The participants of this group will be given all the trainings as Group A along with the addition of immersive VR. This task will be delivered through the Human XR device Oculus Quest 3. The VR module will involve participants to engage in targeted cervical movements (flexion, extension, rotation) to attain therapeutic objectives through visual cues. Group B will be given VR therapy for an additional 20 minutes. Follow up 2 days in a week over the 3-week period will be done for the participant to use the immersive VR mode. All outcome measure will be attained again at the end of the 3 week period.

    Behavioral: Therapeutic Exercises · Behavioral: Ergonomic Training · Device: Human XR device - Oculus Quest 3

Interventions

  • BehavioralTherapeutic Exercises

    Therapeutic exercises including stretching and active exercises for neck and shoulder.

  • BehavioralErgonomic Training

    Recommendations for adjustments to the chair, desk, and equipment to optimize comfort and efficiency and reduce unnecessary stress and loading on neck muscles.

  • DeviceHuman XR device - Oculus Quest 3

    Meta Quest 3 is a standalone virtual reality headset by Meta Platforms featuring a slimmer design, higher-resolution dual LCD displays, improved performance with the Snapdragon XR2 Gen 2 chip, and advanced mixed reality capabilities through color passthrough cameras and a depth sensor.

06

What researchers measure

Primary outcomes

  1. The Numeric Pain Rating Scale

    The Numeric Pain Rating Scale asks individuals to rate their pain intensity on a scale from 0 (no pain) to 10 (worst pain imaginable), with higher numbers indicating greater pain severity. The Numeric Pain Rating Scale (NPRS) demonstrates robust psychometric properties across multiple studies, making it a valuable tool for pain assessment in clinical practice. It exhibits excellent test-retest reliability, with coefficients ranging from 0.72 to 0.95 and intraclass correlation coefficients of 0.82 to 0.95 across various patient populations. Additionally, the NPRS is highly acceptable to patients due to its simplicity, can be administered verbally or in writing.

    Time frame: 3 weeks

  2. Cervical Range of Motion

    Cervical range of motion (CROM) is a clinically critical outcome measure for assessing neck dysfunction, treatment efficacy, and rehabilitation progress. CROM measurments provide objective, quantifiable data to assess neck dysfunction severity, monitor rehabilitation progress, and evaluate treatment effectiveness, enabling clinicians to tailor interventions and predict recovery outcomes in patients with musculoskeletal or neurological conditions.

    Time frame: 3 weeks

Secondary outcomes

  1. The Neck Disability Index

    The Neck Disability Index (NDI) is a validated, patient-reported outcome measure assessing neck pain-related disability across 10 domains, including daily activities, work, and sleep. It is scored from 0 (no disability) to 50 (complete disability). Widely used in clinical and research settings, it effectively tracks rehabilitation progress and treatment efficacy in conditions like neck pain and neck dysfunction.

    Time frame: 3 weeks

  2. Computer Workstation Ergonomics Self-Assessment Checklist

    The Computer Workstation Ergonomics Self-Assessment Checklist is a reliable and practical tool that helps individuals evaluate their workstation setup, including seating, monitor placement, and input device positioning. It promotes user awareness of ergonomic principles and encourages healthy work habits, such as taking regular breaks. Widely used in both clinical and workplace settings, this checklist supports the prevention of musculoskeletal discomfort by guiding users toward effective ergonomic adjustments.

    Time frame: 3 weeks

  3. Work Productivity and Activity Impairment Questionnaire

    The Work Productivity and Activity Impairment (WPAI) Questionnaire is a validated 6-item tool measuring health-related productivity loss, assessing absenteeism (work time missed), presenteeism (reduced effectiveness), overall work impairment, and activity limitations over seven days. It effectively distinguishes productivity outcomes by disease severity and its standardized scoring quantifies impairments as percentages, aiding clinical and workplace assessments.

    Time frame: 3 weeks

  4. System usability scale (SUS) (applicable for group B)

    The System Usability Scale (SUS) is a widely used tool for evaluating the perceived usability of products and systems. It consists of a 10-item questionnaire using a 5-point Likert scale. The SUS provides a quick, reliable method to assess user satisfaction and ease of use for various digital interfaces, including websites, software applications, and hardware devices. It generates a score ranging from 0 to 100, with higher scores indicating better usability.

    Time frame: 3 weeks

07

Study locations

1 site
  • Thumbay Medicity, Al Jurf, Ajman
    Ajman, United Arab Emirates
08

References and documents

Individual participant data

Plan to share: Undecided

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on May 8, 2025, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT06962982
Lead sponsor
Gulf Medical University
Responsible party
Sponsor
First posted
May 8, 2025
Start date
Apr 1, 2025
Primary completion
May 30, 2025 (estimated)
Completion
Jun 30, 2025 (estimated)
Last update
May 8, 2025

Oversight

Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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