An interventional study of Augmented reality and virtual reality rehabilitation and Conventional occupational therapy in Stroke, sponsored by Samsung Medical Center. Completed at 1 site in Korea, Republic of. Per ClinicalTrials.gov, last updated 2022-02-07.
Sponsored by Samsung Medical Center · Not applicable, Interventional, and Treatment
The purpose of this study was to assess the efficacy of augmented and virtual reality-based rehabilitation programs on improving upper extremity function in subacute stroke patients.
This was a randomized, single-blinded study, conducted at a single acute rehabilitation unit in a university hospital. In this study, the effect of augmented and virtual reality-based rehabilitation for the recovery of subacute stroke patients compared with conventional occupational therapy was evaluated.
7,286 studies on the registry are indexed under Stroke; 2,007 are open to participants now.
This study's enrollment of 30 is below the median of 50 across 5,369 interventional studies indexed under Stroke.
Browse Stroke studies →Samsung Medical Center is the lead sponsor of 980 studies on the registry; 146 are open to participants now.
Of its 7 completed or terminated interventional studies of FDA-regulated products, 1 (14%) have results posted.
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Exclusion Criteria:
This group underwent augmented reality and virtual reality rehabilitation for 60 minutes per session, 5 days per week for 2 weeks.
Behavioral: Augmented reality and virtual reality rehabilitation
This group underwent conventional occutational therapy for 60 minutes per session, 5 days per week for 2 weeks.
Behavioral: Conventional occupational therapy
This group underwent augmented reality and virtual reality rehabilitation with 4 different systems. The RAPAEL Smart Glove® is a wearable sensory system that contains a single 9-axis movement and position sensor with 3 acceleration channels, 3 angular rate channels, and 3 magnetic field channels that measures wrist movements, and 5 bending sensors that measure finger movements. The RAPAEL Smart Board® is a rehabilitation system used to improve arm function by practicing gravity-compensated movements. The RehabMaster® is a game-based Kinect sensor AR rehabilitation system which uses a 3D camera to digitize patient movements and quickly analyze their range of motion, speed, motion angle, and movement cycles. rehabilitation exercise using games to encourage active arm and trunk movements and promote successful rehabilitation. The COG-Trainer® is a VR system that uses a training device synchronized with the screen through simulation.
The group underwent standard ocupational therapy, such as range of motion and strengthening exercises for the affected upper extremity, table-top activities, and training for activities of daily living.
Fugl-Meyer Assessment for Upper Extremity score
range (0-126), higher scores mean a better motor function
Time frame: Baseline
Fugl-Meyer Assessment for Upper Extremity score
range (0-126), higher scores mean a better motor function
Time frame: 2 weeks after intervention
Box and Block Test
higher scores mean a worse motor function
Time frame: Baseline
Box and Block Test
higher scores mean a worse motor function
Time frame: 2 weeks after intervention
Modified Barthel Index
range (0-100), higher scores mean a better activity of daily living
Time frame: Baseline
Modified Barthel Index
range (0-100), higher scores mean a better activity of daily living
Time frame: 2 weeks after intervention
Motor Activity Log of Amount of Use and Quality of Movement
range (0-150), higher scores mean a better activity of daily living
Time frame: Baseline
Motor Activity Log of Amount of Use and Quality of Movement
range (0-150), higher scores mean a better activity of daily living
Time frame: 2 weeks after intervention
EuroQol Visual Analogue Scale
range (0-100), higher scores mean a better quality of life
Time frame: Baseline
EuroQol Visual Analogue Scale
range (0-100), higher scores mean a better quality of life
Time frame: 2 weeks after intervention
Berg Balance Scale
range (0-56), higher scores mean a better balance function
Time frame: Baseline
Berg Balance Scale
range (0-56), higher scores mean a better balance function
Time frame: 2 weeks after intervention
Grip strength (kg)
higher scores mean a better hand function
Time frame: Baseline
Grip strength (kg)
higher scores mean a better hand function
Time frame: 2 weeks after intervention
Hand response reaction time
higher scores mean a worse hand function
Time frame: Baseline
Hand response reaction time
higher scores mean a worse hand function
Time frame: 2 weeks after intervention
This study is completed, as verified in Jan 2022. You cannot join it, but the record below documents what was studied.
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Samsung Medical Center