CClinicalTrials.gg
CompletedNCT03416218Updated Aug 12, 2024

Prognosis--A Game-Based Intervention to Improve STEM Skills

An interventional study of Prognosis in Knowledge, Attitudes, Practice, sponsored by University of Chicago. Completed at 1 site in United States. Per ClinicalTrials.gov, last updated 2024-08-12.

Sponsored by University of Chicago · Not applicable, Interventional, and Other

Phase
Not applicable
Study type
Interventional
Enrollment
31
Allocation
Not applicable
Sex
All
01

Study summary

The purpose of this study is to evaluate a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students.

Read the detailed description

The purpose of this study is to evaluate the usability, feasibility, and acceptability of a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students. The research questions are as follows:

H1: Students will find Prognosis usable, feasible, and acceptable and recommend continued development and testing of Prognosis.

H2: After playing Prognosis, students will be able to perform basic quantitative data skills such as calculating incidence and prevalence.

H3: After playing Prognosis, students will be able to observe patterns in data at the neighborhood and city level.

H4: After playing Prognosis, students will be able to construct explanations and models describing the organization of systems in the game and how they contribute to health outcomes.

H5: After playing Prognosis, students will be able to formulate and test hypotheses for how to best coordinate various city systems and leverage finite resources to reach their target health goal.

02

Conditions studied

  • Knowledge, Attitudes, Practice

Keywords

  • STEM Skills
03

Who can participate

Ages eligible
Child (0–17), Adult (18–64), Older adult (65+)
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  • Enrolled in study site high school
  • 9th or 10th grade at time of study

Exclusion criteria

Exclusion Criteria:

  • Students not in 9th and 10th grade
04

Study design

Phase
Not applicable
Primary purpose
Other
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrollment
31 participants (actual)

Study arms

  • Experimental
    Intervention

    All participants enrolled in the study will play Prognosis, the intervention being assessed in this study.

    Behavioral: Prognosis

Interventions

  • BehavioralPrognosis

    Prognosis will be a single-player 2D, digital simulation game and supporting multimedia website. Players are situated as a major official of Hexacago, and tasks them with managing the city's finances, education levels, and health concerns to lower rates of teenage pregnancy and sexually transmitted infections. In the game Prognosis, player dispatches professionals from a variety of fields to different neighborhoods around the city, observing the effects of their resource allocation decisions across multiple systems over many in-game months. The supporting multimedia website will house curriculum and learning tools to support the learning objectives of Prognosis.

05

What researchers measure

Primary outcomes

  1. Acceptability of the game-based intervention Prognosis as assessed by participants

    questionnaire

    Time frame: immediately after completing the intervention

  2. Feasibility of the game-based intervention Prognosis

    questionnaire

    Time frame: immediately after completing the intervention

  3. Usability of the game-based intervention Prognosis

    questionnaire

    Time frame: immediately after completing the intervention

Secondary outcomes

  1. Assessing participants' ability to solve quantitative epidemiological problems

    Administered through a survey, questions derived from the Principles of Epidemiology in Public Health Practice, Third Edition, An Introduction to Applied Epidemiology and Biostatistics https://www.cdc.gov/ophss/csels/dsepd/ss1978/lesson1/index.html

    Time frame: immediately after completing the intervention

  2. Perceived self-efficacy to learn STEM concepts

    5 questions asking students about their perceived self-efficacy relating to achieving learning objectives. Developed for this study.

    Time frame: immediately after completing the intervention

06

Study locations

1 site
  • University of Chicago
    Chicago, Illinois 60637, United States
07

Registry details

Key details

Study ID
NCT03416218
Lead sponsor
University of Chicago
Responsible party
Sponsor
First posted
Jan 31, 2018
Start date
Feb 5, 2018
Primary completion
Dec 31, 2019
Completion
Dec 31, 2019
Last update
Aug 12, 2024

Study contacts

Melissa Gilliam, MD, MPH
principal investigator · University of Chicago

Oversight

Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
View the source record on ClinicalTrials.gov ↗

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