CClinicalTrials.gg
CompletedNCT05919953Updated Dec 10, 2024

Feasibility, Acceptability, and Usability of a Tele-rehabilitation Combining Immersive Virtual Reality Exercises and Therapeutic Education for Chronic Non-specific Neck Pain

An interventional study of Virtual reality and Therapeutic education in Neck Pain, sponsored by Université Catholique de Louvain. Completed at 1 site in Belgium. Open to participants aged 18 Years and older. Per ClinicalTrials.gov, last updated 2024-12-10.

Sponsored by Université Catholique de Louvain · Not applicable, Interventional, and Other

Phase
Not applicable
Study type
Interventional
Enrollment
14
Allocation
Not applicable
Ages
18 Years and older
Sex
All
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Study summary

Background: Several randomized controlled trials have already investigated the efficacy of virtual reality treatment for chronic neck pain, however no study to date has investigated multimodal tele-rehabilitation, combining both specific neck exercises in immersive virtual reality and therapeutic education, in subjects with chronic non-specific neck pain.

Objectives: The primary objective of this mixed-methods pilot study is to determine the feasibility, acceptability, and usability of tele-rehabilitation combining immersive virtual reality exercises and therapeutic education in people with chronic non-specific neck pain. Secondary objectives are: 1) to investigate changes in clinical outcomes (range of motion, pain intensity, neck disability, illness perceptions, kinesiophobia, impression of change) ; 2) to explore the subjects' experience of tele-rehabilitation.

Methods: The duration of the intervention will be 6 weeks, including 5 virtual reality sessions (15-20 minutes per session, without supervision of the physiotherapist) and 1 teleconsultation session with a physiotherapist (30 minutes per session) per week. Participants will be assessed quantitatively before and after the intervention, and qualitatively after the intervention.

Discussion: Study findings will provide evidence concerning the feasibility, acceptability, and usability of multimodal tele-rehabilitation for chronic non-specific neck pain, using immersive virtual reality. This study may strengthen the scientific evidence for the use of immersive virtual reality at home in the treatment of chronic non-specific neck pain.

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Conditions studied

  • Neck Pain

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Keywords

  • Virtual reality
  • Therapeutic education
  • Tele-rehabilitation
  • Remote rehabilitation
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In context

Neck Pain

1,232 studies on the registry are indexed under Neck Pain; 255 are open to participants now.

This study's enrollment of 14 is below the median of 52 across 1,004 interventional studies indexed under Neck Pain.

Browse Neck Pain studies →

Lead sponsor

Université Catholique de Louvain is the lead sponsor of 144 studies on the registry; 57 are open to participants now.

Counted across the registry records on this site, refreshed daily.

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Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
No

Inclusion criteria

  • Adults (over 18 years), men or women
  • Chronic (> 3 months) non-specific neck pain (no specific cause responsible for the neck pain), with or without referred pain in the upper limbs or the head
  • Neck Disability Index score greater than or equal to 5/50
  • Numerical Pain Rating Scale score greater than or equal to 3/10 (average pain over the past week)
  • To speak fluent French and to be able to provide informed consent

Exclusion criteria

Exclusion Criteria:

  • Age under 18 years
  • Specific cause responsible for the neck pain (tumor/cancer, fracture, trauma, inflammatory disease, infection, compression or lesion of the spinal cord, surgery of the cervical spine, vascular pathology, neurological pathology, ligamentous lesion of the upper cervical spine, congenital disease of the cervical spine, chronic diffuse pain)
  • Neck Disability Index score less than 5/50
  • Numerical Pain Rating Scale score less than 3/10 (average pain over the past week)
  • Signs of untreated sensorimotor dysfunction (vertigo, vestibular disorders/pathologies, etc.) that interfere with the use of virtual reality
  • Visual problems (uncorrected myopia, limited vision after correction, eye surgery) that interfere with the use of virtual reality
  • Altered comprehension, significant cognitive impairment, inability to speak French, deafness, pregnancy, inability to provide written informed consent
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Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrollment
14 participants (actual)

Study arms

  • Experimental
    Virtual reality and therapeutic education

    Multimodal tele-rehabilitation consisting of therapeutic education and immersive virtual reality neck exercises. The duration of the intervention will be 6 weeks, including 5 virtual reality sessions (15-20 minutes per session, without supervision of the physiotherapist) and 1 teleconsultation session with a physiotherapist (30 minutes per session) per week. In addition, participants will receive several brochures to read on their own (therapeutic education). These brochures will be discussed with the physiotherapist during the teleconsultations.

    Device: Virtual reality · Behavioral: Therapeutic education

Interventions

  • DeviceVirtual reality

    Immersive virtual reality neck exercises targeting relaxation, mobility, control, and speed of movement, using the Pico G2 4K headset.

  • BehavioralTherapeutic education

    Several brochures will be given to participants. These brochures will cover the general principles of pain, the persistence of pain, tips for managing chronic non-specific pain, and the use of immersive virtual reality in the rehabilitation of chronic non-specific neck pain. The information provided in the brochures will be discussed with the physiotherapist during the teleconsultations in order to individualize the therapeutic education.

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What researchers measure

Primary outcomes

  1. Feasibility of the intervention (retention rate)

    Retention rate (i.e., percentage of participants who completed the study).

    Time frame: At the end of the intervention (at 6 weeks)

  2. Feasibility of the intervention (adhesion)

    Adhesion to treatment (i.e., percentage of exercise sessions completed in relation to the total number of sessions prescribed, as well as the duration and frequency of the sessions).

    Time frame: During the intervention (6 weeks)

  3. Feasibility of the intervention (safety)

    Safety (i.e., adverse events (type, frequency, severity) occurring during the intervention, assessed using a list of symptoms based on the Simulator Sickness Questionnaire and during the semi-structured interview).

    Time frame: During the intervention (6 weeks)

  4. Feasibility of the intervention (implementation at home)

    Implementation of the intervention at home (assessed during the semi-structured interview).

    Time frame: At the end of the intervention (at 6 weeks)

  5. Feasibility of the intervention (online consultations)

    Number and duration of the online consultations.

    Time frame: At the end of the intervention (at 6 weeks)

  6. Acceptability (satisfaction) of the tele-rehabilitation

    Satisfaction with the tele-rehabilitation (online consultations, weekly follow-up, virtual reality exercises,...) using 5-point Likert-scale questions (from "not at all satisfied" to "very satisfied") and during the semi-structured interview.

    Time frame: At the end of the intervention (at 6 weeks)

  7. Usability of the virtual reality system and the online consultations

    Usability of the virtual reality system and the online consultations (assessed via the System Usability Scale (SUS) questionnaire and during the semi-structured interview). The SUS is a 10-item self-reported questionnaire assessing the usability of the interactive systems. Each item is scored from 1 ("do not agree at all") to 5 ("completely agree"). The total score ranges from 0 to 100, and higher scores reflect higher usability.

    Time frame: At the end of the intervention (at 6 weeks)

Secondary outcomes

  1. Change in range of motion

    Cervical range of motion (CROM) will be assessed using the virtual reality headset.

    Time frame: Pre-intervention and at the end of the intervention (at 6 weeks)

  2. Change in neck disability

    The Neck Disability Index (NDI) is a 10-item self-reported questionnaire assessing perceived neck disability by covering neck pain intensity, personal care, lifting, reading, headaches, concentration, work, driving, sleep, and recreation. Each item is scored from 0 ("no disability") to 5 ("complete disability"). The total score ranges from 0 to 50, and higher scores reflect higher disability.

    Time frame: Pre-intervention and at the end of the intervention (at 6 weeks)

  3. Change in pain intensity

    The Numeric Pain Rating Scale (NPRS) is a 11-point numeric horizontal scale assessing pain intensity from 0 ("no pain") to 10 ("worst possible pain"). NPRS will be used to measure the average pain intensity of the previous 7 days.

    Time frame: Pre-intervention and at the end of the intervention (at 6 weeks)

  4. Change in kinesiophobia

    The Tampa Scale of Kinesiophobia (TSK) is a 17-item self-reported questionnaire used to assess kinesiophobia. Each item is scored from 1 ("strongly disagree") to 4 ("strongly agree"). The total score ranges from 17 to 68, and higher scores reflect increased kinesiophobia.

    Time frame: Pre-intervention and at the end of the intervention (at 6 weeks)

  5. Change in illness perception

    The Brief Illness Perception Questionnaire (BIPQ) is a 9-item self-reported questionnaire assessing the cognitive and emotional representations of illness, illness comprehensibility, and the three most important causal factors in the patients illness (open-ended question). Each item (except the open-ended question) is scored from 0 to 10, where higher scores indicate stronger perceptions along that dimension. The total score ranges from 0 to 80, and higher scores reflect more negative perceptions.

    Time frame: Pre-intervention and at the end of the intervention (at 6 weeks)

  6. Global perceived effect

    The Global Perceived Effect (GPE) will be assessed using a single 7-point Likert scale question about how the subject would describe him/herself in relation to before the intervention began (from 1 = "completely recovered" to 7 = "worse than ever").

    Time frame: At the end of the intervention (at 6 weeks)

  7. Experiences of the intervention

    Experiences will be investigated during semi-structured interviews. These interviews will address the intervention (challenges, benefits, adhesion to treatment,...) and the virtual reality system (equipment, virtual environments, games,...).

    Time frame: At the end of the intervention (at 6 weeks)

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Study locations

1 site
  • Université Catholique de Louvain
    Brussels, 1200, Belgium
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References and documents

Individual participant data

Plan to share: No

No publications or documents are linked to this record.

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Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Dec 10, 2024, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT05919953
Lead sponsor
Université Catholique de Louvain
Collaborators
Fonds National de la Recherche Scientifique
Responsible party
Sponsor
First posted
Jun 27, 2023
Start date
Jun 1, 2023
Primary completion
Aug 30, 2024
Completion
Aug 30, 2024
Last update
Dec 10, 2024

Study contacts

Laurent Pitance, PhD
principal investigator · Université Catholique de Louvain
Gaëtan Stoquart, PhD
principal investigator · Cliniques universitaires Saint-Luc- Université Catholique de Louvain

Oversight

FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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