CClinicalTrials.gg
CompletedNCT06081751Updated Jul 10, 2026

The Effect of Traditional Children's Games on Internet Use Stress Level of Primary School Students

An interventional study of Nurse-Led Traditional Children's Games Program and Usual School Activities in Internet and Stress Level, sponsored by Necmettin Erbakan University. Completed at 1 site in Turkey (Türkiye). Open to participants aged 10 Years to 12 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2026-07-10.

Sponsored by Necmettin Erbakan University · Not applicable, Interventional, and Prevention

From the registry’s dates

  • Registered 10 months after the study started (first participant enrolled Oct 2022, registered Aug 2023).
Phase
Not applicable
Study type
Interventional
Enrollment
65
Allocation
Randomized
Ages
10 Years to 12 Years
Sex
All
01

Study summary

his randomized controlled trial aimed to evaluate the effectiveness of a nurse-led traditional children's games program on weekly internet use and perceived stress among middle school students in Türkiye. Students who used the internet for more than two hours per day were randomly assigned to either an intervention group or a control group.

The intervention group participated in a structured traditional children's games program for 60 minutes, three times per week for eight weeks, while the control group continued their usual school activities. Weekly internet use and perceived stress were assessed before and after the intervention. The study evaluated whether participation in traditional children's games could reduce internet use and perceived stress and support school-based health promotion led by nurses.

Read the detailed description

This randomized controlled trial was conducted to evaluate the effectiveness of a nurse-led traditional children's games program on reducing internet use and perceived stress among middle school students in Türkiye.

Excessive internet use among children has become an important public health concern because of its association with psychological stress, physical inactivity, sleep problems, and psychosocial difficulties. Traditional children's games are culturally relevant, physically active, group-based activities that may provide a healthy alternative to excessive screen time while promoting children's physical, emotional, and social well-being.

The study employed a pre-test/post-test, parallel-group randomized controlled design. Eligible students who used the internet for more than two hours per day were randomly assigned to either an intervention group or a control group. Randomization was performed using a computer-generated random allocation sequence created through Randomizer.org by an independent statistical expert.

The intervention consisted of an eight-week traditional children's games program implemented by a nurse researcher as an extracurricular school-based activity. Students in the intervention group participated in 60-minute sessions three times per week under researcher supervision. The games were selected from the Traditional Children's Games Festival Games Guide published by the Turkish Ministry of National Education and the Ministry of Youth and Sports. Activities included structured, age-appropriate group games such as Duck, Duck, Goose, Hide and Seek, Handkerchief Grab, Dodgeball, and Jump Rope, emphasizing physical activity, teamwork, communication, attention, and self-regulation.

Participants in the control group continued their routine school curriculum, including regular physical education classes, without receiving any additional intervention.

Primary study outcomes were weekly internet use duration and perceived stress levels. Weekly internet use duration was obtained from parental reports using a descriptive characteristics questionnaire, whereas perceived stress was assessed using the Turkish version of the Perceived Stress Scale for Children (8-11 years). Measurements were performed before the intervention and within one week after completion of the eight-week program.

The primary objective was to determine whether participation in traditional children's games reduced weekly internet use and perceived stress compared with usual school activities. The study also aimed to provide evidence supporting the role of school nurses in implementing culturally appropriate, school-based health promotion interventions designed to encourage healthy technology use and improve children's psychosocial well-being.

02

Conditions studied

  • Internet
  • Stress Level

Keywords

  • stress
  • internet
  • traditional children's games
03

In context

Lead sponsor

Necmettin Erbakan University is the lead sponsor of 198 studies on the registry; 48 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
10 Years to 12 Years
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  • Students enrolled in the 5th or 6th grade.
  • Aged 10-12 years.
  • Daily internet use of more than 2 hours.
  • Written informed consent obtained from a parent or legal guardian.
  • Child assent obtained before participation.

Exclusion criteria

Exclusion Criteria:

  • Having a physical, orthopedic, or mental illness or disability that could interfere with participation in the intervention.
  • Regular participation in organized sports activities or sporting events.
05

Study design

Phase
Not applicable
Primary purpose
Prevention
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
65 participants (actual)

Study arms

  • Experimental
    İntervention Group

    Participants in the intervention group received a nurse-led traditional children's games program conducted as an extracurricular school-based activity. The program consisted of 60-minute sessions, three times per week for eight weeks. Age-appropriate traditional Turkish children's games involving physical activity, teamwork, cooperation, and social interaction were implemented under the supervision of the researcher. Games were selected from the Traditional Children's Games Festival Guide published by the Turkish Ministry of National Education and the Ministry of Youth and Sports.

    Behavioral: Nurse-Led Traditional Children's Games Program

  • Active comparator
    Control Group

    Participants continued their usual school curriculum, including regular physical education classes, without receiving the traditional children's games program.

    Behavioral: Usual School Activities

Interventions

  • BehavioralNurse-Led Traditional Children's Games Program

    Participants received a nurse-led traditional children's games program consisting of 60-minute sessions, three times per week for eight weeks. The intervention included age-appropriate traditional Turkish children's games conducted as an extracurricular school-based activity under researcher supervision.

    Also known as: Questionnaire (Including Internet Usage Time,Child Perceived Stress Scale )

  • BehavioralUsual School Activities

    Participants continued their usual school curriculum, including regular physical education classes, and did not receive the traditional children's games program.

    Also known as: Questionnaire (Including Internet Usage Time, Child Perceived Stress Scale)

06

What researchers measure

Primary outcomes

  1. Weekly Internet Use Duration

    Weekly internet use duration (hours/week) reported by parents using the Descriptive Characteristics Form

    Time frame: Baseline and Week 8 (immediately after the intervention)

  2. Perceived Stress Scale for Children Total Score

    Perceived stress assessed using the Turkish version of the Perceived Stress Scale for Children (8-11 years). Total scores range from 9 to 36, with higher scores indicating higher perceived stress.

    Time frame: Baseline and Week 8 (immediately after the intervention)

07

Study locations

1 site
  • Necmettin Erbakan University
    Konya, Konya 42000, Turkey (Türkiye)
08

References and documents

Individual participant data

Plan to share: No

No publications or documents are linked to this record.

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Jul 10, 2026, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT06081751
Lead sponsor
Necmettin Erbakan University
Responsible party
Serap Batı (Dr. Lecturer, Necmettin Erbakan University) — Principal investigator
First posted
Oct 13, 2023
Start date
Oct 23, 2022
Primary completion
Feb 22, 2023
Completion
Feb 22, 2023
Last update
Jul 10, 2026

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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This study is completed, as verified in Jul 2026. You cannot join it, but the record below documents what was studied.

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