ClinicalTrials.gg
CompletedNCT02122354Updated Apr 6, 2022

Triggers and Responses to Simulator Sickness in Videogame Players

An interventional study of "Hide and Seek" videogame in Simulator Sickness, sponsored by University of Southern California. Completed at 1 site in United States. Open to participants aged 18 Years and older, including healthy volunteers. Per ClinicalTrials.gov, last updated 2022-04-06.

Sponsored by University of Southern California · Not applicable, Interventional, and Basic science

Phase
Not applicable
Study type
Interventional
Enrollment
90
Allocation
Non-randomized
Ages
18 Years and older
Sex
All
01

Study summary

The objective of this research is the accumulation of gameplay data and simulator sickness background surveys for trend analysis, and individual simulator sickness trigger factor analysis for the test subjects involved. Rather than isolating specific variables for hypothesis formulation, this study will be attempting to collect an array of data that is a) both qualitative and quantitative, and b) observational and test subject-reported. The final results will consist of a list of possible trigger factors to avoid for individual subjects, and metrics showing the directional tendencies of players depending on the severity of their symptoms at the time.

The overall goal of this research is to better understand factors that contribute to simulator sickness, both in who it affects and why some gameplay experiences may cause it more than others. Operating from the basic assumption that the way a player moves through an environment affects how quickly that player gets sick, we will primarily be gathering data on how the player moves through the digital space and whether that behavior changes once they begin to feel sick.

02

Conditions studied

  • Simulator Sickness
03

In context

Lead sponsor

University of Southern California is the lead sponsor of 789 studies on the registry; 136 are open to participants now.

Of its 69 completed or terminated interventional studies of FDA-regulated products, 32 (46%) have results posted.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
18 Years and older
Sexes eligible
All
Accepts healthy volunteers
Yes

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Survey participants should have some experience with playing videogames or similar interactive simulations on 2D displays.
  • At least one-half of research participants should have experienced simulator sickness at some point in recent memory (within the past year) in response to a simulated experience.

Exclusion criteria

Exclusion Criteria:

  • Players under 18 will be excluded from participating in the experimental portion of the project.
  • manual dexterity deficit or inability to use the gameplay interface
  • Non-English speakers
  • Acute state of illness.
05

Study design

Phase
Not applicable
Primary purpose
Basic science
Allocation
Non-randomized
Intervention model
Single group
Masking
None (open label)
Enrollment
90 participants (actual)

Study arms

  • Experimental
    Survey + videogame

    "Hide and Seek" videogame

    Behavioral: "Hide and Seek" videogame

Interventions

  • Behavioral"Hide and Seek" videogame
06

What researchers measure

Primary outcomes

  1. Survey of triggers to simulator sickness in videogame players (global)

    One-time questionnaire collecting demographic data, types of games participants play and any symptoms game players may have experienced in the past from up to 100 participants. This is a multiple choice tool created by the investigator.

    Time frame: Baseline

Secondary outcomes

  1. Survey of responses to simulator sickness in videogame players (global)

    One-time questionnaire self-reported responses to simulator sickness for up to 100 participants. This is a multiple choice tool created by the investigator.

    Time frame: Baseline

  2. Real-time player responses to simulator sickness

    Automated real-time in-game behavior data collection of up to to 30 minutes of game play. Specifically, directional movement up until simulator sickness onset, changes in movement behavior before and after sickness onset, first symptoms and time until onset. 10 participants will be selected for exposure to the intervention post-enrollment.

    Time frame: During intervention

Other outcomes

  1. Post-play simulator sickness rating

    This is a questionnaire created by the investigator to rate simulator sickness induced by the intervention, compare it to other instances of simulator sickness and enumerate symptoms. Administered immediately after play.

    Time frame: Post-exposure to intervention

07

Study locations

1 site
  • University of Southern California
    Los Angeles, California 90089, United States
08

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Apr 6, 2022, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
09

Registry details

Key details

Study ID
NCT02122354
Responsible party
Marientina Gotsis (Research Assistant Professor, University of Southern California) — Principal investigator
First posted
Apr 24, 2014
Start date
Apr 2014
Primary completion
Jun 2014
Completion
Jun 2014
Last update
Apr 6, 2022

Study contacts

Michael Lin, MFA
principal investigator · University of Southern California
Marientina Gotsis, MFA
study chair · University of Southern California

Oversight

Data monitoring committee
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is completed, as verified in Apr 2022. You cannot join it, but the record below documents what was studied.

Follow this study

Get an email when the registry record changes — status, dates, results — or when someone posts here.

Sign in to follow

Discussion

Questions and observations about this study, from anyone following it. Not medical advice, and not a channel to the study team — their contact details are on the registry record.

Sign in to join the discussion. Reading takes no account; posting does. You choose a display name, and a pseudonym is the default.

Nothing here yet. If you are running this trial, taking part in it, or weighing whether to, this is the place to say so.

Start the discussion