CClinicalTrials.gg
CompletedNCT03929003Updated Mar 10, 2020

Inspired: Smartphone Videogame-Based Smoking Cessation Intervention

An interventional study of Inspired in Smoking Cessation, sponsored by Rowan University. Completed at 1 site in United States. Open to participants aged 18 Years to 65 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2020-03-10.

Sponsored by Rowan University · Not applicable, Interventional, and Treatment

Phase
Not applicable
Study type
Interventional
Enrollment
48
Allocation
Randomized
Ages
18 Years to 65 Years
Sex
All
01

Study summary

The investigators are testing a new, smartphone videogame-based intervention for smoking cessation.

Read the detailed description

The investigators have developed a novel smartphone videogame, where smokers are required to submit breath carbon monoxide samples to demonstrate smoking abstinence, and where they will earn game-based rewards contingent on meeting CO goals. Players will be working with teams to earn group and social rewards to help advance their game.

02

Conditions studied

  • Smoking Cessation
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In context

Lead sponsor

Rowan University is the lead sponsor of 25 studies on the registry; 1 is open to participants now.

Counted across the registry records on this site, refreshed daily.

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Who can participate

Ages eligible
18 Years to 65 Years
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  • Inclusionary criteria: Participants will be required to be of legal smoking age (>19 in Alabama, Alaska, New Jersey, Utah, and in Onondaga, Nassau and Suffolk Counties in New York, > 18 years of age in the remainder of the United States). Participants must also report smoking >10 cigarettes per day, report smoking for >2 years, answer 8 or higher on a Likert scale asking how much the person wishes to quit smoking right now (1 = not at all, 10 =very much), have a smartphone with a data plan and active contract extending for at least two months from the enrollment date (i.e., the duration of the study), and reside in the U.S. Participants in the study must submit an initial CO reading > 10ppm (to prevent nonsmokers from enrolling in the study), Literacy will be assessed by having the participant read the first few lines of the consent form out loud, and will be an inclusion criterion because elements of "Breathe Free" will require reading.

Exclusion criteria

Exclusion Criteria:

  • Individuals will be excluded from the study if they report smoking any combustible products >2 times per month, report unstable medical/psychiatric conditions that might interfere with the study objectives (e.g., asthma), report living with someone who smokes in the house, or has a career that results in excessive exposure to CO. All excluded participants will be emailed the following smoking cessation information: the "Clearing the Air" packet developed by the National Cancer Institute, Smokefree.gov, Quitsmokinghelpline.com, and the National Academies Press "Dying to quit."
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Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Parallel assignment
Masking
Single (Participant)
Enrollment
48 participants (actual)

Study arms

  • Experimental
    Contingent

    Participants in this arm will be required to meet CO goals in order to earn game-based rewards.

    Behavioral: Inspired

  • Active comparator
    Non-contingent

    Participants in this arm will submit CO verifications but will earn game-based rewards independent of meeting CO goals.

    Behavioral: Inspired

Interventions

  • BehavioralInspired

    The investigators will be studying the ability of using videogame-based rewards to increase smoking abstinence when they are made contingent on meeting abstinence goals.

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What researchers measure

Primary outcomes

  1. Smoking abstinence

    self-report of smoking abstinence over the previous 7-day period.

    Time frame: 7 days

Secondary outcomes

  1. Demographic

    description of participants

    Time frame: 7 weeks

07

Study locations

1 site
  • Rowan University
    Glassboro, New Jersey 08028, United States
08

References and documents

Publications

  • Upton CR, Nastasi JA, Raiff BR. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study. JMIR Serious Games. 2022 Mar 24;10(1):e30949. doi: 10.2196/30949. PubMed 35323116 ↗

Individual participant data

Plan to share: No

09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Mar 10, 2020, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
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Registry details

Key details

Study ID
NCT03929003
Lead sponsor
Rowan University
Responsible party
Sponsor
First posted
Apr 26, 2019
Start date
Apr 5, 2019
Primary completion
Jan 1, 2020
Completion
Jan 20, 2020
Last update
Mar 10, 2020

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is completed, as verified in Mar 2020. You cannot join it, but the record below documents what was studied.

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