CClinicalTrials.gg
Status unknownNCT05639062Updated Dec 6, 2022

Narrative-based Card Game in Improving Spiritual Well-being Among Chinese Childhood Cancer Patients

An interventional study of Narrative-based card game in Pediatric Cancer, sponsored by The Hong Kong Polytechnic University. Status unknown at 1 site in Hong Kong. Open to participants aged 12 Years to 17 Years. Per ClinicalTrials.gov, last updated 2022-12-06.

Sponsored by The Hong Kong Polytechnic University · Not applicable, Interventional, and Supportive care

The sponsor has not verified this record recently (last verified Nov 2022), so the status shown — last known as Not yet recruiting — may be out of date.
Phase
Not applicable
Study type
Interventional
Enrollment
60
Allocation
Randomized
Ages
12 Years to 17 Years
Sex
All
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Study summary

Cancer as a life-threatening disease can trigger children's unique spiritual needs. Unmet spiritual needs can cause low level of spiritual well-being, which is a central component for the overall quality of life (QoL) of cancer patients and was inversely associated with depressive symptoms, anxiety and a low level of hope. However, there has been no intervention focused on improving spiritual well-being among childhood cancer patients. Evidence from adult cancer patients suggests that narrative intervention can effectively address spiritual needs and improve spiritual well-being, while playing card game can combine an emotionally sensitive topic with an enjoyable activity, providing insight into the development of narrative-based card games for childhood cancer patients. The first objective of this pilot study is to assess the feasibility of narrative-based card game among Chinese childhood cancer patients. The second objective is to evaluate the preliminary effects of narrative-based card game intervention on spiritual well-being, hope, anxiety, depressive symptoms, and QoL of childhood cancer patients at postintervention and at 1-, and 3-month follow-up postintervention.

Read the detailed description

A pilot randomized controlled trial will be carried out. A convenience sample of 60 children with cancer will be recruited. Subjects who are randomized into the experimental group which will participate the narrative-based card game or into the control group which will play a PUKE card game only for entertainment purpose, that mimics the time and attention of the intervention. Feasibility measures (i.e., the eligibility rate, consent rate, randomization rate etc.) will be collected immediately after the completion of the intervention. Also, all subjects will be asked to complete structured questionnaires to assess their spiritual well-being, hope, anxiety, depressive symptoms, and QoL at postintervention and at 1-, and 3-month follow-up postintervention.

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Conditions studied

  • Pediatric Cancer

Keywords

  • spiritual well-being
  • intervention
  • childhood cancer patients
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In context

Lead sponsor

The Hong Kong Polytechnic University is the lead sponsor of 659 studies on the registry; 250 are open to participants now.

Counted across the registry records on this site, refreshed daily.

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Who can participate

Ages eligible
12 Years to 17 Years
Sexes eligible
All
Accepts healthy volunteers
No

Eligibility criteria

Inclusion Criteria: (1) age 12-17 old (2) diagnosed with any type of cancer and currently undergoing active treatment (3) knowing about their cancer diagnosis, and (4) able to communicate with Chinese.

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Exclusion Criteria: (1) those with identified cognitive and/or behavioural problems which affected their verbal communication; (2) those with advanced cancer, including nonresponsive to treatment, stage IV solid tumor that had recurred or progressed as defined, or physician estimated poor prognosis of \<60%.

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Study design

Phase
Not applicable
Primary purpose
Supportive care
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
60 participants (estimated)

Study arms

  • Active comparator
    Narrative-based card game

    Behavioral: Narrative-based card game

  • No intervention
    PUKE card game

Interventions

  • BehavioralNarrative-based card game

    This intervention aims to evaluate the preliminary effects of narrative-based card game intervention on spiritual well-being, hope, anxiety, depressive symptoms, and QoL of childhood cancer patients at postintervention and at 1-, and 3-month follow-up postintervention.

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What researchers measure

Primary outcomes

  1. The length of recruitment

    The time used for subject recruitment

    Time frame: baseline

  2. Eligibility rate

    The number of eligible childhood cancer patients divided by the number of childhood cancer patients screened prior to eligibility assessment

    Time frame: baseline

  3. Consent rate

    The number of eligible childhood cancer patients who agree to participate divided by the number of eligible childhood cancer patients

    Time frame: baseline

  4. Randomization rate

    The number of participants who are randomized divided by the number of consenting children

    Time frame: baseline

  5. Attendance rate

    The number of participants in the experimental group who complete the intervention divided by the number of participants randomized into the group

    Time frame: post-intervention

  6. Retention rate

    The number of participants who remain in the study divided by the number of participants randomized. Retention rate will be calculated at baseline and follow ups.

    Time frame: post-intervention, and 1-month, 3- month follow ups

  7. Completion rate

    The number of participants who complete the questionnaire divided by the number of questionnaires distributed.

    Time frame: post-intervention, and 1-month, 3-month follow ups

  8. Missing data

    The percentage of missing data.

    Time frame: post-intervention, 1-month, 3- month follow ups

  9. Adverse events

    Unfavorable or unintended events during the study period that were not present at baseline or appear to have worsened since baseline.

    Time frame: post-intervention, 1-month, 3-month follow ups

Secondary outcomes

  1. The Chinese version of adapted Functional Assessment of Chronic Illness Therapy Spiritual Well-being Scale at 3 months follow-up

    Assessing the spiritual well-being of participants, the score for the Chinese version of adapted Functional Assessment of Chronic Illness Therapy Spiritual Well-being Scale is 0-60, with higher scaores indicating higher spiritual well-being

    Time frame: at 3-months follow-up

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Study locations

1 site
  • Hong Kong Polytechnic University
    Hong Kong, 0000, Hong Kong
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References and documents

Individual participant data

Plan to share: No

No publications or documents are linked to this record.

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Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Dec 6, 2022, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT05639062
Lead sponsor
The Hong Kong Polytechnic University
Responsible party
Dr Eva Ho (Assistant Professor, The Hong Kong Polytechnic University) — Principal investigator
First posted
Dec 6, 2022
Start date
Jan 1, 2023 (estimated)
Primary completion
Oct 1, 2023 (estimated)
Completion
Jan 1, 2024 (estimated)
Last update
Dec 6, 2022

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is status unknown, as verified in Nov 2022. You cannot join it, but the record below documents what was studied.

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