An interventional study of Stage-matched interventions in Video Game Addiction, sponsored by University of Baghdad. Enrolling by invitation at 1 site in Iraq. Open to male participants aged 15 Years to 20 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2024-03-26.
Sponsored by University of Baghdad · Not applicable, Interventional, and Prevention
A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students.
The researchers will use two groups (study and control) in which participants will be randomly selected and assigned in each of the study and control groups using simple random sampling.
The study intervention will be designed based on each Stage of Change of the Transtheoretical Model of Change in that participants in each Stage of Change will receive the intervention that matches the Stage of Change they would be in.
A 12-week interval would be considered between administering the intervention and posttest 1 and the same interval would be used between posttest 1 and posttest 2.
20 studies on the registry are indexed under Technology Addiction; 3 are open to participants now.
This study's planned enrollment of 144 is above the median of 84 across 13 interventional studies indexed under Technology Addiction.
Browse Technology Addiction studies →University of Baghdad is the lead sponsor of 164 studies on the registry; 66 are open to participants now.
Counted across the registry records on this site, refreshed daily.
Exclusion Criteria:
The intervention that would consider the Processes of Change that people use when they would be in the Precontemplation Stage of Change.
Behavioral: Stage-matched interventions
The intervention that would consider the Processes of Change that people use when they would be in the Contemplation Stage of Change.
Behavioral: Stage-matched interventions
The intervention that would consider the Processes of Change that people use when they would be in the Preparation Stage of Change.
Behavioral: Stage-matched interventions
The intervention that would consider the Processes of Change that people use when they would be in the Action Stage of Change.
Behavioral: Stage-matched interventions
The intervention that would consider the Processes of Change that people use when they would be in the Maintenance Stage of Change.
Behavioral: Stage-matched interventions
The intervention would be using the Processes of Change that match each Stage of Change.
Stages of Change Scale for Digital Gaming Behavior
Stages of Change Scale for Digital Gaming Behavior that measures individuals' readiness to avoid problematic digital gaming behavior
Time frame: 6 months
Plan to share: Undecided
No publications or documents are linked to this record.
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University of Baghdad