An interventional study of Simulation technology in Focus of Study: Simulation Technology, sponsored by Nova Scotia Health Authority. Completed. Per ClinicalTrials.gov, last updated 2019-04-01.
Sponsored by Nova Scotia Health Authority · Not applicable, Interventional, and Other
Rapid technological advances in the last 20 years have led to the exponential adoption of simulation-based learning in nursing education.
Simulation-based learning is designed to engage, challenge and enrich the learner's knowledge base and skill set. It presents the opportunity to experience a variety of clinical scenarios, both common and uncommon, in a safe environment allowing repeated skills training and facilitating the transfer of classroom-knowledge to real situations.Research demonstrates that simulation can improve student engagement and learning and is being increasingly used as an educational strategy for nursing students. This prospective randomized controlled study that was undertaken with the following goals:
Nova Scotia Health Authority is the lead sponsor of 255 studies on the registry; 76 are open to participants now.
Counted across the registry records on this site, refreshed daily.
Exclusion Criteria:
-Unable to provide informed consent
Group A performed simulation training before the recognition of real surgical instruments.
Other: Simulation technology
Group B performed the recognition of real surgical instruments without prior simulation training.
Other: Simulation technology
The intervention involves three consecutive sessions of the PeriopSim™ Instrument Trainer, followed by two consecutive sessions of the PeriopSim™ for Burr Hole Surgery (https://periopsim.com).
Change in time saved for simulation task
Time saved is defined as the duration in seconds from the time the participant correctly submits an instrument prior to the maximum allotted time. Change is measured over repeated sessions on Day 1 and Day 7.
Time frame: Day 1 and Day 7
Change in number of errors for simulation task
Number of errors are counted as the number of incorrectly selected instruments on the first attempt. Change is measured over repeated sessions on Day 1 and Day 7.
Time frame: Day 1 and Day 7
Change in total score for simulation task
Total score is a gamification-based algorithm dependent upon the number of correct responses in the first attempt and time saved. Change is measured over repeated sessions on Day 1 and Day 7.
Time frame: Day 1 and Day 7
Difference in total score for knowledge transfer task
Score is defined as the number of correctly identified instruments from the instrument tray during the instrument recognition task. The difference in score is measured between arms.
Time frame: Day 7
Difference in time for knowledge transfer task
Time is the number of seconds (to a maximum of 45) taken to complete the real instrument task. The difference in score is measured between arms.
Time frame: Day 7
No study locations are listed for this record.
Plan to share: No
No publications or documents are linked to this record.
This study is completed, as verified in Mar 2019. You cannot join it, but the record below documents what was studied.
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Nova Scotia Health Authority